Harvest could be worst league ever?

STORY OF SEASONS/HARVEST MOON is more simple and FUN than this....
"
Gravel86 wrote:
#startflashback

I don't think Harvest can be salvaged at this point. Even if they added a button to open all seeds at once in the garden removed any growing requirements and added extra packs of seed monsters to maps it would not save it. Less people playing it than the mid point of last league and tho's people will not be back for just a patch.

I really hope that what GGG got out of this is that the base end game, clearing the atlas and mapping is really boreing. If it was good people would play standard or this league far more. The generated maps all feel the same as one another because they lack features. They do have different monsters, but I was playing a BV HOI Assasin, so I did't even see the monsters on screen most of the time and map bosses last 0.5 seconds and are slowed so much by chill and temp chains they do no skills at all for the short time they are alive.

There is a real power creep issue, I was a magic find character with 33% quanity find and a tab day 2 and able to clear t15-16s without issue on 3.6k hp and no real defences. The best outcome for this lazy waste of a league is that they realize that we really don't want Poe 2 to just have a new campaign and some extra classes. We need it to have an entirely different end game that is less repetitive tedious and more fun, with bosses that you look farward to killing and reward real loot, not just a base to craft on or a unique that has a 1/100 chance of being good.

--

This is a good post. The main reason I loved Delirium was that filling out the Atlas and running maps was fun for once. Every single map I tried my hardest to get as many sprinters as I could and I liked interacting with the previous leagues at warp speed. The 30 second backtrack for loot was an OK price to pay and frankly we needed a bit of chill time before the next all in.

This league although I don't like it I understand why GGG did it. But GGG IMO should have done a hybrid loot explosion/crafting league. And the garden should have been like Delve...it takes a few days to fill up your sulfite/seeds Then you go hard for an hour or two.
Last edited by MrWonderful99#4612 on Jun 26, 2020, 7:56:01 PM
"
Gravel86 wrote:
#startflashback

I don't think Harvest can be salvaged at this point. Even if they added a button to open all seeds at once in the garden removed any growing requirements and added extra packs of seed monsters to maps it would not save it. Less people playing it than the mid point of last league and tho's people will not be back for just a patch.

I really hope that what GGG got out of this is that the base end game, clearing the atlas and mapping is really boreing. If it was good people would play standard or this league far more. The generated maps all feel the same as one another because they lack features. They do have different monsters, but I was playing a BV HOI Assasin, so I did't even see the monsters on screen most of the time and map bosses last 0.5 seconds and are slowed so much by chill and temp chains they do no skills at all for the short time they are alive.

There is a real power creep issue, I was a magic find character with 33% quanity find and a tab day 2 and able to clear t15-16s without issue on 3.6k hp and no real defences. The best outcome for this lazy waste of a league is that they realize that we really don't want Poe 2 to just have a new campaign and some extra classes. We need it to have an entirely different end game that is less repetitive tedious and more fun, with bosses that you look farward to killing and reward real loot, not just a base to craft on or a unique that has a 1/100 chance of being good.



Spot on the problem is GGG doesn't read forums they only read reddit and make decisions based on what the streamers tell them to do. We tell them that the mechanics suck and they say jeesh lets increase loot that should fix it.....
They can't hide if the bug is on reddit first page

They can put bugs as low priority or even pretend not exist (or they did not even read) if there is only one or few people report that bug in this forum


It is a very annoying issue that they only care majority people but not the minority people that suffer from bug
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Last edited by neohongkong#0222 on Jun 26, 2020, 11:47:14 PM
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Sky7a wrote:
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Tainted_Fate wrote:
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MrWonderful99 wrote:
Well, don't worry folks..GGG just fixed Harvest. They added more seeds to high level maps......(I'm going to add that this is sarcasm because I have assumed too much in the past).

totally as i predicted. this is very sad.
nothing for those who are not enjoying the core gameplay of this league, in this sense, league is not easilly fixable. and, according to steamcharts, there are MANY players who are clearly not having fun. because like half of the playerbase already gone. this league is a disaster.


"this league is a disaster " has the new supporter pack ... i would say the league already fulfilled is goal kappa.

i have a rule: if im having fun, i pay. are you aware that new supporter packs were available while delirium league was still going? i was having fun in delirium, i bought the new supporter pack. if i will have fun, for example, during flashback event (if it will occur), or during new league in september - i can buy another one.
dead game
bring back 3.13
https://www.pathofexile.com/trade/search/Harvest

prices are CRAZY HIGH because there is no loot in this empty maps league....
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Elua wrote:
https://www.pathofexile.com/trade/search/Harvest

prices are CRAZY HIGH because there is no loot in this empty maps league....


For sure they nerf the drop rate of currency and even rare gear to force all player to craft....
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
"
Gravel86 wrote:
#startflashback

I don't think Harvest can be salvaged at this point. Even if they added a button to open all seeds at once in the garden removed any growing requirements and added extra packs of seed monsters to maps it would not save it. Less people playing it than the mid point of last league and tho's people will not be back for just a patch.

I really hope that what GGG got out of this is that the base end game, clearing the atlas and mapping is really boreing. If it was good people would play standard or this league far more. The generated maps all feel the same as one another because they lack features. They do have different monsters, but I was playing a BV HOI Assasin, so I did't even see the monsters on screen most of the time and map bosses last 0.5 seconds and are slowed so much by chill and temp chains they do no skills at all for the short time they are alive.

There is a real power creep issue, I was a magic find character with 33% quanity find and a tab day 2 and able to clear t15-16s without issue on 3.6k hp and no real defences. The best outcome for this lazy waste of a league is that they realize that we really don't want Poe 2 to just have a new campaign and some extra classes. We need it to have an entirely different end game that is less repetitive tedious and more fun, with bosses that you look farward to killing and reward real loot, not just a base to craft on or a unique that has a 1/100 chance of being good.


Couldnt disagree more. Standard isnt played as much because GGG constantly obliterates builds to where there is no point trying to improve your characters. Its also often far more beneficial to play leagues because they just make it rain currency and items for zero effort.

Harvest sucks the big one though, there is no doubt about it.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
"
TheAshmaker wrote:
"
Gravel86 wrote:
#startflashback

I don't think Harvest can be salvaged at this point. Even if they added a button to open all seeds at once in the garden removed any growing requirements and added extra packs of seed monsters to maps it would not save it. Less people playing it than the mid point of last league and tho's people will not be back for just a patch.

I really hope that what GGG got out of this is that the base end game, clearing the atlas and mapping is really boreing. If it was good people would play standard or this league far more. The generated maps all feel the same as one another because they lack features. They do have different monsters, but I was playing a BV HOI Assasin, so I did't even see the monsters on screen most of the time and map bosses last 0.5 seconds and are slowed so much by chill and temp chains they do no skills at all for the short time they are alive.

There is a real power creep issue, I was a magic find character with 33% quanity find and a tab day 2 and able to clear t15-16s without issue on 3.6k hp and no real defences. The best outcome for this lazy waste of a league is that they realize that we really don't want Poe 2 to just have a new campaign and some extra classes. We need it to have an entirely different end game that is less repetitive tedious and more fun, with bosses that you look farward to killing and reward real loot, not just a base to craft on or a unique that has a 1/100 chance of being good.


Couldnt disagree more. Standard isnt played as much because GGG constantly obliterates builds to where there is no point trying to improve your characters. Its also often far more beneficial to play leagues because they just make it rain currency and items for zero effort.

Harvest sucks the big one though, there is no doubt about it.


league has insane loot like 3.6 insane base.

3.7, anyone farm way more timeless jewel and Legion unique than other league

3.8 has weaker loot as it went core and nothing really good

3.9, yet again weaker league

3.10, anyone really farm the league and knew crafting would already craft a lot of cluster jewel that not possible available any more (or became mirror tier) due to nerf in spawn weight

3.11, in theory remove influence mod and add influence mod is insane crafting recipe, but lock behind T4 and whole league is buggy and boring and more factorio, RTS/sim than ARPG....
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Unpopular opinion but I enjoy the league so far. Easy selfcraft options, and the pace is a bit slower, which reminds me old school POE.

Map droprates could be a bit higher but I encountered no big problems about that.

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