Exp Loss is freaking unbalanced
" I already discussed boss fights and then you threw out the vague "difficult areas". Don't make a claim if you can't be more specific. Zerging is basically limited to boss fights which as I said is a result of the game as a whole not just the death penalty. Standard Forever
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<<Delete, please>> (are these forums equipped with this simple function? I never saw a delete post, or merged topics/posts...)
placeholder for creative sig Last edited by Undon3#5633 on Mar 26, 2013, 12:58:22 PM
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" Regardless of how big or drastic steps D3 takes to try to fix the game, it won't help. The game is fundamentally flawed. Every game system is shallow. Without completely redesigning the game to be an actual RPG and not just an arcade action game it will always suck. PoE doesn't need to make drastic changes. They are already accomplishing exactly what they are attempting accomplish. They have created a real ARPG with meaningful choice and intimate character development. They already have created the game that D3 should have been, no need for drastic change. I understand the death zerg boss problem in poe currently. This would be solved by allowing people to have EXP debt past the start of their current level. No deleveling as that would cause major issues with skill points and gear requirements, but if you die at 0% on merciless you should go to -15%. This would solve the zerging problem in poe completely. Last edited by thepmrc#0256 on Mar 26, 2013, 12:54:49 PM
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" Actually zerging isn't limit to boss fights at all, it would happen in any area deemed "difficult". As an example, areas such as Act 2 cruel chambers of sins/church dungeon are often zerged through, where as areas such as fellshrine are farmed through. Any kind of difficult content in PoE can be zerged through through, there is nothing stopping you. You simply out, don't level in those areas, and you level in the areas that are completely trivial, and there isn't any penalty in this since portals are instant and an easy commodity I don't understand why I had to explain this 3 times, nor why the concept is hard to comprehend |
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Its not hard to comprehend I just find the idea completely retarded. If your zerging through the levels then I think you completly suck at this game. Your also wasting a lot of time sucking at the game because you could be leveling at the same time. I really don't care if people are wasting time playing like that. Aside from bosses and maps the game is really really easy.
Is that hard for you to understand? (Since you feel compelled to say that to me...) Standard Forever
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" Actually you can't really make that claim. In fact, if I was betting my odds, I would actually say that D3 over the very long term, has a much better chance of fixing their issues rather than PoE, because D3 actually realizes/admits them (and has transparently and publically stated this) and they are taking very active steps to fix these problems GGG appears to be perfectly content with the current game, and seem oblivious to certain issues (or they don't respond to them at all) Both games are as shallow as eachother overall " What, you mean a skill tree where only like 5% of builds are viable for endgame content? A game where you are basically forced to get HP (if you are life based) or ES if you are CI based. A game that heavily favors stacking multiple auras and using a single spell to zerg through high level maps (have you actually watched people like kripp play? Lately its him casting FP 24/7 while moving around) Lets not pussy foot around here, PoE currently has massive real problems, and people are quitting over these problems just as people quit over D3's problems. And the bigger problem is that GGG seems to be oblivious to these certain problems, or they flat out accept that Both games have massive issues, D3 has it in areas such as itemization, economy and permanence of characters, PoE has it in areas like shitty gameplay, outdated mechanics and shoving RNG where it shouldn't exist. Both have their respective massive flaws Last edited by deteego#6606 on Mar 26, 2013, 1:00:29 PM
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" Don't let him get under your skin too much. He will continue to antagonize with BS arguments pulled directly from his own asshole just to try to piss you off. I think the arguments speak for themselves at this point. PoE needs to allow deaths to put people into an EXP debt on their current level to balance the death penalty properly to someone who freshly leveled versus someone who is 50% into a level. This is what I have gathered from these 11 pages of discussion, oh and that D3 sucks, but we all knew that already. " Well that is one opinion. A stupid one, but an opinion nonetheless. Last edited by thepmrc#0256 on Mar 26, 2013, 1:01:23 PM
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" PoE "sucks" as much as D3 does, but for different reasons |
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" Then don't play it and GTFO the forums. |
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" You do realize that what you are saying is completely irrelevant to the fact that zerging is happening, and the death mechanic (which is there to stop zerging) isn't fixing zerging, and changing the portal mechanis is not going to fix this? You wen't from denying zerging happening, in the first place, to then accepting that zerging happens, to (now) claiming that zerging is retarded. Well no shit its retarded, Zerging is always retarded, thats why game developers try to prevent zerging and thats why death penalties exist in the first place. However like most things in life, if you make some things extreme, it may end up making the original problem worse instead of helping it The death penalty being so harsh is actually helping give the mindset for people to zerg the way that I described earlier " Yeah but the point is, there isn't a net loss in time, because you level much faster in those areas because of how much more mechanically easier they are (and because you have a much lower chance of dying). So you may lose some time due to zerging through harder content, but you level a lot faster in these areas which are mechanically incredibly easy. You level much faster in a place like fellshrine because the mobs are ridiculously easy to kill, and you don't have to be that careful, which nets in very little downtime (those areas also have very handy paths). Why do you think speed runs basically involve skipping the content and only leveling these such areas? Last edited by deteego#6606 on Mar 26, 2013, 1:10:54 PM
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