3.11.1 Patch Notes Preview

These improvements are definitely not enough to keep the people attracted to the league mechanic.
Not sure if cluster jewel rework was necessary tbh. With ability to craft them via harvest interface it was not that bad. People just completely ignored it for some reason and were using alts and regals.
Was able to craft 2 really good ones within 2 harvest sessions by just spamming respectively reforge as chaos/caster.

REALLY need Witchfire fix. Would be awesome to get it as a little hotfix along with other simple bugs. Waiting till friday for such small thing is just weird.
"
Noshei wrote:
"
Added a confirmation warning when attempting to uproot fully-grown Tier 1 seeds as well as Tier 2 or higher seeds with any growth.


Please give us an option to disable this message.

+
Good job on still not fixing the bugged challenges.

At least that's what patchnotes suggest.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
"
0203 wrote:
Not sure if cluster jewel rework was necessary tbh. With ability to craft them via harvest interface it was not that bad. People just completely ignored it for some reason and were using alts and regals.
Was able to craft 2 really good ones within 2 harvest sessions by just spamming respectively reforge as chaos/caster.

REALLY need Witchfire fix. Would be awesome to get it as a little hotfix along with other simple bugs. Waiting till friday for such small thing is just weird.


People were not ignoring Harvest for crafting clusters. You are still bound by the extremely low weightings of the desirable nodes, which means the harvest crafts are as equally unlikely to roll the mods that many desire. It is easy to roll clusters now if you want heavily weighted nodes, they tend to be the ones people do not want. So you were either lucky with your crafts, or you have rolled decently weighted nodes.
"
Fixed a bug where the Tier 4 Harvest Bosses could endlessly spawn monsters during their immobile phase.


finally, fighting the Jannaar dragon from the tier 4 seed felt like forever, no matter how many mobs I killed he'd just continue spawning them for over a minute.

Synthesised Synthesis of Synthetic Synthesising
-----------------------------------------------
Revert 3.7 melee changes | Tfw Synthesis still not core | REVERT SUNDER
-----------------------------------------------
IGN: JustineㆍFlorbelle [Removed by Support] imagine being a forum janitor lmao
Any plans of fixing the countless client crashes that are being reported on the technical support forum?

Those affected have dozens of crashes per day, which makes the game unplayable.
i hope for tier 2 and tier 3 growing seeds to be changed. its pain in ass now
Playing marauder @ Hardcore leagues

Thank you for the fixes, would appreciate it big time if you fixed Scorching ray's hitbox.
"The growth times of Tier 1 seeds is now uniformly 3 growth cycles, with the exception of the rarest seeds: Wild Hatchling Seed, Vivid Thornweaver Seed and Primal Cleaveling Seed."

Please just no..., just make them all the same

Report Forum Post

Report Account:

Report Type

Additional Info