Harvest could be worst league ever?
next league will be a mix of beastiary and synthesis
capture wild maps after you had to craft nets yourself with an rng based currency system. thats it! because making good items was too easy and progress too quick according to cool streamurrrs we need to slow down things a bit. |
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I completely disagree with the OP. I love this league. And infact wont be playing again tell crafting as good as this returns. It has only highlighted for me how trash gamble crafting was before.
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I thought it was kinda boring too so I switched to HCSSF (after only ever playing SC) and its the most fun Ive ever had in this game. I wish the league would go a little longer actually. being able to craft your gear deterministically is soooo nice when you cant trade
Last edited by gnarjay#0205 on Aug 23, 2020, 8:03:06 PM
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Garden crafting has its limits, can’t even remove mana or attributes. However above all, the Grove is the absolute worst garbage design ever in gaming history. Harvest is the black eye of GGG. Good luck next league.
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" If this league is what passes for deterministic nowadays then you really know GGG's item system is too random. |
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"Considering you can plan your items to guarantee otherwise hard to hit modifiers while still getting things like life and resists safely, it's hardly that random compared to most crafting in the game. |
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" absolutely agree with this statement. but they've said they are proud of the harvest league. cant believe someone gave green lights to this. im wondering whats next because they've said that new league will be an "experiment"... dead game
bring back 3.13 |
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i hated harvest at the start
now i absolutely love it yea engaging with the grove is a bit cancerous but holy fuck its nice to make near mirror tier items almost every other day with ease (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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" I'm not comparing it to other crafting in the game, I'm comparing it to the pure randomness of it, just because they took a number off the lottery ticked doesn't make it reasonably more likely. Which is why it utterly failed as a progression mechanic, and stayed in the same lane as crafting always did, making ultra endgame luxury items that didn't really help you do any content. Crafting is still useless until the game is done and there's no more content to do, because it's still too random, and wasting your highly random resources on marginal items is the same as wasting your trading resources on marginal items. The best fix for crafting is to make something highly deterministic, meaning actual crafting, and not this gambling crap. The again the same thing could be said about their entire approach to endgame and content presentation. Last edited by j33bus#3399 on Aug 24, 2020, 6:58:32 PM
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I still stand by what I said. Harvest is already pretty much the deterministic crafting you're describing and I legitimately don't understand how anyone can see it as too random.
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