FIX YOUR MAP DROPS. FIX THEM. FIIIIIX THEEEEEM!
Look, yes your numbers are meaningless BECAUSE it's based on (relevant)unfounded arbitrary numbers, with no discernable way to know how accurate it is or isn't to this case. Clearly you know this but posted it anyway...
-- 200 maps were being very generous, the example earlier was 125(?) and 56(?)/154(?) completion. ?That's not even 10 per tier. Which is laughable. The system was designed to, and works perfectly fine, with progress. No, you can't do 50 white maps then sustain T14's... that's not how it works! Bottom line is, the ones complaining aren't using the system properly. But refuse to actually make an effort to understand why. |
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" Then again, why creating an propriatary system that is overcpmplicated as it is and doesnt show you how to use it correctly at the beginning? |
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" that is why poe is niche. never going to be like d3. crafting,beat,delve,sydicate all of those make the game complex. play for 1000s of hours and still more to learn. its kind of dumb but thats poe. |
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The main point of this discussion looks to be "how much are we forced to optimize our atlas to just be able to run same tier maps?"
Sure, now it is completely possible to blitz through the atlas with enough investment of currency into sextants, chisels and scarabs, but mindless running and killing mobs just for fun, without investing much value or thought, simply "alch and go" is just net loss most of the time from tier 6-8 forward (without farming chaos vendor recipes). GGG could kill two birds with one stone if they made so map bosses are guaranteed to drop a map of at least one tier lower, that after 100 bonus objectives would become 100% sustain as long as you kill the boss. This of course would involve lowering normal map drops form mobs, but overall should help. This would stop whining about map sustain AND make killing bosses actually worthwhile even if they are more risky targets on some maps. |
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" boss killing is always rewarding. you can get HH from white map, you can get missions from killing boss. wth are you talking about. this type of complain stops mid league to end b/c people hit that breakpoint of never running out of maps. this is getting meme now. i know i sound harsh but try to learn the game. poe will continue to punish you guys and you guys will never get GGG response. Last edited by Dudebag#0222 on Sep 30, 2020, 6:13:15 AM
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" *sigh* Math is always hard to convey, I know. But I guess you don't want to understand. The exact numbers don't matter. Their behavior matters. It's like with the coronavirus. It doesn't matter whether you got 100 or 10.000 cases to start with, if the growth is exponential, you have a problem. If it isn't, you probably don't. The starting number doesn't matter (much), the mechanics behind how the numbers evolve does matter. And in case of map drops the mechanics are... not ideal, in my opinion. Because players with similar strategies can get vastly different results, just by chance. " Is it? Often, my loot filter shows nothing after killing the boss. By that logic, killing monsters in Twilight Strand is always rewarding, because they can drop mirrors. " Probably more because most people, especially those that were particularly unlucky with map drops, have left by then. Remove Horticrafting station storage limit.
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" And yet you completely ignored the game mechanics implemented to negate this very 'issue' Mechanics that I and others point out time and time again to use. It's been literally impossible NOT to over-sustain for years if you play the maps properly. Hell, you've been able to sustain on magic maps for the last few leagues alone... Last edited by Chalace2#1463 on Sep 30, 2020, 1:46:19 PM
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" it's a bit of meme at this point so don't overreact lol i feel bad for those guys who can't handle poe properly but there's not much i can do beside tell them to learn more. dont't spend too much time here . hideout is lava , forum is lava |
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" When you start mapping, maps are fine no matter how you roll your maps until you get to Awakening Level 3. At A3, you are now at red maps. And when you run a red map, you want more red maps to drop. But the problem is, at A3 now matter how well you roll your red maps, when maps do drop you only have a 50% chance they will be red, meaning there is 50% chance they won't be red. Why is this? You simply do not have enough watch stones to go around to change this fact. With only 12 stones you can only make 50% of the atlas, 4 of the 8 zones, available for dropping red maps. This is why at A3 red map drops are pure luck regardless of how your maps are rolled. When a map does drop it's 50/50 that it will be red. Gut lucky, the map drops will be in the zones you have watch stoned and be red. Get unlucky, the map drops will be in the zones you don't have watch stoned, and you will walk away cussing that your uber rolled map gave you a bunch of trash tier map drops, and then come here and complain about it. At A4, you can force things to be better at the cost not being able to spawn more conquerers: 3 stones each in the 4 center atlas zones, and then two stones in two of the corner zones. This would allow 6 of the 8 zones to drop red maps, but the two corners would be only about 1/3 to 1/2 red, each. Still not 75%. This is why I said things don't get better until A5. I don't know about you, but when I'm at A4 I'm not splitting my stones like that unless I need more red maps. I want more conquerers and more stones. So, for the most part I'll be 4 stones per area and stuck with the 50/50 red/no red RNG, that again "well rolling" won't fix. |
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sad news for you, but thats the rng
i just ran t14 map ( waterways ) and return 5 maps t12+ did like 10 more, i´d say in average 1-2 maps ( less than 2 for sure but more than 1 ) ... well, i would not say this is wrecked, of course some maps don´t yield any map drop, if unlucky this could even happen 3 times in a row. key for sustain however seems to be like having 100+ atlas completion ( for red maps sustain ), from that number it feels compfortable ( for some seasons now i have this impression ). |
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