Real Money Auction House RMAH for poe

After reading the dev Diary on Rethinking gold as a currency.

I not only like the idea, but can see it working very well in game.
As for and AH maybe it could be a TAH (Trade Auction House).
where you put items on that you want to trade with and have either a small bit of text or icon for the items that you would like to get in enxchange.
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AgentDave wrote:
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leeho730 wrote:

Yeah, let's talk about supporting GGG, making people buying $10 package at a time. You go buy some support package and we shall talk more shall we? Sounds like you care about PoE so much so that you'd rather make people pay for every single point through GGG so why don't you do that yourself instead of just talking about "how other people should do?"



The $10 donation doesn't give a forum title. How do you know I haven't?

(Not that I see how it matters... discussing whether something is a good or bad business model has absolutely nothing to do with whether or not one finds the product itself desirable, or has the discretionary cash to spend on it, etc....)


Your yet another assumption is, people will spend money and are willing to spend $10 pack each time. Look, if you cannot convince yourself to spend more than $10, how are you gonna convince others to keep buying more than one $10 pack in the future?

But then again, AgentDave, I thank you for opening my eyes up, you have my respect for that. Trading involving game points will produce same problem slike black market or gold farming and even possibly forced labour. Not very ethical.

I agree with some people that GGG shouldn't condone pay to win behaviour, as written in Beta Manifesto and 'support us' page which emphasises ethical microtransaction. No trading involving real currency or game points. Trading and auction should involve only in-game items or gift certificates from the shop like pets or other stuffs. I was thinking using game points as a currency as a compromise but it seems that I was terribly mistaken.

I am definitely against a RMAH.
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leeho730 wrote:


Your yet another assumption is, people will spend money and are willing to spend $10 pack each time. Look, if you cannot convince yourself to spend more than $10, how are you gonna convince others to keep buying more than one $10 pack in the future?

But then again, AgentDave, I thank you for opening my eyes up, you have my respect for that. Trading involving game points will produce same problem slike black market or gold farming and even possibly forced labour. Not very ethical.

I agree with some people that GGG shouldn't condone pay to win behaviour, as written in Beta Manifesto and 'support us' page which emphasises ethical microtransaction. No trading involving real currency or game points. Trading and auction should involve only in-game items or gift certificates from the shop like pets or other stuffs. I was thinking using game points as a currency as a compromise but it seems that I was terribly mistaken.



http://en.wikipedia.org/wiki/Empirical_research

It's not an assumption if I have historical data to base it on. I do (past Micro-transaction games.).
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Grindok wrote:
After reading the dev Diary on Rethinking gold as a currency.

I not only like the idea, but can see it working very well in game.
As for and AH maybe it could be a TAH (Trade Auction House).
where you put items on that you want to trade with and have either a small bit of text or icon for the items that you would like to get in enxchange.


the bartering system will not work to deter farmers at all. because at the end game lvl, everybody is just trading items with gcps (gems cutter prism) or that other 1 or 2 more precious orbs.

when u reach to a certain lvl, your trading for items will mostly involves those few orbs.

farmers with 3rd world country wages can farm non-stop 24/7 all the gcps in the game.
34pre98qua
Last edited by stkmro#2432 on May 1, 2012, 12:06:51 AM
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stkmro wrote:
farmers with 3rd world country wages can farm non-stop 24/7 all the gcps in the game.
The random nature of currency drops is its own deterrent to this type of farming. There is no particular place that has a high chance to drop any given currency, you actually have to have the gaming skills to play the game (not just mine ore or farm respawning mobs for gold like in other games), and the vendor recipes for things like GCP aren't even very easy to complete.

Play for an entire day and see how many GCP's you get. Probably 0, but 1 if you're lucky.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Last edited by WhiteBoy#6717 on May 1, 2012, 10:26:27 AM
Once trade gets better established, there will be clearer values for Orbs.

Even possibly an Estimated Exhange value that can be established as a rough median.

Like how roughly a Chaos is 2 Alch, a GCP is like 3 Chaos? etc etc.

If more established and well known exchange values become the norm(median), I think people will be alot more comfortable with the new system. The Endgame revolves largely around crafting, and lower and higher end orbs, giving Alteration Orbs plenty of value since they are common to craft Blues, and or Trade directly into Jewelers orbs, Which in hand can traded directly into Fusing or Chromatic.

Spidering out to all kinds of possibilities.
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WhiteBoy88 wrote:
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stkmro wrote:
farmers with 3rd world country wages can farm non-stop 24/7 all the gcps in the game.
The random nature of currency drops is its own deterrent to this type of farming. There is no particular place that has a high chance to drop any given currency, you actually have to have the gaming skills to play the game (not just mine ore or farm respawning mobs for gold like in other games), and the vendor recipes for things like GCP aren't even very easy to complete.

Play for an entire day and see how many GCP's you get. Probably 0, but 1 if you're lucky.


In D2, where gold was worthless, farmers farmed just fine. (or are you saying that is because there were "sweet spots" for certain high-dollar value uniques/runes/etc?)

In any case, in this game, you don't even have to find a sweet spot - GCP (And any other currency item) can drop... where ever. I've found a GCP, multiple chaos, at least 2 regals, an Alchemy, and so on, all under level 10 (between 2 toons.). And, since multiple people in game increases the drops, you can load up the game with farmers, and have them each go solo a different area, underlevel enough that skill and gear are as irrelivent as they need to be (still *some* benefits to higher level mobs - more rares/better mods resulting in more orb shards for selling, etc...), and increase their returns on time.
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stkmro wrote:
there should be a rmah for poe. ggg should implement a rmah in this game.

1) this will keep the illegitimate resource farmers away (or reduce the numbers or whatever).

2) players can have proper channel to trade items with one another with real $$$

3) ggg can profit from the rmah with listing fees and %percent commission of every item transaction

definitely there will be people out there who are opposed to the idea of rmah. but please take note that resource farmers are going to be here to stay no matter what happens.

every online game that is successful and has a sizable player base will definitely spawn a community of resource farmers. this is the unintended side effects of producing a "successful" game. if a game has no farmers, that means it has failed.

the current barter system with scrolls and orbs will not deter farmers. it is not possible. the wages of third world countries r so low that it is profitable to employ workers to farm non-stop 24/7 all the orbs and scrolls and items in this game. in an article somewhere out there, it is stated that even in prisons, prisoners r used (or forced) to do farming.

the only way to keep them out or to bring down the numbers is to introduce rmah. it is the only way. ggg, pls implement rmah for ur own good.

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no. i do not agree rmah should be put in the off-topic forum. this idea is very real and a viable implementation to be developed in poe.

the world is changing all the time and everybody needs to move together with the times. blizzard set a new standard and up the ante with creating D1 and that is a huge achievement. now with D3, blizzard is introducing rmah and again it is setting a new standard which i believe will be followed by more and more online games.

there is absolutely no point in living in the past. in the past there is no internet, no online game, no mmorpg, no nothing, etc, etc. things are changing all the time. new games and features are being developed with every passing year. players and developers need to move on for the better, for new and better features and development. rmah is the way to go.

farmers are here to stay no matter what. implementing bartering system like scrolls and orbs does not keep farmers out. building a sandbox rmah system to bring the situation under control is the most innovative and thoughtful thing that blizzard has come up with.

it is simply stupid and ridiculous for a game developer to create huge successful game which spawn a thriving cottage industry of resource farmers and then let the %percent $$$ commission of item transactions flow to outside entities. might as well implement a rmah and channel the $$$ back into the pockets of game developers. rmah is the way to go.

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Implementing both

1) rmah and
2) free respecs as indicated in this post:
http://www.pathofexile.com/forum/view-thread/25439

will make poe an instant success in the gaming world.

This two ideas together with the current passive skill tree and the active gem socket system will propel poe to become the number 1 game of 2012 this year. It is the best way for this game to go fully mainstream and become playable by gamers of all types, be it hardcore gamers or casual gamers.

Ggg will become an instant success and people will not be calling poe a Diablo 3.5…... poe will be hailed as Diablo 4.0. poe will be heralded by gaming sites such as pcgamer, computer gaming world, etc, etc as producing the most innovative game of the year and also praised for taking bold and insightful steps towards the future of arpg world. The world is evolving all the time and we need to move forwards (and not backwards) and this is definitely taking the positive step in the right direction.

As for pple saying that implementing rmah system has security issues…… this is simple to overcome…. Poe already has a credit card system for buying supporter packs for getting points. This is half the battle won. Sellers simply pay a listing fee of 10 pts (or whatever ggg wants), and list the items in the rmah for the points they want to sell. Buyers simply have to purchase supporter packs to get the points in order to purchase the listed items from the seller.

After the item transaction, the seller can either keep the pts for their own use or just redeem the pts for credits back into credit card. Ggg can simply just set the redeem rate at 10 pts = $0.8 (or whatever ggg wants) to earn the commission profit.

Ggg, what r u waiting for? You should implement this two features for your greater future and your own good. Your bright future is just around the corner and it is waiting for you. Rmah and free respecs mode is the future and it is the way to go.

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the purpose of creating games is to let everybody have fun. if features can be implemented to make the game even more fun, why not???

it does the game every good to reach out to mainstream gamers... there's not point restricting the game just to hardcore fanboys who play non-stop 24/7 365 days of the year.... that's just building walls and constraining the limits of the game... this game has potential and more things need to be done to offer this to the masses...

there r plenty of pple who r behaving like extremists and fundamentalists who act as if implementing rmah and free respecs league will take away their very lives... the old ways of doing things r no longer relevant to the modern times... we need to move on with the times.

Ye have unleashed a monster, Laddie!
Back in black
I hit the sack
I've been too long I'm glad to be back
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WhiteBoy88 wrote:
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stkmro wrote:
farmers with 3rd world country wages can farm non-stop 24/7 all the gcps in the game.
The random nature of currency drops is its own deterrent to this type of farming. There is no particular place that has a high chance to drop any given currency, you actually have to have the gaming skills to play the game (not just mine ore or farm respawning mobs for gold like in other games), and the vendor recipes for things like GCP aren't even very easy to complete.

Play for an entire day and see how many GCP's you get. Probably 0, but 1 if you're lucky.
Who said all the gold farmers were noobs? A farming company with a decent amount of resources can formulate a plan to farm Maelstrom, or at least Merciless Fellshrine.

Any decent equipment can be sold to random players through trade chat or an upcoming in-game auction house, for the usual currency (GCP, fusing, alch, etc) to avoid stash storage issues. Then, any currency or unique/amazing/6-link equipment they find can be sold on their website just like d2legit and whatever other Diablo 2 websites sell SoJs. Not like gold has much value in Diablo 2 either!
Last edited by Silty#2454 on May 1, 2012, 6:17:00 PM

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