How are you supposed to sell items?

You all make me sigh. The game isn't about getting the best gear... it's about getting better gear. Play HC and you'll understand.
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Shagsbeard wrote:
You all make me sigh. The game isn't about getting the best gear... it's about getting better gear. Play HC and you'll understand.
The people trying to get the best gear are selling the better gear.

Cheap.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I hate having a system that requires thought, work and dedication to be effective.

I hate taking pride in being a reliable and competent player and trader, and building relationships with a community.

I hate modern multiplayer games that decide to go back to the roots of multiplayer gaming in providing deep economic systems and provoke player interactions.

Oh.... wait.

Invest the time or find a game that caters to:

1) Hit things until they die
2) Collect shiny loots
3) Mindlessly post them on an auction house and have x people pay y currency.

You cannot have an auction house or organized marketplace (Aside from our trade forums, which in my opinion are excellent because of the community that uses them) when you have a barter system/multi currency economy. Players need to be able to actively barter and come to a mutual agreement on terms of sale.
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Faerindel wrote:
A search function in a marketplace is an auction house.


http://dictionary.reference.com/browse/auction

Knowing words and stuff helps us understand each other which can be useful on the forums.
"
Ca1bre wrote:
I hate having a system that requires thought, work and dedication to be effective.

I hate taking pride in being a reliable and competent player and trader, and building relationships with a community.

I hate modern multiplayer games that decide to go back to the roots of multiplayer gaming in providing deep economic systems and provoke player interactions.

Oh.... wait.

Invest the time or find a game that caters to:

1) Hit things until they die
2) Collect shiny loots
3) Mindlessly post them on an auction house and have x people pay y currency.

You cannot have an auction house or organized marketplace (Aside from our trade forums, which in my opinion are excellent because of the community that uses them) when you have a barter system/multi currency economy. Players need to be able to actively barter and come to a mutual agreement on terms of sale.


Auction is completely viable with multicurrency system. Anyway, if you browse forums there haven been like bazillion suggestions of different systems that can be used.

Oh and playing the ARPG so you can hit things, they die, you get shiny loot? You insinuating that this is not this kind of game? What else should I be playing for? Social aspect - I can go out in a bar, hang in mumble, troll FB or whatever. Trading simulator (a very bad one at that)? All your 1,2,3 points are complete nonsense imo, because all that's left from ARPG is...RP (so sit in town and role play or what do you do?).

And to all those that talk about trading as like it's some special social interaction: When I go to store and interact with the sellers/cashiers I don't regard that as a meaningful social interaction (compared to friends, coworkers, guildies, family...). While it's true, you can make friends thrugh trading I doubt it's a norm and the easiest way to do it...join a guild, make one, make groups/join em'...sounds a bit easier... Or just post on forums LF friends/players if you're so starved of "social interaction" that the very act of WTS/WTB, where do we meet and thx bai is your idea of socialising; which by the way I find rather sad.
From what I have read, GGG is against the AH, or anything remotely like it, on the grounds that such mechanisms accelerate the "race to the bottom" of items, their pricing, and availability. One can reasonably discern from this, therefore, that what is coming (in the form of trade stash tabs, most likely) will not closely resemble an AH.

The main thing that I want is something to facilitate trading with folks that are not online at the same time I am. This 'want' of mine, which is likely similar to the wants of others, is perilously close to what an AH does. One thing that might help is a built in delivery delay. For example, one can buy from someone offline, who can review and accept your offer while you are offline, and then deliver the item to you electronically somehow; however, said delivery might have N hours/days of delivery delay. This would act as a trading inhibitor of sorts.

I don't have my hopes, however.

I'm beginning to suspect that trading really doesn't belong in an ARPG at all. I don't believe anyone has ever gotten it right yet; or when they have, the features have been very MMOy.

--C
You supposed to post in trade forum and bump it every hour for 24/7 hoping somebody will see it. I can't do even this cause there is no any way I can link item in the post

Compare to D3 AH it is completely useless and painful
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I can't do even this cause there is no any way I can link item in the post


??? You don't know how? It's easy.

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Courageous wrote:

??? You don't know how? It's easy.


It is very easy, the only problem - it doesn't work.
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vanzl wrote:
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Faerindel wrote:
A search function in a marketplace is an auction house.


http://dictionary.reference.com/browse/auction

Knowing words and stuff helps us understand each other which can be useful on the forums.

And using words out of context doesn't help. Tell me which online games implement an AH that resembles a real life one, mr. Smart.

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