So why is the chineese client a much better game than the western one?

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Phrazz wrote:
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Foreverhappychan wrote:
So the core quandary of YOUR POE seemingly being held back by the premise that this is the cost of zero p2w/pay-for-convenience hasn't yet been solved, only deferred by quibbling over minutiae.

Unless you think the fact that the p2w domestic PoE is more polished while the essentially 'pay to be competitive' international PoE is not predicated on that difference. In which case I'd love to know why you think the domestic PoE is so much more polished and feature-rich than the international.


I don't know who this was directed to, but...

First off; I don't think that the Chinese version is necessarily more polished than the international version. Sure, they have a few more QoL features, but they also have some crap I think is making it more unpolished. "Alien" pick-up pets? That's not polish, nor QoL, that's treating the symptoms in an idiotic, P2W way.

ANYHOW, this whole case shouldn't be a compromise. There shouldn't be "catches" to introducing good QoL features. Certain QoL features SHOULD be in the international version. Period. Without the need of comparing it to the Chinese version.


That was all covered by the first question, the 'should'ness of it all. We've moved onto the likelihood. Without addressing that, there is no topic to discuss.

And a pet that picks up items, or indeed any sort of auto-loot, is *absolutely* QoL (as well as your amusingly arbitrary designation of it), else you wouldn't have auto-pickup of other things even in PoE, such as azurite. I'm actually curious how it does it with the insultingly small PoE inventory, but not curious enough to look into it.

In a way, your response is very typical of that of a deeply-entrenched Exile: if it makes the game easier/more convenient, it must be 'idiotic', and if you pay for it, it must be 'pay to win'. I do not disagree with the latter; the former, however, is part of why you're not seeing more QoL and UX improvements with PoE -- TencentGGG know they can keep it ludicrously unrefined because they've convinced you that 'refinement' and 'dumbing down' are the same thing. I'm still not sure if it was a deliberate sort of indoctrination but it certainly has worked in their favour -- any other high profile game's QoL and UX, its density, its reliance on player-made tools, would be *lambasted* for being so unwieldy and impenetrable in 2020. I find it interesting that Chris went on about community growth in that non-apology -- I wonder how much of that is going on these days.

I'm willing to bet there'd be more if the game weren't so hell-bent on remaining elitist in its obfuscated design. That was fine for the early days, when the image was that of a hardcore niche anti-D3; now that it's none of those three, people should expect more of what is considered the top ARPG of the era.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Oct 23, 2020, 6:21:22 AM
It is really stupid to think that to get a better quality of life in the game you must become P2W ... closed minds, the GGG store is a success, the 60 USD skins every three months is a success, they do not need to change the model and they could still improve the game. This forum is always the same a lot of people who come to defend the indefensible, We need an action house! current trade is useless, it is a waste of time and life
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Imaginaerum wrote:
The chinese version of this game is vastly inferior and as long as Chris is in charge I hope it never sees light outside of china. Sometimes the developers know better than the players, like some people stupidly trying to convince others the chinese version has any better features that are healthy/good for any game at all


Please, talk again after you see the links in the OP.
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RitualMurder wrote:
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ivkoto77777 wrote:
I just recently saw this thing on reddit and my jaw dropped:
https://www.reddit.com/r/pathofexile/duplicates/jcsole/hey_ggg_could_we_get_an_explanation_or_why_this/

GGG seem to be pretending that thread doesn't exist, so it makes me wonder... Have they ever communicated over here that they intend to make the chineese client a much better game and not implement the very same QoL over here? It seems absurd to me that they'd leave out so many good features. Did westerners do something bad ot deserve punishment, or what?


china is full on pay to win


So the reason we don't have these game improvements is because we don't pay enough?
You want the Chinese client? Move to China, enjoy communist life.
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vio wrote:
it's not that much better.

path of building is much more powerful than the ingame planner,

which monster did the killing blow to your char is only interesting in some scenarios, mostly it's the combination of several effects/attacks that matter towards your defeat,

the ingame trading ... well, they can't trade at all until they reached maps, do they?



Path of building is a third party program that has been abandoned by its developer. Doesnt have anything to do with the game client. This is an obvious improvement of the game.

People get killed by one-shots most of the time. That's how the game is designed.

In-game trading is also an improvement. We only have third party websites that we have to alt-tab to in order to trade.
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Phrazz wrote:

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ivkoto77777 wrote:
That's entirely untrue. Most things that kill players are one-shots.


No. Most non-boss things that kill you, is a result of a series of factors, often interpreted as a one-shot.



Yes. One-shots are what kill people. We have lots of layers of defense that handle small hits well.
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Gulch wrote:
You want the Chinese client? Move to China, enjoy communist life.


You don't want a better game? Then tie up one of your hands behind your back and just use the other one! Enjoy capitalist life!
Last edited by ivkoto77777#0822 on Oct 23, 2020, 7:04:11 AM
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Foreverhappychan wrote:
In a way, your response is very typical of that of a deeply-entrenched Exile: if it makes the game easier/more convenient, it must be 'idiotic', and if you pay for it, it must be 'pay to win'. I do not disagree with the latter; the former, however, is part of why you're not seeing more QoL and UX improvements with PoE



I do agree that one of the reasons why we don't see more QoL improvements, is because we 'tolerate' the game without them, without too much fuzz. I've pushed for a lot of QoL improvements over the years, and some (most?) of them, should've been implemented a long time ago. The likelihood? Irrelevant. I don't care. It's like freakin' traffic accidents: We should always aim towards a null-vision, but the likelihood of that happening is zero.

Anyway, enough bad analogies.

My reasons behind not wanting auto-pickup (specifically) is far deeper than "not wanting things to be easier/more convenient". It's a bit stereotypical of you to jump to that conclusion, but maybe I should be used to it by now? I dunno. I want A LOT of stuff to be easier/more convenient, without adding auto-pickup for "everything". If that makes me a "deeply-entrenched Exile" viewing (all) things making the game easier/more convenient "idiotic", so be it. I'm flexible, I can be whomever you want me to be.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Oct 23, 2020, 8:28:51 AM
The real answer? They have a group of people in New Zealand doing all the real work.

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