Its strictly Pay for convenience, They provide more than ample storage for endgame play.Under-utilizing available tools (loot filters) and general game knowledge of what to horde and what to leave the ground littered with is the only limitation of your storage.
You seem to confuse Luxury for necessity, Imagine purchasing a Car under the same principle, The stock model has 5 Cup Holders, You insist that the luxury of owning a car with 15 additional cup holders is the only way to use and enjoy the vehicle.
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Posted byBoub#6912on Mar 5, 2020, 10:33:45 PM
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Boub wrote:
Its strictly Pay for convenience, They provide more than ample storage for endgame play.Under-utilizing available tools (loot filters) and general game knowledge of what to horde and what to leave the ground littered with is the only limitation of your storage.
You seem to confuse Luxury for necessity, Imagine purchasing a Car under the same principle, The stock model has 5 Cup Holders, You insist that the luxury of owning a car with 15 additional cup holders is the only way to use and enjoy the vehicle.
Actually, for example, I use Quad Tab for new items. This patch those are "awakaned" items. Players buy them for craft. Many of those are not identified. Ex per item. Because of the way I am using tab, its pay 2 win - advantage - of hoarding items and transorming into gold, but had to pay for it. I have no idea what those items even do.
Last edited by Rexeos#3429 on Mar 5, 2020, 11:24:32 PM
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Posted byRexeos#3429on Mar 5, 2020, 11:02:19 PM
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Rexeos wrote:
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Boub wrote:
Its strictly Pay for convenience, They provide more than ample storage for endgame play.Under-utilizing available tools (loot filters) and general game knowledge of what to horde and what to leave the ground littered with is the only limitation of your storage.
You seem to confuse Luxury for necessity, Imagine purchasing a Car under the same principle, The stock model has 5 Cup Holders, You insist that the luxury of owning a car with 15 additional cup holders is the only way to use and enjoy the vehicle.
Actually, for example, I use Quad Tab for new items. This patch those are "awakaned" items. Players buy them for craft. Many of those are not identified. Ex per item. Because of the way I am using tab, its pay 2 win - advantage - of hoarding items and transorming into gold, but had to pay for it. I have no idea what those items even do.
Trade is an obvious example where stash tabs provides an in-game advantage. I have well over a hundred tabs. I sell lots of stuff that someone with only 4 tabs would never pick up. I can ask going rates where as people with only 4 tabs would have to sell super cheap just because of a lack of space to store.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Mar 5, 2020, 11:29:07 PM
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Turtledove wrote:
Trade is an obvious example where stash tabs provides an in-game advantage. I have well over a hundred tabs. I sell lots of stuff that someone with only 4 tabs would never pick up. I can ask going rates where as people with only 4 tabs would have to sell super cheap just because of a lack of space to store.
What folks have been trying to point out is that while you may be selling plenty, it's a ton of micro that someone with 4 tabs would instead spend mapping and focusing on the most valuable.
I used to sell a lot too, but that's not just time spent picking up the item, it's also sorting it, pricing it, waiting for a buyer and waiting for that buyer to actually show up and pay. And then there's all that other time wasted when folks message you and never show or change their mind etc.
Obviously, tabs are still an advantage when used efficiently - but as you're even showing we don't tend to use them that way when we have the extra space.
In other words, it's not some glaring advantage that guarantees you make more than the guy/girl who doesn't have them. They just have to focus on the big ticket items and efficiently clearing and thus where one is bogged in micro, the other is rolling the dice more often so to speak by killing more monsters.
Between Legion until now I didn't realize how much that extra micro was costing me. At least I'm vendoring jewelry more consistently.
Yep, totally over league play.
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Posted bySeCKSEgai#6175on Mar 6, 2020, 8:57:35 AM
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Destructodave wrote:
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nerdstomperx wrote:
yes it is pay to win due to stash tabs being an absolute must have if you want to progress in the game (maps+) because as of now the insane amount of random items (currency, div cards, essences, fragments, organs and what not) make it almost impossible to play with the 4 tabs given for free
it was possible to play with 4 tabs some leagues ago, but not anymore
yes you can create 100 level 2 chars and deposit items on them but XD doesnt change the fact that u need stash tabs
also idk why they dont award you with some sort of stash tab for ingame achievements such as reaching a certain amount of challenges, would be useful for once instead of crappy looking mtx
People are gonna tell you, "But you can complete the game with 4 stash tabs!"
Yea, and I can also cut my lawn with a pair of scissors. But its much more efficient if I use a lawn mower.
And, I can mow a lot more lawns than the guy with scissors if I got one.
Hahahaha, nice one!
I bet that some day, people on this forum will come out and say that giving you a 10% damage boost for 10$ is not p2w!
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Posted byivkoto77777#0822on Mar 6, 2020, 4:40:13 PM
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Arrowneous wrote:
ARGH!!! Can we stop pretending that this topic matters?
Ok, so PoE is "free to play" with a ton of "pay to win" items such as stash tabs. And or course don't forget the cost (for many players) of needing to upgrade to a faster cpu and gpu, more memory, and the obligatory SSD just to get acceptable QoP. Yes, in 2020 all gaming rigs should have an SSD but making it mandatory for many parts of this game (like syndicate ambush) isn't good and proves GGG can tweak performance forever and still have bad QoP in places.
It actually matters a lot. Chris Wilson has stated many times that trading in this game is one of the most important pillars of gameplay. Even more important than player enjoyment or QoL, since that's the reason he gave when he refused to implement an AH to make trading painless.
Then there is this "game mechanic" of giving you 1000% trade efficiency when spending money. The game is P2W by its creator's definition as it seems to me, but it is not advertised anywhere on the website or the reddit.
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Posted byivkoto77777#0822on Mar 6, 2020, 4:48:28 PM
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SeCKSEgai wrote:
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Turtledove wrote:
Trade is an obvious example where stash tabs provides an in-game advantage. I have well over a hundred tabs. I sell lots of stuff that someone with only 4 tabs would never pick up. I can ask going rates where as people with only 4 tabs would have to sell super cheap just because of a lack of space to store.
What folks have been trying to point out is that while you may be selling plenty, it's a ton of micro that someone with 4 tabs would instead spend mapping and focusing on the most valuable.
I used to sell a lot too, but that's not just time spent picking up the item, it's also sorting it, pricing it, waiting for a buyer and waiting for that buyer to actually show up and pay. And then there's all that other time wasted when folks message you and never show or change their mind etc.
Obviously, tabs are still an advantage when used efficiently - but as you're even showing we don't tend to use them that way when we have the extra space.
In other words, it's not some glaring advantage that guarantees you make more than the guy/girl who doesn't have them. They just have to focus on the big ticket items and efficiently clearing and thus where one is bogged in micro, the other is rolling the dice more often so to speak by killing more monsters.
Between Legion until now I didn't realize how much that extra micro was costing me. At least I'm vendoring jewelry more consistently.
He doesn't get it is all.
He probably thinks leaving your map for a 3 chaos deal is "worth it" but at the same time it's the people that only leave their map for an exalt or 80 chaos+ per trade that run the economy.
Doing the low level deals is a choice, but saying its inherently beneficial or efficient is just flawed propaganda to justify his own inneficient farming.
Peace,
-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Posted byBoem#2861on Mar 6, 2020, 5:45:07 PMOn Probation
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ajo wrote:
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Boem wrote:
but at the same time it's the people that only leave their map for an exalt or 80 chaos+ per trade that run the economy.
Don't forget about bulk trading which requires minimum effort for selling but needs lots of storage. Besides, it's also cheaper to buy in bulk (if you have stash space to store it).
Peace,
-Boem-
He doesn't get it is all.
He probably thinks. Oh wait I take that back. It is a strawman. What is your definition of "only"?
Peace,
-Boem-
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Mar 6, 2020, 6:39:21 PM
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ajo wrote:
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Boem wrote:
but at the same time it's the people that only leave their map for an exalt or 80 chaos+ per trade that run the economy.
Don't forget about bulk trading which requires minimum effort for selling but needs lots of storage. Besides, it's also cheaper to buy in bulk (if you have stash space to store it).
Peace,
-Boem-
You think you cant do a bulk sale of high level goods with 4 stash tabs?
Your talking T1 essences/fossils and high tier maps mostly.
And even beyond that, no those are not the things efficient people do, its what people in the lower markets do to take money away from the high rollers by offering a time value benefit.
The only reason why high rollers "would" do it is because they have some tier 14-16 map as a side-product of their strategy.(turning waste into product etc)
Peace,
-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Mar 6, 2020, 6:44:29 PM
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Posted byBoem#2861on Mar 6, 2020, 6:44:06 PMOn Probation
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Boem wrote:
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ajo wrote:
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Boem wrote:
but at the same time it's the people that only leave their map for an exalt or 80 chaos+ per trade that run the economy.
Don't forget about bulk trading which requires minimum effort for selling but needs lots of storage. Besides, it's also cheaper to buy in bulk (if you have stash space to store it).
Peace,
-Boem-
You think you cant do a bulk sale of high level goods with 4 stash tabs?
Your talking T1 essences/fossils and high tier maps mostly.
And even beyond that, no those are not the things efficient people do, its what people in the lower markets do to take money away from the high rollers by offering a time value benefit.
The only reason why high rollers "would" do it is because they have some tier 14-16 map as a side-product of their strategy.(turning waste into product etc)
Peace,
-Boem-
You are using people with different properties as comparison. Comparing pack rat to high roller. It is like comparing apples to oranges.
If we are talking about trading, Speed and efficiency use of stash tabs to generate wealth are important things in a trading. So is extra stash tabs. No High roller would want to have only have 4 stash tabs either. More stash tabs is always better than less.
Can people think of a benefit that less stash tabs have that more stash tabs don't? I can't think of any...
Edit: oh maybe just one...
Last edited by awesome999#2945 on Mar 6, 2020, 7:21:34 PM
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Posted byawesome999#2945on Mar 6, 2020, 7:16:13 PM
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