Currency system is broken...

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Jojas wrote:
@TheAnuhart: Problem with this 'one good drop that makes you rich' is that for most people it will not happen.


The 'one good drop' doesn't need to happen. It was just an example.
Sure in the idea, the person does indeed have to get currencies for himself from the bloated economy as his personal drop rate will be insufficient. But it doesn't have to be one godly item, it can be several merely decent items. Remember the orb value of every piece of traded gear will go up in this prediction, while the crafting outcome remains the same.

I don't think it's being realistic to say one needs to be very lucky to find something worth selling, I think it's being realistic to say one would be very unlucky to never find anything.
Also, as crafting becomes more viable (as default of more orbs to throw at it which are individually of less value), your chances improved further.

A little example.
I found an axe in the first week of OB, this axe would get me a couple of chaos maybe, people didn't have exalts to throw around.
A month later, I sold this axe for ~3 exalts.

My chances of chaosing a good item just went up by a factor of over 20.

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Jojas wrote:
Also: Rising prices for gear might rather lead to people hoarding their currencies rather than spending them on crafting.


Well, that was kind of the point.
As people hoard currencies, as more currencies enter the economy. Joe is sat looking at what to buy out of the ever rising in cost gear, with his ever rising orb collection.
He then notices that one tenth of his wealth gets him a lot more bang for his buck through crafting than it did before. The ratio of worth-to-craft v worth-to-buy moved, a lot.

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Jojas wrote:
I think you are being a little too optimistic here.

Extremely possible :)
Casually casual.

Last edited by TheAnuhart#4741 on Mar 24, 2013, 11:46:50 AM
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RandallPOE wrote:
You can complain about orb drop rates all you like, the only thing that would happen if they increase the drop rate is that gear you can't afford now for 20 exalts will become gear that you can't afford and costs 40 exalts.

If orbs dropped more i can craft more meaning i would get higher chances of getting the item i wanted and i think EVERYONE would be getting there items easier making said 20 exalted items cheaper because its easier to obtain.

Thanks to TheAnuhart i can now feel safe to try do actual map runs. i love you!

Also thanks CrystalisQualinthi for the vendor guide its very helpfull.
Last edited by DatChen#6930 on Mar 24, 2013, 11:41:06 AM
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I could be wrong, but I 'think' that might happen naturally.


Your analysis is correct that the orb costs will go up allowing people to craft more.

The problem is that people like the OP who are not comfortable trading items (or just do not like it) are still going to be in a pit since they orb drop values remain minimum.

Increases an orb drop rate will allow such "solo oriented" players to also acquire decent (if lucky maybe perfect) items as well.

"
Fix the orb of unlinking and it will help a ton.


I really want to start a thread to voice the community opinion on this. I feel that the fusing orb and jewellers orb should not remove links/sockets but rather just "fail" in creating a new one based on the same chance rates. This system of erasing prior luck is just what causes extreme RNG allowing some to get it in 1/100 or even 1/1000 the amount of orbs spent by others (causing a lot of player griefing).

Another thing about the fusing system that I really dislike is that more sockets work against you for a lower level of fusing since its again RNG. It is easier to get a 5L on a 5 socket than a 6 socket since the 6th socket can screw you over with a 4L and 1L which are not connected together.
(This was explained by a gentleman in a crafting post but I forgot the thread)

TL DR: Fusing/Jewellers system needs to altered to reduce (I say reduce and not eliminate. I know the GGG fanboys will flame me if I say eliminate lol)

"
If orbs dropped more i can craft more meaning i would get higher chances of getting the item i wanted and i think EVERYONE would be getting there items easier making said 20 exalted items cheaper because its easier to obtain.


I agree with you but for now just enjoy your new bow and do not lose hope on getting some good items which will make you a couple of exalted one day. :)
IGN: Nisaa
Level 75 FP/IS cold crit witch with Volls. Perma freeze is fun!!

http://exilestats.com/ex/ for decent exchange rates.
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DatChen wrote:
Also thanks CrystalisQualinthi for the vendor guide its very helpfull.


NP, I keep that guide up on my second monitor any time I'm playing, it's crazy handy to know. :)
Please familiarize yourself with the Greater Internet Fuckwad Theory (GIFT) - http://www.penny-arcade.com/comic/2004/03/19

Realize that the only part of the equation you can affect in the GIFT is the audience. Remove the audience and the trolls merely rant at the air.
"
DatChen wrote:
"
RandallPOE wrote:
You can complain about orb drop rates all you like, the only thing that would happen if they increase the drop rate is that gear you can't afford now for 20 exalts will become gear that you can't afford and costs 40 exalts.

If orbs dropped more i can craft more meaning i would get higher chances of getting the item i wanted and i think EVERYONE would be getting there items easier making said 20 exalted items cheaper because its easier to obtain.


I won't work like that - sure everyone may be getting their items easier but also everyone will have more currency to spend on items.

The reason you can't afford top tier items is because either you don't play enough or you have inefficient farming methods. Those people who play 24/7 and farm like machines will also be getting increased currency drops and will also have more currency to spend on items therefore prices will go up. Unless you can make as much currency as they can you will never be able to buy the items that they can and increasing drop rates is not a solution.
"
demon123321 wrote:
It is easier to get a 5L on a 5 socket than a 6 socket since the 6th socket can screw you over with a 4L and 1L which are not connected together.
(This was explained by a gentleman in a crafting post but I forgot the thread)


This is something I find myself explaining over and over to people.

People seem to automatically default into the mindset that 6 socs = twice the possible combinations of a 5L result. It doesn't help that the stickied(?) community crafting thread says as much.

The way I like to put it, quite simply, is;
4 bridges on 5 soc item = 5L
4 bridges on 6 soc item = 2 possible 5L but 3 possible no-5L.


We have to include the small chance of hitting gold with a 6L however so it isn't to say 'always go 5 soc only'. But if you want the best odds of getting 5L, most definitely 5 soc is the way.
Casually casual.

Last edited by TheAnuhart#4741 on Mar 25, 2013, 5:03:19 AM
OP - I followed some of your posts and I am confident that your frustration is not stemming from currency system or trades, but from your inexperience. There are a few tips that could (for free) give you value of godly gear worth many exalts. I am running ELE ranger myself as my first and main character and I was able to go easily through the whole game without any trouble ending up farming docks right of the bat. There are few tips I can give

1 - Build: I do not know what build you are using, but from the gear it seems that it may be ELE ranger. There is this guy named Petrov who has excellent guide for ELE ranger build. I strongly recommend build he named as "The tankier + shock stacking + inner force" build (0.10.0): http://www.pathofexile.com/forum/view-thread/44814/page/1

It is very effective, not gear dependent and easy to use for new players.


1 - Gear: There are several tips. First, the point of ELE ranger is stacking flat elemental damage on equipment - rings, gloves, quiver and of course on the bow. The point here is that this is multiplied by attack speed and weapon elemental damage nodes you gather in your build. You increase your damage by keeping all these three main components of your damage (AS, Flat ELE damage and % elemental damage) in balance. The idea behind is the same principle that holds in math. Multiplying 2 x 2 x 2 = 8 is higher then multiplying 4 x 1 x 1 = 4. You have the bow with only 1,1 AS - thicket bow has 1,55 AS. That means that all that flat elemental damage on your rings will be 40% more effective on higher AS bow. You can buy decent Thicket bow for as low as 1-3 chaos.

2 - Gems: There are two huge mistakes in your gear. First of all, I do not see Anger Aura on any piece of equipment you have. Generally from around level 50+ you should have Anger, Wrath and Grace auras always on all the time (ideally linked to Reduced Mana gem in 4L item). Auras give you flat elemental damage which together with high AS bow means tons of damage.

Second, I do not see Weapon Elemental Damage support gem on any of your equipment. Believe me this is huge. It multiplies all your elemental damage - not only damage from skills, but also that from the the jewelery and other gear. It also goes well with high AS you will strive for.


Also it is no surprise that your LA damage is lackluster. You stack two damage lessening support gems (LMP and Chain) with only Faster Attacks increasing your damage somewhat.

So to compare - I am runing IIR and IIQ gear which means that I do not have that much better equip than you damagewise. I am also using Elemental Hit insted of Frenzy and I have only 4L Elemental Hit (EH - WED - FA - Life Leech) and 5L LA (LA - WED - LMP - FA - LoH).

Saying all that I am still doing around 2400 DPS on EleHit and 1600 on LA (with all auras on). I am using Projectile Weakness curse instead of ELE weakness. The thing about Projectile Weakness is that it gives you high pierce chance (59% on lvl 20) which means that by cursing frontline your full DPS LA will obliterate whole groups in a few volleys. It also gives you semi-tankiness as your life gain can be sustained enough to survive a few hits from those beefy (or lucky) mobs that get to you. (PS: pierce and chain do not stack, meaning you can get only one effect going. They have their own order in which they are applied and the second effect will apply only if the first one fails to apply. That is why I recommend focusing only on one effect.)

I am not that good with survivability I have only around 2k life (after auras) and I have pretty low resists - the only saving grace is my Armour. That means that I have to to kite rare voidbearers a lot (but then everybody has to - I have yet to see somebody surviving sustained flame for 3-5 rare voidbearers for more than few seconds). But my best offense is my ranged DPS - not getting hit means no need for too much defense.

3 - Additional Tips Play smart. For instance if you find yourself dying at Gravicius, take a look at what damage he deals, gear up with some fire resist and try again. Did you find that you have too litle DPS and that you cannot get through his shield? Then pack some chaos damage that can penetrate the shield - like equiping poison arrow or using Added Chaos Damage for instance.

These are just general tips. Be flexible and experiment. For example you can equip some fast attack 1H weapon as your second weapon with Leap Slam on it and if in dire situation switch your bow and leap away. This is also good way to increase your mobility so that you can jump over terrain. Be creative, give yourself pause from grind from time to time and explore what you have in your stash and what could be of use. And if you are too frustrated with your main character - maybe you had a streak of bad luck (like getting yourself killed by your own LA volley on elemental reflect mob) just play a different character and have fun.

PS: there were also some great tips how to get enough currency even with low level character. Vendoring identified rares and blues for alterations is the best way for new character to get currency for mid-level gear even if you were out of luck and did not find any chaos and higher orbs dropping from mobs and chests.
i burn through 3-4exalts worth of currency on a daily basis

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