Changes to the Atlas of Worlds in Path of Exile: Delirium
"False, it also amplifies the quantity and rarity modifiers (and possibly the pack size modifier as well). |
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Great work GGG - again you are listening to the players. Keep this spirit alive!
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" FTFY IGN: @Azuriyl or @Bephany
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I'm not seeing anything in here that reduces the pressure to run T14-T16 maps. My biggest issue with the endgame right now is that it pushes everyone into running the most dangerous content available, even if they're not comfortable with that, and the Delirium mechanic isn't going to help with that. I think this is at the root of many of the one-hit kill complaints, where people are being pushed by the mechanics into running T14-T16 before getting the gear to be able to do that safely. The change to awakening levels to be number of watchstones/4 is going to mean that there's no good way to run yellow maps with an awakening level of 0.
I'm also unsure why I would ever complete Awakening Bonus Objectives on purpose; increasing the effect of modifiers seems like a good way to make the endgame more deadly without any way to back off if you realize you've gone too far. |
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I have to agree with the general sentiment here, the changes to the awakening bonus is not good. It messes with map sustain and return we get a very minor buff to master mission spawning and that buff effectively takes getting the bonus on almost all the maps to even get. This is less incentive, not more, to go after the bonus.
I also have to say that while I like the idea of the new method of spawning Conquerors, I think you took it to far. 40 Maps to spawn Sirus at at Awakener Level 8, and that's not including any maps you have to run to spawn influence. And as you will have to run at least 1 map to spawn influence its a minimum of 44 maps, though with rng being what it is I'm guessing it'll average to around 50 per Sirus. I believe this should be cut down to 5 maps per conqueror to spawn the fight to total 6 fights per conqueror and 24 fights per Sirus plus whatever you need to run to spawn influence. Its still a decent bit of grinding but not so over the top. |
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" show us |
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After reading through 20 pages of comments I decided to throw in my two cents because what the heck.
I agree that we need to have ways to target farm certain maps again. I feel a fair compromise is to make it so chaining the same map over and over makes it so your conquerors don't spawn (Which is kinda how it is now). So if you want to chain the same maps then you miss out on the new conquerors and sirus fights which can be insanely profitable. NOT EVERYONE enjoys bossing as my build could not even clear Sirus. It just forces you to get carries and results in a whole scam market of awakened gem snipers. The new atlas FORCES you to run the mostly trash layouts in the game. Know what, if you want to solve this perhaps copy the idea I have seen earlier that some of the good divination cards can simply drop from any map now or perhaps a lot more maps. For example, The Nurse card dropping from more than a specific map to let's say 10 maps gives a huge incentive to run maps. For example, Shrine map is just trashy layout and the ONLY reason it might be worth popping is because of the chance of a Fiend card. How about a throwback to the old Abandoned Wealth card? Why not make the exalted cards or even most currency cards drop from way more maps? I'd suggest like 50% smaller chance of card dropping on other maps instead of the primary map to help battle the new supply of said cards. Just make it so running these trash layouts are better by fixing the layouts (Priority) or by adding more reward (Divination Cards). Bad layouts are not fun. TLDR: If the new atlas is to remain unchanged, please fix the crappy layouts and make them worthwhile to run. The main issue I see with not being able to target farm is that you lose income potential (doctor farming) and you have to run maps with no rewards and bad layouts (double whammy). No one wants to click 10-20 doors per map and get stuck walking into random crap on the map. Or simply take some divination cards and toss them onto some of these bad maps to make them less trash. |
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Here we go again, GGG "brain police" in action again.
We get a couple of really nice QoL improvements (to repair a completely broken mechanic FYI), then the massive wet fish slap round the face nerf bat. So, let me see if I have this all straight? Path of Exile (now Path of RNG), the game famous for you being able to CHOOSE the way you play........ Now, we cannot choose the end maps we play, we cannot shape our atlas to get our preferred maps to drop. We are forced into playing ALL of the end tier maps whether we like them or not. We cannot CHOOSE our classes/ascendancies at will we pretty much have to pick from one or two Metas in order to do league mechanic/end games. Sure, you can make your own build and it will be awesome until T14 Awakener level 6+ and then it will get laughed at by white mobs. We cannot now CHOOSE to reduce difficulty levels for subsequent "alts" by removing Watchstones. You get to a certain point, and you're tied in. Answer, just do T1,2's on your alts for ever... Everything else is pretty much governed by RNG, which I absolutely love to death. I love the way this is going. League after league we get more and more boxed in. Give it 6 leagues and we'll have a choice of 1 starting class, 1 ascendancy, 1 weapon type, and everyone will have the exact same gear. "completing the game" will be sitting in a room rolling 20 dice forever hoping to get 20 x 6's. Path of Fixed RNG :) I loved Path of Exile.
I do not love Path of RNG. Bloom gives me migraines, the over usage of darkness strains my eyes. Save our game, remove all of the constant RNG and allow us to turn off Bloom or give us an in game brightness control! |
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Let's cross fingers that Wolcen will receive the necessary continuous improvement to become a serious competitor. Maybe strong competition will make GGG listening to normal players again, rather than the streamer boys from Baeclast.
In the meantime Standard is the only option for me, there is no way that I will sink that many hours again in unlocking the Atlas. |
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You all need to slow down on the changes , thinking it helps the whole "playing forever" mentality.Nothing is forever and TBH standard league , at least , was in a fine spot and it was hard to do everything it had to offer in a day ,I for example still have over 300 einhar missions that i'll prolly never do and I spend enough time on global chat to know that many people are in the same spot.So why keep adding so much?Relax , let us enjoy it for a while. |
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