Gotta say GGG's cycle of nerfing and buffing the same skills is getting tiresome

I could only find nerfs this league and no buffs sadly.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
I don't want to be an ass
but i think if something was reduced in power it isn't because it's your build.

It's because it's everyone's build. The chances are a skill or interaction is obviously overpowering a build.

Everyone jumps in and plays it, posts all over the net about their awesome build.

large portions of the community play it cause it is easier.
and it gets reduced.


I doubt it is rocket science for the creators to know what is OP.

Select count(*) as TopSkills, Skill from OurDataLogs
group by Skill
Order by damage


Hey look at that that skill is doing ridiculous damage.....

Select count(*) as playercount ,Class , Ascendancy from playerlogs
group by Class,Ascendancy


= Ohh look 46% are playing Necromacer , 38% are playing Assassin ..hummm

it is easy to see where adjustments need to be made.


It's a no win situation really.

80% play assassin ... reduce assassin ... 80% rage on forum ...
by fixing the mechanic that so many are using ,,, they will piss off the maximum people possible... but they need to .. balance is a two way street... up and down ... just look at Diablo ... 2 builds ... hit for 9.83 pow(10) damage ... I dont even understand some of the damage numbers .. you hit for 6 googoplex .. that is not reducing and just increasing ..


Last edited by Jitter912#4278 on Sep 16, 2020, 12:59:58 AM
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innervation wrote:
players will optimize the fun out of damn near any game they play. They will gravitate towards power over fun on the whole, as a community.

So when GGG sees one ascendancy at 20 or 30% play rate, they are actually doing everyone a favor by nerfing it.


GGG's inability to creatively and intelligently deal with the former is expressed in the latter. OTOH I'm not sure there's anyone out there that could creatively and intelligently challenge PoE's ridiculously intelligent and connected hivemind playerbase as a community on the regular. I do think that was the original plan, but the moment it became clear that GGG couldn't do it, and instead had to fall back on ham-fisted methods, a relationship that had been fairly congenial turned sour as players started to feel like the developers weren't just challenging them, but outright ruining their fun. The DM had become the enemy, and it's game over from there, even if it takes years of power struggle to reach that state.

This was probably inevitable but kudos to the GGGang for trying, for believing they could assume the role of crafty, beloved gamemaster constantly keeping the players on their toes, rather than the must more likely 'assholes ruining it for everyone' (and by everyone, I of course mean whoever's expressing that sentiment).

I always wince when I see people argue, 'why did you nerf this when you could have buffed that and that and that!?'...what? have these people never hammered a piece of wood before? Maybe not. A creative solution would be one where not all the nails have to be hammered in, a redefinition of what 'the job' actually is. For lack of that, and desire for 'balance': bang away.

...But your builds aren't nails to be hammered; they're moles to be whacked. And the last GGG staffer to publicly acknowledge that left a while ago.

If an Exile hasn't yet realised that this cycle of nerfs and buffs is the core state of the game and has been for years, then I can only say they're choosing ignorance because it enables them to keep enjoying it. Nothing wrong with that, but they shouldn't pretend it's some revelation when they finally look up from the grind and see the strings jerking them about. These brief moments of lucidity sure are inconvenient.


If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Sep 16, 2020, 1:04:41 AM
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RitualMurder wrote:
Last league for instance for some unknown reason they saw fit to buff ball lighntning. Cool didn't need it but fine.
Now its nerfed back down again

You guys have any clue what's going on or do you just roll some dice and go ok this league we buff/nerf this.

Really makes no sense.


The goal is to change the meta. They just said so. It's also common knowledge that nerfing something just a tiny bit is often enough to change the community's perspective on it to a disproportionate degree.
Yeah it's funny all this buff a couple things and nerf a few-cycle. That's because they have no time for a proper balance pass because they gotta keep pushing out new content every ~3 months.
"Gotta say GGG's cycle of nerfing and buffing the same skills is getting tiresome"

Agree.

For me its secondary reason why not to play leagues for long time.

"
RitualMurder wrote:
I'm not concerned about its viability its just tiresome to see buff nerf buff nerf over and over. Why buff a skill that did not need a buff just to nerf it again
Such a waste of time.


Yup, because changing digits is very time consuming.

Yes, I'm being sarcastic.
oh no BL is kill (but not really, for archmage purposes. think mines are still good tbh, at least for starters). it's still fine?
Second-class poe gamer
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pr13st wrote:
they are afraid of that ascendant BL build lol



I played it. It's not OP.

Even with cluster jewels.
Never invite Vorana, Last To Fall at a beer party.
"
Vendetta wrote:
"
pr13st wrote:
they are afraid of that ascendant BL build lol



I played it. It's not OP.

Even with cluster jewels.


Really? I've seen that streamer bigducks praising it and it seemed pretty tanky and deepsy. What did you not like, the clear speed or the single target? Do you think that with more investment (explody, helm enchant, watcher's eye) it might be good?
Second-class poe gamer

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