Creating Materials for Path of Exile: Heist

Great aesthetic the team really nailed it can't wait for the update to enjoy the glory of heist open beta
Can we get the same detailed explanation, with screens - as to how was the Heist mechanic implemented into the original content. I am interested why was marker amount selected as now, and if anyone ran through the heist doors their first impressions.
I'd pay to see that
You can make the game as pretty as you want, it's still terribly optimized with low FPS, not to mention a lot of us have to play with dynamic resolution making everything a blurry mess, putting effort in art assets doesn't really matter if your game doesn't run properly.
Art team crushed it this league for sure
When I kill a man he stays dead.
nice work.
Will all the old PoE assets used in older content will be updated to new pbr stuff too by PoE 2 release ?
Delight in your gilded dungeon, Ascendant.
The materials look impeccably detailed. Very beautiful environmental art.
IGN: JerleEleven (Jerle's Eleven ;))
Harvest is the BEST league EVER. Deterministic crafting ftw.
Ripped 760pdps bow 16 Aug 2020 - 16 Aug 2020
Loving the new content, unfortunate that so many are having problems. While this hasn't been my experience, it really does hurt overall player retention.
Saved
pretty, if only we actually got to appreciate it..
Hard to appreciate all of this when the game lags 100% of the time and i am losing 1 in 3 heists for crashes.
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░▐█▀▄▀▄▄▄▄▀▀▀▀▌░░░░░▐█▄░░ We Miss U Le Toucan
damn Stan you are fking genius. clear shader 👌

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