Horizon Orb only rerolls into naturally tiered maps

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Aragorn14 wrote:
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sym wrote:
... me attempting to gain clarity on something that is potentially wrong with the game...


Or stop acting like a petulant child and email support@grindinggear.com if you wish to gain some clarity.

bump
I BEEN WONDREING THIS FOR MANY DDAYS NOW WHERE IS THE ANSWER GGGAMES?CMON UR MUILLION DOLLAR COM
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DannyLee wrote:
I BEEN WONDREING THIS FOR MANY DDAYS NOW WHERE IS THE ANSWER GGGAMES?CMON UR MUILLION DOLLAR COM

bump
bump
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sym wrote:
bump

Per forum guidelines you are only allowed to bump a thread once per day.

It was the same with all your thread spamming, there are rules so please follow them.
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sym wrote:
Description:
I will define a "naturally" tiered map as a map at the tier of which it first exists in a region on the atlas, for example: Beach is on the atlas (with no watchstone modification) at tier 1. Therefore, Beach is a natural tier 1. Burial Chambers first shows up on the atlas (with 1 watchstone modification in Valdo's Rest) at tier 7. Therefore, Burial Chambers is a natural tier 7.

When using Horizon Orbs on maps of a given tier, it will only reroll within the naturally occurring maps of its tier. In the case of tier 7s, no matter how many tier 7s exist on YOUR atlas, you will always either roll a Burial Chambers or Precinct map because they are the only naturally occurring tier 7 maps.

Steps to reproduce:
1. Play the game and get some watchstones, maps of different tiers, and Horizon Orbs
2. Level up a region on your atlas to boost the map tier of some specific map (your choice as long as the chosen tier has maps that do not naturally occur in it)
3. Use Horizon Orbs on a map of a chosen tier to try and reroll into a non-naturally occurring map of the same tier
4. Eventually use up all of your Horizon Orbs because it is impossible



From the wiki: https://pathofexile.gamepedia.com/Orb_of_Horizons
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This interaction was once listed as a bug in official known bug list (originally wording: Orb of Horizon and Harbinger Orbs can only reroll maps into specific maps. ) but since version 3.10.0 the bug is removed from the list. Thus, it is not certain that the orb now only reroll to specific maps is an intended behaviour or not.



Thanks for your report, this is currently intended. Using Orb of Horizons on a map will result in maps which have an identical base tier. The base tier of a map is when the map first occurs on your Atlas.

Pier map can be Tiers 1/4/8/10/14, however a Orb of Horizon will never be able to roll any of the tiers except for Tier 1 as it is the base tier, so rolling a Tier 4/8/10/14 map with an Orb of Horizon will never result in Pier.
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sym wrote:

You're MVP dude.
Thanks to your perseverence we finally get a clarification from GGG on this one.
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Jatin_GGG wrote:
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sym wrote:
Description:
I will define a "naturally" tiered map as a map at the tier of which it first exists in a region on the atlas, for example: Beach is on the atlas (with no watchstone modification) at tier 1. Therefore, Beach is a natural tier 1. Burial Chambers first shows up on the atlas (with 1 watchstone modification in Valdo's Rest) at tier 7. Therefore, Burial Chambers is a natural tier 7.

When using Horizon Orbs on maps of a given tier, it will only reroll within the naturally occurring maps of its tier. In the case of tier 7s, no matter how many tier 7s exist on YOUR atlas, you will always either roll a Burial Chambers or Precinct map because they are the only naturally occurring tier 7 maps.

Steps to reproduce:
1. Play the game and get some watchstones, maps of different tiers, and Horizon Orbs
2. Level up a region on your atlas to boost the map tier of some specific map (your choice as long as the chosen tier has maps that do not naturally occur in it)
3. Use Horizon Orbs on a map of a chosen tier to try and reroll into a non-naturally occurring map of the same tier
4. Eventually use up all of your Horizon Orbs because it is impossible



From the wiki: https://pathofexile.gamepedia.com/Orb_of_Horizons
"
This interaction was once listed as a bug in official known bug list (originally wording: Orb of Horizon and Harbinger Orbs can only reroll maps into specific maps. ) but since version 3.10.0 the bug is removed from the list. Thus, it is not certain that the orb now only reroll to specific maps is an intended behaviour or not.



Thanks for your report, this is currently intended. Using Orb of Horizons on a map will result in maps which have an identical base tier. The base tier of a map is when the map first occurs on your Atlas.

Pier map can be Tiers 1/4/8/10/14, however a Orb of Horizon will never be able to roll any of the tiers except for Tier 1 as it is the base tier, so rolling a Tier 4/8/10/14 map with an Orb of Horizon will never result in Pier.

Thanks for clarification. However, this is massively hindering progress in the atlas and is making things overly complicated and confusing, especially because there is no way in telling what the "base tier" of a map is without either trial and erroing with watchstones or checking an external site like the wiki.

If you really intend to make it this non-intuitive for players, it would at least be nice to have the "base tier" shown on the advanced tooltip when pressing "alt".
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deadmanwalkin wrote:

Thanks for clarification. However, this is massively hindering progress in the atlas and is making things overly complicated and confusing, especially because there is no way in telling what the "base tier" of a map is without either trial and erroing with watchstones or checking an external site like the wiki.

If you really intend to make it this non-intuitive for players, it would at least be nice to have the "base tier" shown on the advanced tooltip when pressing "alt".


What? It is the exact opposite. The current behavior of the horizon orb speeds up progress a ton. Just use your map tab to know the natural tiers and get full atlas done really fast.

If you referring to watchstone progression. Then, yes I agree horizon orbs won't help you there. But you can socket one region at a time to get all your watchstone done relatively quickly.

For progression I would do, the 4 corner watchstones in sequential order, full completion, then rest of the watchstone one region at a time.
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Jatin_GGG wrote:
Thanks for your report, this is currently intended. Using Orb of Horizons on a map will result in maps which have an identical base tier. The base tier of a map is when the map first occurs on your Atlas.

Pier map can be Tiers 1/4/8/10/14, however a Orb of Horizon will never be able to roll any of the tiers except for Tier 1 as it is the base tier, so rolling a Tier 4/8/10/14 map with an Orb of Horizon will never result in Pier.

would be very interested to hear the reasoning behind this, but having it clarified that it's intentional is good enough for me, thanks for the response!
Last edited by sym#7340 on May 5, 2020, 11:04:07 AM

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