Wolcen overtook POE as the new number 1 arpg game on Steam (127k concurrent players at the moment)

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LegendaryMewtwo wrote:
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Veracius wrote:
PoE is in the last month of league, with the least interest.
Wolcen just released, and is at it's biggest interest peak.

Also, buggy release means they will have to spend more after-launch development time fixing those issues rather than creating content, which will make Wolcen lag content and interest wise harder.


Do you realize how quickly people quit league? After 1 week player numbers start cliff diving.


I dont think Wolcen is the game to dethrone PoE, but I 100% agree with this. Leagues are 1 to 2 week affairs nowadays.

I'll tell you the reasons I cant play more than 1 or 2 weeks:

You are geared and done in 1 week max with most builds. Yes, you can always get a better piece of gear, but its nearly pointless. Hypothetical situation. You got a ring with 65 life and 50 total resist, like 1c. A ring with 70 life and 10 more resist multiple exalts, and its just pointless to grind for something like that. You are already doing all the content in the game with your 10-30c character, maybe an exalt or 2, and its pointless to grind out 3-4 exalt for stuff with 10 more resist and 5 more life.(I havent played trade in a bit so my numbers may be off but you get the drift.)

There are no chase items in the game anymore. I got characters right now from previous leagues, that if I put the same gear on them in current poe, its like 10c total. But they might be damn 30-40exalt worth of gear on them at that time. So now, when stuff drops, its pointless. You are basically a catfish scouring the ground for trash nowadays sucking up chaos and currency and most items are just junk. Oh that Drillneck that would have been say 2-4 exalt back in the day? YOu cant even trade it for 1c. Theres just nothing to chase outside of currency and headhunters or something. Makes it quite boring just scouring the ground for currency.

The 10 acts are so mindnumbing at this point, I can barely stomach getting my first character through them, much less any alts. And I try. I'll try to make an alt, and I just cannot make it through the acts. This last league I didnt even make it on my main.

The doubling down on maps. Maps are played out at this point. And any other alternative end-game content, they nerf and/or make it incredibly tedious to do. Boss farming? Nah we dont like that, do lab. Then they nerf lab over and over. People like delving? Cant have that. Lets make it incredibly tedious to get enough Sulphite to ever really enjoy it. People like stacking sextants and doing big maps? Lets nerf that so you grind mind numbing maps. So and so forth. After I mow another map down like I'm sweeping up trash, I get burnt out.

Theres not enough general difficulty to make build making worth it. Just about any skill in the game or any thing you do meaningful. Lets look at say, Legacy league. You could at least pump those maps up to the point that only certain good builds could handle them. It made making alts fun. You did a build, see if it was viable, and yoru done. WHere most leagues and/or stuff nowadays is just anything in the game can mow down maps nonstop.

These are just some of the issues I have nowadays that makes me quit 1 or 2 weeks into a league.
Yes, some people leave league after 1 week (honestly I dont know why those people even go back to PoE) but its at least a month untill you can say that league is "dying". And thats how long Wolcen will stay popular enough to say its not dead, because afte a month we get new league and people will forget about this new shiny(bugged) game they played before.
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Aynix wrote:
Yes, some people leave league after 1 week (honestly I dont know why those people even go back to PoE) but its at least a month untill you can say that league is "dying". And thats how long Wolcen will stay popular enough to say its not dead, because afte a month we get new league and people will forget about this new shiny(bugged) game they played before.


All in all its still a weird sustainability concept. PoE is F2P, so this is important. Essentially having people play 3 or 4 months out of the year only seems...problematic.

Wolcen is a purchase game, which means the revenue is up front. A different model to be sure, and they can rely on minor patches in between paid content expansions (idk if this is the plan, but would make sense, like Grim Dawn)

That being said, Wolcen needs some love and mechanic cleanup. Some things dont work, and others...work too well lol.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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DarthSki44 wrote:
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Aynix wrote:
Yes, some people leave league after 1 week (honestly I dont know why those people even go back to PoE) but its at least a month untill you can say that league is "dying". And thats how long Wolcen will stay popular enough to say its not dead, because afte a month we get new league and people will forget about this new shiny(bugged) game they played before.


All in all its still a weird sustainability concept. PoE is F2P, so this is important. Essentially having people play 3 or 4 months out of the year only seems...problematic.

Wolcen is a purchase game, which means the revenue is up front. A different model to be sure, and they can rely on minor patches in between paid content expansions (idk if this is the plan, but would make sense, like Grim Dawn)

That being said, Wolcen needs some love and mechanic cleanup. Some things dont work, and others...work too well lol.


Wolcen's plan was a cash shop like PoE, on top of a base sale price. They are literally crooks.

They themselves have said as much. On the first content patch, they were going to do MTX's and such. People with ultra-wide monitors even see pieces of it off screen, because of how buggy the game is. There was screenshots floating around on reddit.

So, they bump their price up to 40 bucks on release, and then plan on sustaining with MTX/cash shop, and possibly more upfront expansions down the road. I think they said the first one was free, with a release of mtx, and then I seriously doubt the nextd would be.

Wolcen is following in the footsteps of too many games that are blurring the line between what is acceptable for a b2p and f2p game.
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Destructodave wrote:

Wolcen is following in the footsteps of too many games that are blurring the line between what is acceptable for a b2p and f2p game.


This becomes a problem only if there is not enough content in the game upon release. It seems there is anywhere between 20 to 100 hours of content, including story and end-game grind, which seems to me as fair deal for $40.

If they decide to monetize new content and it will have reasonable amount of stuff to do at reasonable price, you can decide whether you want to buy it or not.

I never understood people being angry when early access price changes when the game releases. If anything, it is unfair to backers and early access users if the price does not change because they payed for non-existing or partial product at the time while when the game releases you pay for full game. It only makes sense the game was cheaper when it was not complete.
I am enjoying Wolcen soooo much actually. Been having a blast. Currently at 40 hours played and can easily see myself playing another 40 hours.

I wish from the bottom of my heart for wolcen to be a success and that developers push content because thats what it is all about, it will also force GGG in being creative and do great things.

Competition is ALWAYS good for customers. There is also Last Epoch under development
I have three phones, Blizzard. Three f***ing phones.
Leagues are one or two weeks? But I'm still playing. Am I doing something wrong?? Oh, of course I'm not playing PoE effectively, I guess that's my problem.
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DarthSki44 wrote:
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Aynix wrote:
Yes, some people leave league after 1 week (honestly I dont know why those people even go back to PoE) but its at least a month untill you can say that league is "dying". And thats how long Wolcen will stay popular enough to say its not dead, because afte a month we get new league and people will forget about this new shiny(bugged) game they played before.


All in all its still a weird sustainability concept. PoE is F2P, so this is important. Essentially having people play 3 or 4 months out of the year only seems...problematic.

Wolcen is a purchase game, which means the revenue is up front. A different model to be sure, and they can rely on minor patches in between paid content expansions (idk if this is the plan, but would make sense, like Grim Dawn)

That being said, Wolcen needs some love and mechanic cleanup. Some things dont work, and others...work too well lol.


Yes, the revenue is up front. But only once. Why would people pay for this again? They would need to make another big expansion, and when Im saying "big" I mean as big as pretty much standalone game.
Now lets see PoE. Every 3 months people are going back to new league, buying new support packs, buying new mystery boxes. I can bet my left testicle GGG is making more money every time they release new mystery box than Wolcen got from game purchases.
Last edited by Aynix#7757 on Feb 18, 2020, 11:57:50 AM
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Destructodave wrote:


Wolcen is following in the footsteps of too many games that are blurring the line between what is acceptable for a b2p and f2p game.


Hrm, and here I thought the consumer decided on what was acceptable or not.

The free market is deterministic. Either Wolcen and its shop/content expansions will sell and be viable, or it wont, and they will fail.

Point is what you consider "unacceptable" can do well, and be accepted by others, and vice versa for "acceptable" games.

I dont think gatekeeping based on personal values is effective. Vote with your wallet if you feel that strongly.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Feb 18, 2020, 11:58:33 AM
Honestly if Wolcen will add cash shop in addition to the game being B2P I wont be suprised if it will end just like BDO (I know its ot same genre). Creators will focus on adding new shit to the cash shop instead of adding new things to the game and at some point it will become P2W mess.

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