what makes PoE 2 be PoE 2?

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Phrazz wrote:
Companies make sequels using the same engine all the time.

And the other way round, too.
If the engine were an argument, what would that make Halflife:Source? And what would that mean for Halflife 2? Would that make it 3?
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
All this PoE2 is from the beginning pure, extracted marketing :) In fact, it must have looked something like this. Imagine a stage and two actors, one collective. Wilson and his team. Action time: Some time before Exile Con.

Wilson: Did You Hear? Blizzard is to release Diablo 4. He showed a gameplay piece, we have to give the right answer.
Team: But boss…
Wilson: What but? We have to throw something to the crowd, without any “buts”. Did I express myself clearly?
Team: B….
Wilson: (he makes a menacing face a'la Benito Mussolini ) Clearly? So show off what you have there.
Team: In fact… uhm… ugh… next league, probably… little bit this, little bit that… and… a lot of new MTX, of course!
Wilson: For starters, that's enough. And this, well, patch 4.0? What's with it?
Team: In fact… uhm… ugh… we are preparing now ... for this ... I mean, we have almost started preparations ... but ... we have a lot of new MTX!
Wilson: Good. But we have to hit with something really strong! Let's do PoE 2!
Team: Do we have new engine for this?
Wilson: No, of course not. Make 7 new acts, add some simple story, change some skill tree, throw out something that most infuriated players…
Team: Uhm… ugh… you mean… trade system, boss?
Wilson: How dare you!? Of course not. Kick out socketing. Yes, kick it. And make some new MTX. And stash tabs. And shout out loud that it's PoE 2. People will buy it.
Team: Yes, boss.
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