Exp Loss is freaking unbalanced

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Which part of BETA did u not understand ? Go whine somewhere else and get other games nerfed you sick whiny kid.


ha the first hardcore loser, euh srry gamer pops up :)

I never asked to nerf anything, just TO FIX what's broken ;)

Time to get a shower and get the dirt out of your eyes mr hardcore gamer /kiss
IGN: Bluntexile
"
anubite wrote:
The lesson of death is not learned if there is no punishment. In-fact, players will use death to transport themselves favorably and do other toxic things when death has no meaning. The only thing you learn from cheap death is that you can exploit it as a mechanic.


That fact that YOU DIED is punishment enough. Seriously, if you can't see that, then maybe YOU are at fault FOR NOT WANTING TO LEARN WITHOUT GETTING A METAPHORICAL HOT POKER IN THE EYE.

I don't need a penalty to know I screwed up. Dying is a pretty good indicator that I did something wrong, so it's time to change the strat.

If YOU can't do that without having your hard earned XP stripped from you, then YOU are the problem, and the XP penalty probably will NOT help you learn either.
Anubite is correct. What difference would it make if you died if there was not some sort of consequence?

Death has ALWAYS eaten up "lives" in ALL video games. There is supposed to be a consequence for your actions. When there is no consequence, people zerg.
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Nagisawa wrote:

That fact that YOU DIED is punishment enough. Seriously, if you can't see that, then maybe YOU are at fault FOR NOT WANTING TO LEARN WITHOUT GETTING A METAPHORICAL HOT POKER IN THE EYE.


First off, I am looking to have a respectful discussion on this so if anyone wants to reply to me please be calm and thoughtful and I will be the same to you.

I can't agree that dieing is simply enough. Dieing really doesnt mean anything if you can instantly (or nearly instantly) get right back to where you died and everything is exactly the same. I agree that dieing doesn't feel good regardless and for some people maybe it could be enough but for the general player it just isn't. The game would get screwed up bad with no penalty. For starters I would feel compelled to wear nothing but magic find gear. Who cares if I die? I'm still collecting awesome loot and currency. Without a death penalty they may as well remove dieing from the game altogether it just means nothing. The zerg rushing that people would do.... For me personally the game would feel boring and pointless. I need to have that challenge there to feel like the work that I put into my character is working towards a goal. Its sort of like that feeling I get if I would plug a cheat code into a game. It would be fun for maybe 10 seconds and then I would be bored to tears because there is no challenge whatsoever.

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Nagisawa wrote:

I don't need a penalty to know I screwed up. Dying is a pretty good indicator that I did something wrong, so it's time to change the strat.


I see the penalty as the indicator that you did something wrong. Death would have no meaning at all. Its just a teleport to town button. Forget defenses, I'm going almost totally glass cannon. The few times I may die aren't a big deal at all. Just give me nothing but DPS.

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Nagisawa wrote:

If YOU can't do that without having your hard earned XP stripped from you, then YOU are the problem, and the XP penalty probably will NOT help you learn either.


Don't see where your coming from here. Its sort of like playing maro brothers with infinite lives. Your saying that I need to create the penalty for myself. So if I die 3 times in mario brothers I have to tell myself that I lost and shut the game off myself. Shouldn't the game create the restriction for the player? Especially in a game like this that is a large community.
Standard Forever
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Bluntexile wrote:
"
Which part of BETA did u not understand ? Go whine somewhere else and get other games nerfed you sick whiny kid.


ha the first hardcore loser, euh srry gamer pops up :)

I never asked to nerf anything, just TO FIX what's broken ;)

Time to get a shower and get the dirt out of your eyes mr hardcore gamer /kiss


Why r you so hard on urself ? you have just proven yourself more retarded than anyone thought you actually are.

What should they fix ? They will deal with desyncs eventually but until they do your tears feed me quite pleasantly.
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iamstryker wrote:
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Hellkaiser wrote:
Death loss always feels like the afterbirth of the mmo baby. And only seemed to be kept around by the WORST of the WORST f2p grinders, obviously mistaken for it's mutated twin or something analogy wise and thus necessary, I've nothing against a game being a little grindy in some aspects, but there is a limit. The more clearly defined and necessary your endgame goal for doing what you want, the more the grind gets in the way. Causing exp loss on death isn't totally bad, but when actually getting those exp levels is insanely grindy and or roulette esque due to desynch well... yeah you kind of have look at what's more important, dealing with an issue that may not be possible to solve, or keeping the small percentile of players that enjoy the insane grind and "cutthroat" gameplay alive (seriously, when is cutthroat ever used in the good context..lol)


Why do people say this stuff? Diablo 1 and Diablo 2 both had death penalties. As far as I know it is NOT an MMO feature.


The death penalties were completely trivial and miniscule compared to this game

Its also 13 year old mechanic

You can't compare the two

Last edited by deteego#6606 on Mar 24, 2013, 6:01:49 PM
Death penalty is a penalty for dying.

Don't die, problem solved.

Enough with these qq threads about the death penalty. It exists in other games, it exists here. It is appropriate and deserved.

As you get better at the game, you'll die less often.
Practice makes perfect
etc. etc. etc.
"
SL4Y3R wrote:
Anubite is correct. What difference would it make if you died if there was not some sort of consequence?

Death has ALWAYS eaten up "lives" in ALL video games. There is supposed to be a consequence for your actions. When there is no consequence, people zerg.


First off, even with infinite lives 'zerging' is not going to help you in most games if you keep dying, XP penalty or not.

It helps with ARPGs because power is directly tied to gear and level. In fact this genre of ARPGs is designed for 'zerging'. Diablo and Diablo 2 were the same, there is no strategy. Just loot and scoop.

The XP death penalty does ONE THING. It artificially inflates the length of the game, nothing more. You can convince yourself otherwise, but it's not doing anything to help you or other players 'learn to play'.
I'm all for exp penalty but have an idea to toss out there. What if on merciless for example for 1 death you lose 10% but if you die again within a half hour of that, you lose 20%.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
"
Necrogue wrote:
I'm all for exp penalty but have an idea to toss out there. What if on merciless for example for 1 death you lose 10% but if you die again within a half hour of that, you lose 20%.


That would be really dumb.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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