what makes PoE 2 be PoE 2?

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CAPSLOCK_ON wrote:
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Aynix wrote:


Welp, I guess some people emjoy playing in the graveyard.


and?


And I guess some people enjoy playing in the graveyard.
vulcan support, updated engine, new char models, upgraded textures, new socketing .....


title isn't catchy though, i would have called it "path of exile - return of the globe girls" and reintroduce the dead babies on twilight strand too.

while we're into nostalgia, (although i love einhar) get back old master voices. they didn't try hard too hard be funny which gave them more character.

new masters sound look like they wanted to make the game fit for 8 year olds and look like the game needs to played in asia ... wait!?
age and treachery will triumph over youth and skill!
I really hope the game is harder than it is now. Anytime I come back to PoE anymore, its like I'm playing a simulation/economy game instead of an Arpg. I do all the theorycrafing, building, and whatnot, to go in a map and mow down mobs like weeds. Its like I'm riding my mower, and the occasional stick I hit that goes clunk, thats whatever boss or rare pack I run into. I'd like the actual fighting of the mobs to be kinda hard again, or at least have the ability to scale it up, like they did with Legion.
Story wise it's literally a sequel. A lot of systems got entirely reworked. Graphics got a big overhaul. Imo the 2 is warranted.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
unlimited league every3 month rotation of hell
Poe2.0 needs to slow gameplay down.

Poe2.0 needs to be more immersive have towns as big as Skyrim cities, sidequests, monster hunts, town building, card games, missions, events, cutscenes

Theres no restriction that an ARPG cant be as good and expansive as Witcher, KOTOR, Mass Effect, CyberPunk, Dragonage, FF7, Oblivion... just lack of imagination and effort.
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LegendaryMewtwo wrote:
Poe2.0 needs to slow gameplay down.

Poe2.0 needs to be more immersive have towns as big as Skyrim cities, sidequests, monster hunts, town building, card games, missions, events, cutscenes


Bruh, thats literally what would make half of the playerbase leave. They were bitching that waiting for monsters to spawn in Blight slows them to much. They were bitching that Synthesis "puzzle" is to confusing and they play 4fun not to think. And you are talking to add such useless things that they will never bother to try/do/enjoy?
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CAPSLOCK_ON wrote:
from what i've seen it's just PoE with different story but still same thing as current PoE with same engine and everything


Glad to hear that its on the same log in engine, knowing that it feels like its a big update. kuddos to POE tech for making this game more exciting and easy to play.
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Aynix wrote:
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LegendaryMewtwo wrote:
Poe2.0 needs to slow gameplay down.

Poe2.0 needs to be more immersive have towns as big as Skyrim cities, sidequests, monster hunts, town building, card games, missions, events, cutscenes


Bruh, thats literally what would make half of the playerbase leave. They were bitching that waiting for monsters to spawn in Blight slows them to much. They were bitching that Synthesis "puzzle" is to confusing and they play 4fun not to think. And you are talking to add such useless things that they will never bother to try/do/enjoy?


Yeah, the small # of "Headhunter FTW BROS" were. For the vast majority of people playing the game 5 minutes is just about how long it takes them to clear a high level red map. Those particular clear speed only idiots, are extremely vocal and stupid. Had a couple of them on the official Discord too. If you notice, most of them are GONE now.

Also blight rewards are STILL way better on average for lower level yellow maps. I could easily do 2 Juiced up Yellows in six minutes and not get even half the benefit I got from running a regular tier 10 blight in 5.
Last edited by Rising_Sun#1019 on Apr 28, 2020, 11:19:23 PM
What about performance wise. Patch one thing then break something?
If you can't control it, STOP.

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