what makes PoE 2 be PoE 2?

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Shagsbeard wrote:
They could call it what ever they want. They could call it "wider road of exile" and we'd all have a good laugh.


Highway to exile?
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Rising_Sun wrote:
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Aynix wrote:
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LegendaryMewtwo wrote:
Poe2.0 needs to slow gameplay down.

Poe2.0 needs to be more immersive have towns as big as Skyrim cities, sidequests, monster hunts, town building, card games, missions, events, cutscenes


Bruh, thats literally what would make half of the playerbase leave. They were bitching that waiting for monsters to spawn in Blight slows them to much. They were bitching that Synthesis "puzzle" is to confusing and they play 4fun not to think. And you are talking to add such useless things that they will never bother to try/do/enjoy?


Yeah, the small # of "Headhunter FTW BROS" were. For the vast majority of people playing the game 5 minutes is just about how long it takes them to clear a high level red map. Those particular clear speed only idiots, are extremely vocal and stupid. Had a couple of them on the official Discord too. If you notice, most of them are GONE now.

Also blight rewards are STILL way better on average for lower level yellow maps. I could easily do 2 Juiced up Yellows in six minutes and not get even half the benefit I got from running a regular tier 10 blight in 5.


i've tried grimdawn and the slow pace was fucking boring PoE is just way more satisfying to play with the fast gameplay
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CAPSLOCK_ON wrote:

i've tried grimdawn and the slow pace was fucking boring PoE is just way more satisfying to play with the fast gameplay

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CAPSLOCK_ON wrote:

what you like doesn't matter to the masses

Yeah. :D
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Mikrotherion wrote:
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CAPSLOCK_ON wrote:

i've tried grimdawn and the slow pace was fucking boring PoE is just way more satisfying to play with the fast gameplay

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CAPSLOCK_ON wrote:

what you like doesn't matter to the masses

Yeah. :D


you claim that the vast majority of people don't like PoE's pace but it's actually the contrary just because you don't like it and this hive mind of a forum doesn't like it doesn't mean the thousands of others who play every league don't like it

Yeah, not everyone enjoys playing in hamster wheel leagues. I know it's shocking different people have different enjoyments.
Last edited by Batuhan87#6932 on Apr 29, 2020, 6:42:53 AM
dunno if someone already said it but.

poe2 changed the socketing system.
adds a dynamic story for replayability.

and probably more also the obvious new classes which evolved from the base classes which are still here but only in the old story.

new base item/s i believe? think i've read they will add scythes.

correct me if i'm wrong.
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
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Rafein wrote:
Different story, with different characters, with different upgrade paths, with different enemies.

Different acts for sure (only 7) with different story line, better looking visuals, and slower paced to try and get the same average time to run them as the PoE 1 10 acts. But after that the endgame mapping is the same so no game engine overhaul (but we knew that from ExileCon), no trading improvements (we knew that too), and the same old tiresome endgame boss bullshit of one-shots and invulnerable phases. Only significant dramatic change is going from 6L gear to 6L skill gems... wow is that going to be a nightmare of a balance problem that will take many months to tweak (there will be many op and destroyed favorite builds for sure plus tons of forum QQing and rants).

So PoE 2 is not a sequel to PoE 1 and thus the name is just marketing hype. Main reason GGG is going this route with 2 different paths to the endgame is to attempt to solve their Kobayashi Maru problem of game play pace. Many players hate the speed creep of PoE 1 (way too mush rushing to maps today) and the racing through of the 10 acts in like 4 or 5 hours now by the racer freakazoid players. But Chris has stated if GGG slowed the overall pace of play down that they'd get an avalanche of hate feedback from the PoE racing crowd. So the only compromise solution GGG could come up with is to make a whole new 7 act story-line that takes about as long (hopefully) to play through as the current 10 acts of PoE 1. Both main act paths end up in the same old endgame mapping so that won't change speedwise.

We'll see next year if PoE 2 is little more than window dressing on the current "little engine that couldn't" or if there is any significant improvement in quality of play.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Mikrotherion wrote:
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CAPSLOCK_ON wrote:

i've tried grimdawn and the slow pace was fucking boring PoE is just way more satisfying to play with the fast gameplay

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CAPSLOCK_ON wrote:

what you like doesn't matter to the masses

Yeah. :D


I didn't claim anything. I just quoted your impolite response to someone who had a different opinion than you.


Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Sorry but what I saw it had more than your average sequel of changes. Pick a random game from your Steam list and think about how different they are between sequels.

A different story a few graphic enhancements and some new mechanics and it you meets the quota. POE has effectivly passed this quota over its lifetime so far let alone what it is adding to this actual sequel.

You really cannot complain. They have just approached a sequel in a different but tactical way.

Last edited by Kavlor#3571 on Apr 29, 2020, 1:53:51 PM
Companies make sequels using the same engine all the time.

A completely new campaign and twice as many sub-classes would defend the "PoE 2" title, I think. In addition, we get a new socket/skill system, an updated engine, and overhaul of the existing acts - which should result in an overhaul of the map tile sets too. New base item type(s) too.

It's a so much bigger expansion than PoE 2.0 or 3.0 (it seems), that calling it PoE 4.0 just wouldn't suffice. And a subtitle, like "PoE: The Awakener of Worlds" would probably not suffice either, as they use that for every expansion.

Nah, I think there's enough to defend the title. It's just marketing anyhow. They want to sell this to the world, I'm sure people know that. Let us just wait and see how much they haven't told us about.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Apr 29, 2020, 3:09:30 PM

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