Noticed a strong buzz all around promoting pay to win china servers
" The recurring tabs are for the auction house. If you are SSF or otherwise don't plan on using it, no need for them. It's a choice for each player to make. Those are good, right? I have stated over and over I would be completely fine with paying actual money for a way to set up a personal shop in my hideout through some sort of license or purchased NPC. If the CN system is how a marketplace is implemented in the global servers, so be it. If I wanted to use the broker, I'd pay. There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold 2) F*cking noobs I identify as transnational Chinese. May I have access to their QOL features, please? |
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" Yes, and predatory business like this is frowned upon because some players (like you) are willing to pay, over and over again, while others aren't. You being fine with it does not make it a good idea overall. Some people would be fine with the idea of GGG selling perfect, mirror worthy items in the shop. Hell, some people have even been asking for it on the forums. Is that a good idea, as long as some people are "fine with it"? Bring me some coffee and I'll bring you a smile.
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I don't really think anyone wants the pay to win component. They just want an easier way to trade items, solutions to the clutter of items everywhere to pick up manually. These kind of things pop up every single league because they are issues with the game.
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"Pay to win" sounds a mite strong, as the game has no certain "win" condition and no ITEMS are offered for money that can't be obtained the regular way.
Expanded inventory? With current retarded state of the loot in the last leagues its not even an advantage or convenience, maybe only for some bot farming chaos orbs via recipe. I wouldn't buy that, even being doing some chaos recipe from time to time in SSF. Revive coins? Kinda lame and smells of diblo3, won't buy that, but considering these chalupa rota heroes and immortal harold stackers having their level 100 with little effort not THAT awful. Should definitely not be available in hardcore, probably shouldn't exist at all. Loot vacuum pet? More like pay to not have RSI if you ask me. Definitely would buy the "common" variant that picks up all the lesser shit that likes to drop in stacks of one. I do like my hands healthy, mmkay. Temporary auction tabs? Assuming the old clunky way of trading will still exist in parallel, more like convenience. Hypothetically if playing trade, would maybe buy one per league, for stuff that has "real value". Tabula starter pack is the most "pay to win" here. Cheesy, but technically it's like a pre-made starter deck in some CCG, and not like some overpowered exclusive shit from chinese mobile games obtainable by reaching some spending threshold. Probably shouldn't exist at all. Tho well, IF suddenly there was "omgpay2win" server on which i can play from league start with no lags/disconnects for a subsription fee, i'll gladly take that. Ten times over. Umm, and well, just for lulz - IMHO buying challenges/levels/boss kills etcetera for pixel currency in trade leagues is "pay to win" too, to some extent. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019 Last edited by dW2005#0568 on May 16, 2020, 2:31:53 PM
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if some of china's QOL features are p2w then tabs are p2w because every one says they are QOL
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" This is from the flies (players) that are circling the honey pot of the Gerena pay-to-win version of PoE. Being able to buy game features that aid in pushing any build to high levels faster than players that can't afford to buy them is wrong. The playing field needs to be level and all game achievements should be solely based on a player's playing ability and time played only. Being able to get a build completed or get to level 100 faster by paying to short cut the time is not good at all for PoE. Even as a filthy casual player that will never ever get any build to 100 I don't ever want P2W features in PoE. |
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" so you want a pet to do all the work for you and an auction house to do all the work for you |
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" Extensive clicking on the ground to collect multiple small stacks of something isn't "work", its masochism that could lead to possible physical conditions. Also, the whole game supposed to be a game, not some kind of job. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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I dont want chinese version of PoE. But would see some of its functionality here.
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" A larger inventory would indeed be a form of pay2win; apologies if my last post made it seem like I was arguing that it wouldn't. Rather I was saying that the advantage it confers (degree of pay2win, if you prefer) is FAR lower now than it used to be. (And that's what I meant when I said GGG would be especially against it "for historical reasons.") Incidentally, what you call pay4convenience happens to be one of the most popular forms of monetization in p2w mobile and MMO games. (There are others, of course.) A simple rule of thumb is this: where "convenience" leads to "advantage" over non-paying players, that feature is pay2win, because the playing field is no longer level for players of varying incomes. Honestly, why else would we care??? Suppress your knee-jerk reactions, people, and think about it. The idea, popular on these forums, that pay2win requires a discrete winning condition other than "advantage over non-paying players" before it can even exist is disingenuous nonsense. "What do you win?" is probably the stupidest variant of that argument I've seen. ("There is no winning in a non-pvp game" is probably the second stupidest.) Wash your hands, Exile! Last edited by gibbousmoon#4656 on May 17, 2020, 12:25:13 AM
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