So why is the chineese client a much better game than the western one?

I do think if GGG really see important QoL additions that made it to China client they will eventually consider them for PoE 2 if they are in line with their vision, and if they consider it won't hurt their production too much.

I'm up for the death report addition, I consider it as essential in a type of games where you have to constantly improve your build and identify threats first, this is what is leading your gearing choices at the end of the day.
But I'm wondering does the one added to China version is working as intended and accurate enough? Anyone tested here and can confirm that?
Hf :)
Last edited by Heli0nix#0378 on Oct 22, 2020, 10:55:28 PM
"
Heli0nix wrote:
..
I'm up for the death report addition, I consider it as essential in a type of games where you have to constantly improve your build and identify threats first, this is what is leading your gearing choices at the end of the day.
But I'm wondering does the one added to China version is working as intended and accurate enough? Anyone tested here and can confirm that?


A death-report, unless it is very verbose, is meaningless in PoE. It's usually the other fifty-eleven bits of damage that kills the player, not the last tick...

BUT, it's expected in that market to have that level of detail and that little bit of "extra something." Players can laugh about being killed by a "goblin" or some explosion-monster or whatever... But,it's meaningless because they've spent the entire encounter "standing in the fire."

I'm willing to bet some other popular game has such a report and the players now expect to see it in similar games. If it's not there, they'll complain.
"
gryphon79 wrote:
"
Foreverhappychan wrote:
...


I have a question for you. Since you are one of the original Diamond supporters.

Do you regret investing in GGG early in it's life?



Not at all!
I got so much joy out of supporting this game in its early days, out of being a volunteer moderator for a much tighter community, meeting the devs and getting to know Chris, designing a few items and a monster, creating a huge p2w guild (literally: you had to own a kiwi or rhoa just to be invited!), hanging out with other Aussie exiles at PAX, raising some cash for charity here and there...it's been a fucking incredible ride and I regret none of it.

Just today the GF asked me if I'd hang out with Chris if we went to New Zealand, and I said immediately, 'fuck no', but not because I don't like the guy. I said it because I'm pretty sure I'd say something I WOULD regret, something I'm okay posting here in the cold void of the forum but definitely not okay saying to someone's face. But then I paused, and was like, 'well, if it were still okay. I've been a real arsehole to him and his lately. Not wrong-arsehole, not troll-arshole, just...' And of course she paraphrased the mighty Lebowski: "you're not wrong; you're just..."

Then we talked a bit more about this thread, about the jump in mtx pushing. About China. And what she said made sense to me: GGG probably didn't get into the gig to sell out to China/Tencent. That isn't what we (and it is we) supported early on. But Chris was definitely looking to distribute internationally, and he was learning Chinese for years. That's not malicious; that's just good business. And I think he discovered that in order to be distributed in China, you basically need to be Chinese. And if he wasn't willing to let his game be Chinese, the Chinese could easily just make a close-enough approximation of it.

And I strongly suspect contractually he's stuck now. That doesn't mean he doesn't love PoE (to suggest otherwise would be ludicrous), but I think it's a typical long-term love. Complex, no small measure of contempt balancing the affection, inexplicable and inextricable. I would be very surprised if he weren't, some days, very much wishing he could make something else, prove that Path of Exile wasn't a fluke of timing and opportunity due to D3's ridiculous faceplant that basically made his job a LOT easier. But there are probably days where he sits back and thinks, 'I won'. As he should. He did. I just wish he could do it more days than not, because that was my bottom line from the start: that someday all of the hard work would pay off, and he'd be able to reap the rewards. Financially, he absolutely has. In other ways? I'm not so sure. But I hold out hope that his well-earned early retirement is not so far off. Assuming, that is, he doesn't want to go it again. Again: complex.

How could I possibly regret supporting a company and a game that is an industry success story? Just because the game became something I don't enjoy? It only did that years after it was something I did enjoy a lot. There was never going to 'value for money' with my contributions to GGG; I'm pretty sure they made their top tier support pack with me in mind, and I dutifully bought it the moment it went live. Have there been times since that I think, shit, I could really do with that money right now? Absofuckinglutely. But never to the point where I was starving or homeless. I've had conversations with Chris about that very matter -- how some people do not deal well with windfalls (and yes, my support packs were purchased with a windfall; I was not raised wealthy), blowing it all on drugs or magic cards (if there's a difference). I went to lengths to show him that wasn't the case with me. I genuinely think he'd have felt bad had it been. The guy has a heart, and it's a pretty big one. But I think it's tempered with a ruthlessness that takes care of its own.

Anyway...you probably thought it'd be a short answer. HA, that'll learn you.


__

NO ONE HAS ANSWERED MY QUESTION YET.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Oct 23, 2020, 12:44:33 AM
"
Foreverhappychan wrote:
"
gryphon79 wrote:
"
Foreverhappychan wrote:
...


I have a question for you. Since you are one of the original Diamond supporters.

Do you regret investing in GGG early in it's life?


I spent a fair amount of money in this game, probably not as much as you. I know you are still passionate about the game, as am I.

I personally don't have any regrets for the money I spent.


Not at all! I got so much joy out of supporting this game in its early days, out of being a volunteer moderator for a much tighter community, meeting the devs and getting to know Chris, designing a few items and a monster, creating a huge p2w guild (literally: you had to own a kiwi or rhoa just to be invited!), hanging out with other Aussie exiles at PAX, raising some cash for charity here and there...it's been a fucking incredible ride and I regret none of it.

Just today the GF asked me if I'd hang out with Chris if we went to New Zealand, and I said immediately, 'fuck no', but not because I don't like the guy. I said it because I'm pretty sure I'd say something I WOULD regret, something I'm okay posting here in the cold void of the forum but definitely not okay saying to someone's face. But then I paused, and was like, 'well, if it were still okay. I've been a real arsehole to him and his lately. Not wrong-arsehole, not troll-arshole, just...' And of course she paraphrased the mighty Lebowski: "you're not wrong; you're just..."

Then we talked a bit more about this thread, about the jump in mtx pushing. About China. And what she said made sense to me: GGG probably didn't get into the gig to sell out to China/Tencent. That isn't what we (and it is we) supported early on. But Chris was definitely looking to distribute internationally, and he was learning Chinese for years. That's not malicious; that's just good business. And I think he discovered that in order to be distributed in China, you basically need to be Chinese. And if he wasn't willing to let his game be Chinese, the Chinese could easily just make a close-enough approximation of it.

And I strongly suspect contractually he's stuck now. That doesn't mean he doesn't love PoE (to suggest otherwise would be ludicrous), but I think it's a typical long-term love. Complex, no small measure of contempt balancing the affection, inexplicable and inextricable. I would be very surprised if he weren't, some days, very much wishing he could make something else, prove that Path of Exile wasn't a fluke of timing and opportunity due to D3's ridiculous faceplant that basically made his job a LOT easier. But there are probably days where he sits back and thinks, 'I won'. As he should. He did. I just wish he could do it more days than not, because that was my bottom line from the start: that someday all of the hard work would pay off, and he'd be able to reap the rewards. Financially, he absolutely has. In other ways? I'm not so sure. But I hold out hope that his well-earned early retirement is not so far off. Assuming, that is, he doesn't want to go it again. Again: complex.

How could I possibly regret supporting a company and a game that is an industry success story? Just because the game became something I don't enjoy? It only did that years after it was something I did enjoy a lot. There was never going to 'value for money' with my contributions to GGG; I'm pretty sure they made their top tier support pack with me in mind, and I dutifully bought it the moment it went live. Have there been times since that I think, shit, I could really do with that money right now? Absofuckinglutely. But never to the point where I was starving or homeless. I've had conversations with Chris about that very matter -- how some people do not deal well with windfalls (and yes, my support packs were purchased with a windfall; I was not raised wealthy), blowing it all on drugs or magic cards (if there's a difference). I went to lengths to show him that wasn't the case with me. I genuinely think he'd have felt bad had it been. The guy has a heart, and it's a pretty big one. But I think it's tempered with a ruthlessness that takes care of its own.

Anyway...you probably thought it'd be a short answer. HA, that'll learn you.

__

NO ONE HAS ANSWERED MY QUESTION YET.



Thank you for this, you are right I was expecting a shorter answer. But it is a great reply none the less.

I feel much the same as you.

I thought I answered a question you asked... but may have missed the one you are thinking of. Been a lot to digest in this thread.
"
Foreverhappychan wrote:
So since we already have an elephant in the room from an expro, here's one from a current pro...vocateur:


Would you take the Chinese/domestic PoE's level of p2w/pay for convenience IF it meant getting the Chinese/domestic PoE's level of polish?...


Is this the question you're saying hasn't been answered by anyone? If so, read my post above on the differences between the markets where PoE is published.

A gamer who is more used to traditionally "Western" game design would probably "wtf" all the way out of games designed for that market. But, games designed that way are very profitable in that market and gamers in those markets actively chase them and, at times, incorporate them into their lives like demented Cosplayers...

So, what can a developer do in order to access that market with an existing game that was originally designed for more Western markets? AND, what can they do when pressured to "make it perform well" in the marketplace in those markets?

Either they change the game and lose some of their Western players or they just fork it off to a different release version for that market.

Blizzard certainly did not opt-in for a mobile port because they truly thought it was the direction Diablo should go... They opted-in for that port for BIG MONEY. When rebuffed, they asked their Western customers "don't you have phones." ... ... ActiBlizz dove in feet-first to the high-volume marketplace there and didn't give two smelly squirts about its Western audience.

At least GGG decided on a forked product and aren't going to resort to what Westerners would consider underhanded predatory practices or pandering to an audience in changes to their entire core.

PS: Don't care, either way, on paying or not - The only people who'd be concerned are people who are overly invested in PoE in a personal way. PoE is a good game, but its novelty is wearing off. PoE2 needs to come into play by the end of next year at the very least. (Though, other markets could continue to enjoy what they have. I'd be willing to bet they'll get a "free upgrade" to PoE2 when it hits, though.)
The chinese version of this game is vastly inferior and as long as Chris is in charge I hope it never sees light outside of china. Sometimes the developers know better than the players, like some people stupidly trying to convince others the chinese version has any better features that are healthy/good for any game at all
"
Morkonan wrote:
"
Foreverhappychan wrote:
So since we already have an elephant in the room from an expro, here's one from a current pro...vocateur:


Would you take the Chinese/domestic PoE's level of p2w/pay for convenience IF it meant getting the Chinese/domestic PoE's level of polish?...


Is this the question you're saying hasn't been answered by anyone? If so, read my post above on the differences between the markets where PoE is published.

A gamer who is more used to traditionally "Western" game design would probably "wtf" all the way out of games designed for that market. But, games designed that way are very profitable in that market and gamers in those markets actively chase them and, at times, incorporate them into their lives like demented Cosplayers...

So, what can a developer do in order to access that market with an existing game that was originally designed for more Western markets? AND, what can they do when pressured to "make it perform well" in the marketplace in those markets?

Either they change the game and lose some of their Western players or they just fork it off to a different release version for that market.

Blizzard certainly did not opt-in for a mobile port because they truly thought it was the direction Diablo should go... They opted-in for that port for BIG MONEY. When rebuffed, they asked their Western customers "don't you have phones." ... ... ActiBlizz dove in feet-first to the high-volume marketplace there and didn't give two smelly squirts about its Western audience.

At least GGG decided on a forked product and aren't going to resort to what Westerners would consider underhanded predatory practices or pandering to an audience in changes to their entire core.

PS: Don't care, either way, on paying or not - The only people who'd be concerned are people who are overly invested in PoE in a personal way. PoE is a good game, but its novelty is wearing off. PoE2 needs to come into play by the end of next year at the very least. (Though, other markets could continue to enjoy what they have. I'd be willing to bet they'll get a "free upgrade" to PoE2 when it hits, though.)


Well it's closer to an answer than I've seen, but I did later stipulate 'Warframe' level of p2w, ie what even most Westerners consider more 'pay for convenience' than outright 'pay to win'. I know quite a few people who find Warframe's financial model much more palatable than PoE's. If you need me to elaborate on that model, I gladly will, but I won't assume you don't know of it or can't have a quick google.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
ivkoto77777 wrote:
I just recently saw this thing on reddit and my jaw dropped:
https://www.reddit.com/r/pathofexile/duplicates/jcsole/hey_ggg_could_we_get_an_explanation_or_why_this/

GGG seem to be pretending that thread doesn't exist, so it makes me wonder... Have they ever communicated over here that they intend to make the chineese client a much better game and not implement the very same QoL over here? It seems absurd to me that they'd leave out so many good features. Did westerners do something bad ot deserve punishment, or what?


china is full on pay to win
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
There are stuff in the Chinese version that can stay the hell out of 'my' game, and are so much more than just 'QoL'. So this exaggerated praising of the Chinese version as the greenest grass on the other side we've ever seen, seems really stupid in my eyes.

That said, stuff that is strictly QoL, is always welcome. And in a game where planning and building are two very instrumental parts of the game, there isn't really an excuse as to why there isn't an in-game planning tool in the game. The same goes for a preview of ascendancy points.

I'm tempted to say that they're closing in on laziness here, and it is explained away by "community interactions". Leaving important in-game elements to the community and third party applications/web sites, is a little bit... "2009".

- A better trade system should be in the game (no, not an automated one)
- Some sort of planning tool should be in the game
- Ascendancy preview too.

This whole "what killed you thing" seems a little bit useless to me.
Bring me some coffee and I'll bring you a smile.
So the answer is no. You wouldn't accept p2w features to get the domestic version's level of QoL. Further, you *expect* that level of QoL without such a threat of slouching towards p2w elements.

Good. I completely agree.

Next question: do you think that's going to happen, given it's already happened to an existing version of PoE?

Certainly, the domestic PoE has p2w beyond what any of us would consider QoL. But it also does have features you want, in some form or another.

So the core quandary of YOUR POE seemingly being held back by the premise that this is the cost of zero p2w/pay-for-convenience hasn't yet been solved, only deferred by quibbling over minutiae.

Unless you think the fact that the p2w domestic PoE is more polished while the essentially 'pay to be competitive' international PoE is not predicated on that difference. In which case I'd love to know why you think the domestic PoE is so much more polished and feature-rich than the international.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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