Harvest could be worst league ever?

I played a grand total of 2 days and quit. I would much rather have the grey background with grey volatiles back than play this league.
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Exile009 wrote:
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Tolerantzdestr0yer wrote:
if I only knew how to post pictures here Q_Q


It's not complicated. Just get the link of whatever image you want to post - right-click the picture and click "Copy Image Address". If it's something offline, then just upload it to an image-hosting site like imgur.com and then copy the image address from there (from the image itself, not the url at the top of the web page). Then make a post/reply here and click the "Image" button above the text box. You'll get the image hypertext where your cursor was - just paste the link you copied in there. Done!


gotcha, thank you
It's getting closer! Worst league ever is coming to an end, praise.
Please let us get back to our roots <3
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electronic_espionage wrote:
I ended up liking deterministic crafting from Harvest, but the garden is so tedious. You end up feeling pressured to engage with it as otherwise you'd miss out on money.

can agree that the garden is absolutely tedious

i ended up not liking any crafting, as it was from the beginning, because any crafting process (for me) is not fun at all times. i like to kill mobs and to loot stuff

fortunently, what kind of "saved" this league for me, is that you can sell seeds without interacting with the garden and without breaking your gameplay flow at all

seeds are like 0.4-0.42/t1 80+ ilvl seed now, i was selling them in bulk using trade discord or trade820 and making like 10ex per day with no effort. using that currency to juice up maps, buying chayula's and took 100 lvl yesterday like its nothing, with like 4 days of /played?

unfortutently, the league doesnt add any monsters or meaningful combat content, combined with tedious garden, surely makes it one of the worst leagues
dead game
bring back 3.13
Last edited by Tainted_Fate#2799 on Aug 26, 2020, 2:12:58 AM
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electronic_espionage wrote:
You end up feeling pressured to engage with it as otherwise you'd miss out on money.


That's precisely what made some people dislike Delirium, but oh look it's the league that's been the most build-agnostic ever where people actually make a big deal about it. If you feel 'pressured' by the existence of Harvest crafting, then Delirium was like being smashed by a long haul truck.
I quite liked the ability to exchange maps for atlas enchants. Would be cool to retain that.
Please, separate the deterministic crafting from the "league".

GGG has introduced way too many mods, with too many tiers, and no bell-curve distribution so top-level loot still has a higher chance of junk mods rolling. Hence loot that drops is almost always worthless. That's the problem which needs fixing.

The new crafting gives a way of selecting specific mod types. It's still too RNG, because you don't know which tier of mod you will get, but at least you can choose the general type. If you spend enough time outside the game studying which mods to block off, which to add when, you can force particular kinds of your mod variant. And after a lot of spamming you can retry.
It's an RNG fix to a broken mechanism. It's still better than mindless chaos spamming and hoping for a few good rolls. And some of the actual crafts offerered were pretty good. (A few were too good, and simply should not have been accessible via crafting but restricted to random rolls).
But it doesn't fix the problem that the loot found is so often worthless. it gives a slow but steady bypass.

As for the league - the concept of Harvest was weak and the Garden implementation made original Bestiary nets seem smooth, simple and well-designed. It should never, ever have been implemented. It's all just filler for no good idea.

For a simple version which might make it into the final game, just pickup seeds dropped by dead monsters, put into a hopper on the crafting bench, choose the ones wanted, and wait for a few zones; then get some new crafts for a while. Maybe the seeds are picked up manually and tradeable, maybe they're autocollect like metamorph. Either way at least it's related to what we kill.
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
^They didn't choose to not retain Harvest because of negative player feedback about the gardening mechanic, they dropped it precisely because of the deterministic crafting that people loved so much being too powerful.

So by asking them to keep the deterministic crafting without even the 'balance' of the tedium of the garden mechanic, you're actually asking for something they're likely even less inclined to keep. It's like asking for Delve without the sulphite mechanic - they know players don't like it, but it's there for a reason. And that reason is to prevent the gaming equivalent of a sugar rush.

Or, alternately, alcohol poisoning. This is similar thinking as to why, for instance, sometimes stuff is nerfed, despite that it's never a popular move.
for me its the best league... hands down!!!!!!!!!!!!!!
I just try to enjoy what they come up with!!!!!!!!!!
<3
Last edited by Concierce#7317 on Aug 26, 2020, 7:51:29 AM
I want another metamorph league <3

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