FIX YOUR MAP DROPS. FIX THEM. FIIIIIX THEEEEEM!

"
Chalace2 wrote:
And yet you completely ignored the game mechanics implemented to negate this very 'issue'


The issue of statistics being statistics and thus dependent on RNG and thus someone ending up being unlucky? Interesting.

Again, I have not encountered problems in either Harvest League or Standard myself. But I guess you have not read that either.

"
Galtrovan wrote:
Why is this? You simply do not have enough watch stones to go around to change this fact. With only 12 stones you can only make 50% of the atlas, 4 of the 8 zones, available for dropping red maps.


Isn't the map tier rolled first, before rolling which specific map drops? Otherwise it would make sense to set the "favourite map" to T16s only... I highly doubt that is the case.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Sep 30, 2020, 6:18:00 PM
"
bex_HB wrote:
sad news for you, but thats the rng

i just ran t14 map ( waterways ) and return 5 maps t12+

did like 10 more, i´d say in average 1-2 maps ( less than 2 for sure but more than 1 ) ... well, i would not say this is wrecked, of course some maps don´t yield any map drop, if unlucky this could even happen 3 times in a row.

key for sustain however seems to be like having 100+ atlas completion ( for red maps sustain ), from that number it feels compfortable ( for some seasons now i have this impression ).


yeah the thing is you are jumping in high end game way too early.

to it properly.

learn to progress

atlas progression is tough for people who can't plan properly. what to "run" when to "run"

more you progress the atlas, returns will follow.






Last edited by Dudebag#0222 on Sep 30, 2020, 7:28:23 PM
"
Galtrovan wrote:
"
Chalace2 wrote:
"
Char1983 wrote:
Congratulations, you got lucky. Not everyone gets lucky.


It's not luck...

Urgh...


When you start mapping, maps are fine no matter how you roll your maps until you get to Awakening Level 3. At A3, you are now at red maps. And when you run a red map, you want more red maps to drop. But the problem is, at A3 now matter how well you roll your red maps, when maps do drop you only have a 50% chance they will be red, meaning there is 50% chance they won't be red.

Why is this? You simply do not have enough watch stones to go around to change this fact. With only 12 stones you can only make 50% of the atlas, 4 of the 8 zones, available for dropping red maps.

This is why at A3 red map drops are pure luck regardless of how your maps are rolled. When a map does drop it's 50/50 that it will be red. Gut lucky, the map drops will be in the zones you have watch stoned and be red. Get unlucky, the map drops will be in the zones you don't have watch stoned, and you will walk away cussing that your uber rolled map gave you a bunch of trash tier map drops, and then come here and complain about it.

At A4, you can force things to be better at the cost not being able to spawn more conquerers: 3 stones each in the 4 center atlas zones, and then two stones in two of the corner zones. This would allow 6 of the 8 zones to drop red maps, but the two corners would be only about 1/3 to 1/2 red, each. Still not 75%.

This is why I said things don't get better until A5. I don't know about you, but when I'm at A4 I'm not splitting my stones like that unless I need more red maps. I want more conquerers and more stones. So, for the most part I'll be 4 stones per area and stuck with the 50/50 red/no red RNG, that again "well rolling" won't fix.


Sorry but you have no idea how either the atlas or map drop actually work. Thus basing your 'issues' on completely misinformed ideas.

FYI: It rolls the tier first, the pulls the map from your pool of that tier. You are not losing anything by having white/yellow maps on the atlas...

Also, you have no inherent need to use the full atlas at that point. 1(2) zone(s) with stones is enough 'post +1 watchtone' to spawn the conquerors all the way to A8. Again, a simple case of you not understanding how the atlas actually works and blaming the 'system'.

i.e You can run the same zone and spawn all 4 conquerors there... one after the other.
- While you're doing this you are generating maps for a 2nd zone
- spawn the next 4 there...
Repeat...

Having stones all over the place (anywhere except what your running and where you want to be next) is simply diluting your map pool in terms of progression.
Last edited by Chalace2#1463 on Sep 30, 2020, 7:54:33 PM
"
Char1983 wrote:
"
Chalace2 wrote:
And yet you completely ignored the game mechanics implemented to negate this very 'issue'


The issue of statistics being statistics and thus dependent on RNG and thus someone ending up being unlucky? Interesting.

Again, I have not encountered problems in either Harvest League or Standard myself. But I guess you have not read that either.

"
Galtrovan wrote:
Why is this? You simply do not have enough watch stones to go around to change this fact. With only 12 stones you can only make 50% of the atlas, 4 of the 8 zones, available for dropping red maps.


Isn't the map tier rolled first, before rolling which specific map drops? Otherwise it would make sense to set the "favourite map" to T16s only... I highly doubt that is the case.

i really understand your point but you talk about theory on clean paper.

i honestly don't know what to do with you . one variable changes the whole thing and sustaining maps is about changing those variables into your favor.

"
Dudebag wrote:
"
Char1983 wrote:
"
Chalace2 wrote:
And yet you completely ignored the game mechanics implemented to negate this very 'issue'


The issue of statistics being statistics and thus dependent on RNG and thus someone ending up being unlucky? Interesting.

Again, I have not encountered problems in either Harvest League or Standard myself. But I guess you have not read that either.

"
Galtrovan wrote:
Why is this? You simply do not have enough watch stones to go around to change this fact. With only 12 stones you can only make 50% of the atlas, 4 of the 8 zones, available for dropping red maps.


Isn't the map tier rolled first, before rolling which specific map drops? Otherwise it would make sense to set the "favourite map" to T16s only... I highly doubt that is the case.

i really understand your point but you talk about theory on clean paper.

i honestly don't know what to do with you . one variable changes the whole thing and sustaining maps is about changing those variables into your favor.



I gave up, he's not worth the effort.
We know map drops are lower because the A8 Sirus race took ~9 hours longer in Heist than practice runs in Harvest.
Ran 7 red maps. 2 Juiced (chisel, alch, vaal, master, 4x sextant). 2 red maps 4 contracts. Ran 5 alched 13s. 3 contracts and 3 white maps. The red maps are being replaced by contracts. Without dropping all your currency, gl.
"
Jack9C wrote:
Ran 7 red maps. 2 Juiced (chisel, alch, vaal, master, 4x sextant). 2 red maps 4 contracts. Ran 5 alched 13s. 3 contracts and 3 white maps. The red maps are being replaced by contracts. Without dropping all your currency, gl.


You know, you have to kill stuff in the maps right? Not just enter and leave...

--

Also, please stop.
There is no way on this planet you did 7 maps, like that, and only got 2 red + 3 white out of them.

I get that per Alc'd T11 & more...
"
drklrd wrote:
I did 7-8 maps aswell, and went from t10 to t14 then dropped to t10, just because it doesn't happen to you, doesn't mean it doesn't happen to others.


I'd happily concede if someone showed some actual evidence of such things.
Surely a streamer would have such evidence, somewhere, right?

The last time someone posted 'Evidence' the video showed they clearly only cleared less than 1/3 of the map before leaving... it was funny.
Last edited by Chalace2#1463 on Oct 1, 2020, 6:00:19 AM
"
Chalace2 wrote:
"
drklrd wrote:
I did 7-8 maps aswell, and went from t10 to t14 then dropped to t10, just because it doesn't happen to you, doesn't mean it doesn't happen to others.


I'd happily concede if someone showed some actual evidence of such things.
Surely a streamer would have such evidence, somewhere, right?

The last time someone posted 'Evidence' the video showed they clearly only cleared less than 1/3 of the map before leaving... it was funny.


What is more funny is when you juice and run t16 and get t4-t6 maps back, tops t11. Boss drops t4 map is just hillarious and insulting. And not even touching delve chart chests and temple t3 drops nothing.

With atlas set to be possible to drop whole spectre of tiers.

Well..
Seems so

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