@GGG Broken drops of splinters introduced in 3.10.1

Still fucking bumping
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
"
cpurdy777 wrote:
Shortly after the update dropped I went from getting 30+ splinters average per map, to less than 5 splinters per almost every map, never even passing 15 aside from alva anymore. With a sample size of at least 100 maps before and after, and with hearing the same thing from hundreds of other players, there is no doubt that something was changed, yet GGG refuses to respond to or even acknowledge anything about this issue. Additionally, my alva's now drop more than twice the total maps' splinters PER incursion, which cannot possibly be intended behavior given relative mob and fog distance, whereas before the drops from these were proportional. It seems logical that the splinters that are not being vacuumed are the only ones not being broken by the addition of the vacuum.

If you're going to tell me to "just clear more" or some asinine shit, read the post and realize that the variables have not changed(my ability to clear under the fog, the map tier, layout etc.,) only the outcome and thus there has been some change, intentional or not, to the process that determines splinter rewards.

This issue has completely sapped my motivation to play, as I have gone from getting a simulacrum every 10-ish maps to it taking me probably 60 maps for a single one.

GGG, we require at least some verification that you are aware of people's experience with this, whether or not you believe it is happening, or if it was intentional or not.


Thanks for your report.

We've done some preliminary investigating and haven't found any problems with this, however we're still investigating.

Could you please provide some more information:
- What map are you running?
- What tier is this map?
- Is your loot filter setup to hide Splinters if they're not a specific stack size?
- Are you full-clearing the map while in the Fog?
- Are you killing the Map boss while in the fog?
- What skills are you using?
- Are you killing any Delirium Bosses?
- Could you provide recordings of your map runs?
Last edited by Jatin_GGG#0000 on Apr 2, 2020, 11:31:25 PM
So... this mechanic is supposed to drop more than 1-6 splinters per map?

That's all I've ever gotten since start.
Not fully clearing, some maps that's pretty impossible.

Getting 5/3/1 rewards tho and killing boss.

Im using zombies/skeletons, with lots of cold and phys dmg to freeze, shatter stuff with zombie slam, and skeleton has melee splash.

Running t14-t16 maps.

Did a t14 moon temple once, killed to boss and boss, got 0 frags.

Many maps, I will clear and kill the boss in the fog, and it will drop a mere 6 fragments.

Before the patch I would get 20+ frags all the time, doing t14-t16 stuff.

Ran t16 phoenix map, got 2 fragments, didnt' get to the boss in time.

Still bugs when doing alva temple too, i exit temple and the fog instantly goes away.
The Rich Get Richer, the Po Stay Po.
sometimes I get 30 splinters sometimes I get 7, same map (t14 beach) doing 5 3 1
Do things like map quant, player quant, make more splinters drop? Do all things during fog drop, or only the deli mobs?
Does stepping on mounds to spawn more stuff help? cause I try to step on all eggs and whatever as well.
The Rich Get Richer, the Po Stay Po.
nice & transparent
Last edited by uniblab#3669 on Apr 11, 2020, 12:11:23 AM
did t14 beach, cleared all the way to the end beyond, red beast, killed boss 5/3/1 reward, got me 18 splinters.

next map t14 spider lair, with an abyss, tormented scarab, strongbox scarab, perandus scarab, cleared to boss almost, stupid layout, got a whopping 0 fragments dropped. yes checked my item filter too.

PS pls add more fog time for multiphase bosses.
The Rich Get Richer, the Po Stay Po.
"
Jatin_GGG wrote:
"
cpurdy777 wrote:
Shortly after the update dropped I went from getting 30+ splinters average per map, to less than 5 splinters per almost every map, never even passing 15 aside from alva anymore. With a sample size of at least 100 maps before and after, and with hearing the same thing from hundreds of other players, there is no doubt that something was changed, yet GGG refuses to respond to or even acknowledge anything about this issue. Additionally, my alva's now drop more than twice the total maps' splinters PER incursion, which cannot possibly be intended behavior given relative mob and fog distance, whereas before the drops from these were proportional. It seems logical that the splinters that are not being vacuumed are the only ones not being broken by the addition of the vacuum.

If you're going to tell me to "just clear more" or some asinine shit, read the post and realize that the variables have not changed(my ability to clear under the fog, the map tier, layout etc.,) only the outcome and thus there has been some change, intentional or not, to the process that determines splinter rewards.

This issue has completely sapped my motivation to play, as I have gone from getting a simulacrum every 10-ish maps to it taking me probably 60 maps for a single one.

GGG, we require at least some verification that you are aware of people's experience with this, whether or not you believe it is happening, or if it was intentional or not.


Thanks for your report.

We've done some preliminary investigating and haven't found any problems with this, however we're still investigating.

Could you please provide some more information:
- What map are you running?
- What tier is this map?
- Is your loot filter setup to hide Splinters if they're not a specific stack size?
- Are you full-clearing the map while in the Fog?
- Are you killing the Map boss while in the fog?
- What skills are you using?
- Are you killing any Delirium Bosses?
- Could you provide recordings of your map runs?


Why do I get the feeling that you just , excuse my language "play dumb" here?

How many threads on Reddit did point out that splinter drops are broken, how many clips did we see on Reddit?
Sometimes you run a fully juiced t 16 summit map and you get 5 splinters at the end.....yea....nothing wrong here
Having the same kind of bug on my account it seems.

T15-t16 maps with 95+ quantity scarabs, fragments and awakened sextants on watchstones and getting between 0-3 splinters every map.

I am playing a frost blades build, whereas my friend is playing the same and is getting 15-40 splinters every single map.


with 600+ maps completely "juiced" up i have gotten in average 1.2 splinters


This is really getting out of hand. I need to complete 250 maps before getting enough to create a simulacrum, where as my friend needs to complete approximately 30 maps to get a simulacrum.

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