Can we stop pretending that Path of Exile is free to play?

I wish wolcen was F2p so I didnt have to bump my head into a wall feeling sorry for my self I ever bought it
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Shagsbeard wrote:
It also says "critics say that..". Doesn't make it true.

Yep. According to statistics somewhere there are 3 climate scientists in 100 that are denying that man is not causing global warming. Doesn't mean they are correct in the face of overwhelming climate data humans have collected.

Don't believe everything... "but I read it on the Internet so it must be true!"

The Onion: America's Finest news source

We all have to double and triple check all Internet info for accuracy in the era of "fake news".
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Vendetta wrote:
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de99ial wrote:
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Vendetta wrote:
P.S you can start WoW for free until level 10 or 20 I don't remember exactly with limited functions.


Because WoW actually IS a Pay to Play game.
Pay to Win means money gives me advantage compared to non paying players.

PoE is neither.


It was just an example, that you can start games without paying.


P.S I have an advantage with my tabs over someone who doesn't...The advantage of playing more efficient.

This is a proven fact. I started having a lot more currency after getting the tabs than before. My friend who just got tabs ended up the same after getting map / currency and some premium tabs.


OK then explain to me how "i win" compared to someone who doesnt have additional tabs?

Those things are just RNG and this is a logic fallacy thinking that if two things happened one after another they HAVE TO be connected.

Also there are player who finished PoE without using ANY tabs in stash. How that fits intou Your perspective?
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Rexeos wrote:

You should also add this part from Wiki, which in PoE term, gives you advantage over not paying players which results in saved time respectively "need to spend time progressing".


Can people stop posting this idiosyncratic statement.

Hoarding is the opposite of time saved in progression in PoE and the evidence is abundant for that.

In fact, people that want to learn to get really good at the game are usually bound to unlearn certain behaviors rather then learn new stuff.
(really good = read competitive either in racing or in wealth generation)

It's like a meme inside peoples head who never actually learned PoE endgame or efficient strategies, its a fantasy and nothing more.
Go talk with some racers or wealthy people if you wanna learn the game and how this "well it saves you time" is redundant.

Not picking up stuff beyond T1 unique's and t1/t2 currency saves you time and generates wealth and it works just fine of little stash space.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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ajo wrote:
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Shagsbeard wrote:
It also says "critics say that..". Doesn't make it true.

Of course it says that. Who else than critics would claim that it's pay-to-win. Only critics. I doubt the developers are honest enough to say "hey come play our new pay-to-win game, it's fun"


Anyone who truly grasps the meaning of pay to win would never play said game.

If you really believed PoE was such a game, you wouldn't have 24 challenges this league and wouldn't bother posting in the forum. The person who's probably invested THOUSANDS more than any other player barely played beyond low tier maps, despite having oodles of mtx and more stash space than I'd ever see. But, he was content (somewhat) with that experience. Granted, there's always the rumor he's still playing under an alias so maybe he's finally bothered to get into end game.

More space on its own grants little benefit, as most of us just end up filling it with crap that either overvalued or in low demand that it ends up in the abyss of standard.

Knowing what's worth picking up and selling is far more powerful and effective than stockpiling on space to sell all those random uniques for a chaos or less.

Player knowledge is what separates those of us who can succeed in end game and the players who struggle in low/mid tier maps. And that knowledge just happens to be free for those actually willing to put in a bit of time and effort to actually learn.
Yep, totally over league play.
and don't forget the need to RMT in PoE to progress even a little bit ...
"
Boem wrote:
"
Rexeos wrote:

You should also add this part from Wiki, which in PoE term, gives you advantage over not paying players which results in saved time respectively "need to spend time progressing".


Can people stop posting this idiosyncratic statement.

Hoarding is the opposite of time saved in progression in PoE and the evidence is abundant for that.

In fact, people that want to learn to get really good at the game are usually bound to unlearn certain behaviors rather then learn new stuff.
(really good = read competitive either in racing or in wealth generation)

It's like a meme inside peoples head who never actually learned PoE endgame or efficient strategies, its a fantasy and nothing more.
Go talk with some racers or wealthy people if you wanna learn the game and how this "well it saves you time" is redundant.

Not picking up stuff beyond T1 unique's and t1/t2 currency saves you time and generates wealth and it works just fine of little stash space.

Peace,

-Boem-


No, they cant, because of people own perception and experience.

There is no evidence. Nevertheless part of your observation can be applied at some percentage of players.
Last edited by Rexeos#3429 on Feb 25, 2020, 11:00:15 AM
"
Boem wrote:
"
Rexeos wrote:

You should also add this part from Wiki, which in PoE term, gives you advantage over not paying players which results in saved time respectively "need to spend time progressing".


Can people stop posting this idiosyncratic statement.

Hoarding is the opposite of time saved in progression in PoE and the evidence is abundant for that.

In fact, people that want to learn to get really good at the game are usually bound to unlearn certain behaviors rather then learn new stuff.
(really good = read competitive either in racing or in wealth generation)

It's like a meme inside peoples head who never actually learned PoE endgame or efficient strategies, its a fantasy and nothing more.
Go talk with some racers or wealthy people if you wanna learn the game and how this "well it saves you time" is redundant.

Not picking up stuff beyond T1 unique's and t1/t2 currency saves you time and generates wealth and it works just fine of little stash space.

Peace,

-Boem-


The problem here, that you've reiterated a thousand times, is that you assume speed and efficiency is everyone's version of enjoyment.

I've been saying the win condition is to have fun, you're saying it's to go fast.

Neither is technically right, as the "win" condition would be to have all 6x T1 perfect rolled gear and finish all content. To "win" there would have to be NO way to improve. 1 frame kills on all bosses. But that's not why people play.

Some play to go fast, efficient, and have encyclopedic knowledge of the game. These people could literally kill all content in a couple days from scratch even if they had NO stash and no inventory (only equipped items).

I would wager that makes up less than 10% of the playerbase...for sure not a majority.

So it's fine having pay to enjoy the game MTX as long as there's at least one person that doesn't mind it? Seems irrational.

The entire point of starting this post was to see where people stood on this issue, and it's pretty divided. I like some of the recent ideas of giving a free premium tab or currency/map tabs to everyone and "refunding" current players that already have them in the form of in-game points.

Regardless of what you think, Boem, you're an elitist who wants to flex on all the new players that aren't enjoying their early experience without feeling forced to pay for more space to learn in.

You act as if being a gatekeeper for a F2P game is the biggest achievement in your life, and I hope it's not...because that would be wildly depressing.
"
Boem wrote:
"
Rexeos wrote:

You should also add this part from Wiki, which in PoE term, gives you advantage over not paying players which results in saved time respectively "need to spend time progressing".


Can people stop posting this idiosyncratic statement.

Hoarding is the opposite of time saved in progression in PoE and the evidence is abundant for that.

In fact, people that want to learn to get really good at the game are usually bound to unlearn certain behaviors rather then learn new stuff.
(really good = read competitive either in racing or in wealth generation)

It's like a meme inside peoples head who never actually learned PoE endgame or efficient strategies, its a fantasy and nothing more.
Go talk with some racers or wealthy people if you wanna learn the game and how this "well it saves you time" is redundant.

Not picking up stuff beyond T1 unique's and t1/t2 currency saves you time and generates wealth and it works just fine of little stash space.

Peace,

-Boem-


Completely illogical position to take. Saying that having more tabs somehow forces a player to play less efficiently is an illogical and ridiculous position to take. Just because you keep repeating it, it doesn't make it true.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Redthorne82 wrote:
"
Boem wrote:
"
Rexeos wrote:

You should also add this part from Wiki, which in PoE term, gives you advantage over not paying players which results in saved time respectively "need to spend time progressing".


Can people stop posting this idiosyncratic statement.

Hoarding is the opposite of time saved in progression in PoE and the evidence is abundant for that.

In fact, people that want to learn to get really good at the game are usually bound to unlearn certain behaviors rather then learn new stuff.
(really good = read competitive either in racing or in wealth generation)

It's like a meme inside peoples head who never actually learned PoE endgame or efficient strategies, its a fantasy and nothing more.
Go talk with some racers or wealthy people if you wanna learn the game and how this "well it saves you time" is redundant.

Not picking up stuff beyond T1 unique's and t1/t2 currency saves you time and generates wealth and it works just fine of little stash space.

Peace,

-Boem-


The problem here, that you've reiterated a thousand times, is that you assume speed and efficiency is everyone's version of enjoyment.

I've been saying the win condition is to have fun, you're saying it's to go fast.

Neither is technically right, as the "win" condition would be to have all 6x T1 perfect rolled gear and finish all content. To "win" there would have to be NO way to improve. 1 frame kills on all bosses. But that's not why people play.

Some play to go fast, efficient, and have encyclopedic knowledge of the game. These people could literally kill all content in a couple days from scratch even if they had NO stash and no inventory (only equipped items).

I would wager that makes up less than 10% of the playerbase...for sure not a majority.

So it's fine having pay to enjoy the game MTX as long as there's at least one person that doesn't mind it? Seems irrational.

The entire point of starting this post was to see where people stood on this issue, and it's pretty divided. I like some of the recent ideas of giving a free premium tab or currency/map tabs to everyone and "refunding" current players that already have them in the form of in-game points.

Regardless of what you think, Boem, you're an elitist who wants to flex on all the new players that aren't enjoying their early experience without feeling forced to pay for more space to learn in.

You act as if being a gatekeeper for a F2P game is the biggest achievement in your life, and I hope it's not...because that would be wildly depressing.


No, i am saying that every single "win condition" appart from hoarding is helped by efficient gameplay.

And efficient gameplay is helped by having less stash space, not more.

Ask yourself, why do people play an "efficient build" in the first week of a league before they go the experimental "fun" route.
The answer is obviously because the more efficient builds grants entry level to the less efficient or more niche builds people like to play.

I'm not saying thats a general rule, but that people who refuse to utilize that option will have a worse time when playing PoE and probably blame GGG for things like balance etc because they haven't figured out the meta strategy that enables their "wonky playstyle".

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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