@GGG Broken drops of splinters introduced in 3.10.1
Dumping some more data, not gonna bother to do it laboratory procedure like my other dump. It should be obvious by now that doing the same action before and after the patch, and getting less results after the patch, means that the patch changed something for the lesser.
All of these maps were run rare, deathless, with jun master missions. Every single one dropped less splinters than a standard deviation BELOW my average splinter drops before the patch, despite improved clear. t5 tower-5/3/1 rewards-4 splinters t6 ancient city-4/2 rewards-8 splinters t9 courthouse-5/3/1-14 splinters, killed an omniphobia boss t11 maze-4/2 rewards-1 splinter (ya 1 pitiful fucking splinter drop from a red map, not uncommon) t11 maze-4/2 rewards, 3splinters t11 cursed crypt-5/3/1 rewards, 2 spinters t11 cursed crypt-4/2 rewards, 8 splinters t11 sepulchre-5/3/1 rewards-14 splinters, killed a delirium boss, but spectres killed him too fast to read if it was kosis or omniphobia There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
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nice & transparent
Last edited by uniblab#3669 on Apr 11, 2020, 12:12:45 AM
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nice & transparent
Last edited by uniblab#3669 on Apr 11, 2020, 12:12:52 AM
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Don't know if this is also a bug, but running as an aurabot for my friend doing maps together, our splinters still drop unstacked. Have yet to drop any of them as a stack, but am dropping 4-6 individuals at the end.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
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Any further response from GGG on this? Losing more than 20 splinters per map is equivalent to losing more than 6 chaos worth, per map, and is pretty fucking demotivating for playing this league. It is hugely frustrating to get 1/5th of the rewards that you used to be getting per map, and have GGG basically say "we don't see any evidence of this" in their only reply to the issue that has been reported by hundreds of players.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
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nice & transparent
Last edited by uniblab#3669 on Apr 11, 2020, 12:13:00 AM
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nice & transparent
Last edited by uniblab#3669 on Apr 11, 2020, 12:13:08 AM
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Bug #730,158,665
T16 - Forge of the Phoenix - 101% iiq Almost full clear (32 monsters remaining), boss killed in the fog too. 5 splinters /sadface |
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Made a new miner, getting 8 splinters in t1 beach, shows promise lol.
The Rich Get Richer, the Po Stay Po.
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I will gather some more information today (as in Map-Tier, clear rate and stuff like that).
But i run an ED Trickster and i average about 5 Splinters per Map. Rarely i get something above 10 and mostly something around 2-3. If you ask me, i would bet that it will behave more normal when i gather these bit of information. According to the posts before mine, i fall into the category of "i don't kill myself", the enemies just rather die due to some mysterious sickness *cough cough* |
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