Vulkan mod 1.1 (discontinued)
You are expert from Vulkan mod but You can't run game normally :)
🌞 Designer of SimpleFilter see My Item Filters 🌞 🌞 I treat PoE as an art 🌞 Last edited by koszmarnica#7777 on Jan 13, 2020, 5:05:45 AM
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TL;DR
You are my hero. Thank you very much for this alternative to DirectX. Here is my story: I've recently renewed my computer by building a new one. I've switched from an intel CPU / GeForce GPU to a full AMD build (3600 / 5700XT) 3 weeks ago. After my first fresh install I played PoE and encountered several crashes, it never happened to me before. I was quite depressed and thought I bought faulty hardward. I've tried many things from BIOS / drivers updates to better cooling of the system by changing the FANs curves, etc.. I made a lot of researches and found out that most of the time crashes like that were due to faulty PSU and it was indeed a piece I didn't change. I bought a new high-end one (corsair rm650x) and gave it a try, same result, several crashes during an hour of play. I've found this topic and followed the instructions, since then I never encountered a crash at all. I didn't post earlier because I was thinking it was luck but several days have passed without any crashes so it seems to be a solid fix. :) Sorry for my english, obviously not my mothertongue :) |
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Doesn't work for me. :(
PathOfExile_x64Steam_d3d11
Spoiler
info: Buffer size: 3840x2160
info: Image count: 3 warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_SRGB info: Present mode: VK_PRESENT_MODE_FIFO_KHR info: Buffer size: 3840x2160 info: Image count: 3 PathOfExile_x64Steam_dxgi
Spoiler
info: AMD Radeon RX 5700 XT:
info: Driver: 2.0.127 info: Vulkan: 1.2.131 info: Memory Heap[0]: info: Size: 7920 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 7896 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 warn: DXGI: MakeWindowAssociation: Ignoring flags |
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ive tried this but cant get over the mircro studdering, very annoying to me
is there anyone with a full built cache that can upload it to say google drive? or is that a stupid question and it doesnt work this way im thinking it does? lol the fps gains and smooth gameplay after cache is so nice. havning to not build the cache one's self would be nice(if this works) lol |
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" You can try (combined cache of me and ErasmusTycho), but I have big doubts if it really helps much (also there is newer version dxvk in the archive, you can try it, but its not needed). Seems the cache state saving might not be ideal at all for this game, as simply everyone runs different build and MTX and mtx effects affects greatly the effects you see, thus shaders will vary from person to person, from alt to alt. |
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"Dunno why it does not work, at least in the partial log you posted are no errors. I can only recommend to reboot before trying out (to be sure you are not running from recovered driver crash which might be causing issues). |
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" What the hell are you talking about. Most people complaining about performance or stability have very good to great gaming machines. Not only are the issues isolated to PoE, the game itself is a great example of rushed releases and technical debt. The only thing that should not be posted here are childish, dismissive and uninformed claims, such as the ones you made. |
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You can use async and trade macro. Just start game in windowed mode and activate borderless gaming or any similar tool
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Im getting 30 more fps in H/O and overall when not in combat. But sadly its worse for me during combat cos it seems loading assets or compiling whatever is the word is even worse. I guess the reason is cos my SSD is slow, around 280mb/s
So its amazing to see 30+fps more but damn drops to 0 fps all the time during combat. Idk my conclusion is that the engine assets loading issue is something so big like desync we had before years, we need something revolutionary to be solved this problem. Last edited by Joleco#5268 on Jan 31, 2020, 1:28:48 PM
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" What settings are u using on this vulkan mod? Im gonna try 2nd time to see if can be better after game puts everything in cache and play longer. But i think my SSD is slow, getting drops to 0 all the time when in combat damn. Im really curious how all other games can run smooth like silk even on HDDs but this is only game with this assets loading issue. It feels to me that with this mod is even worse. But FPS gain is fuckin huge and i wish this stuttering to not exist :S imagine if they officially finally release Vulkan even in beta. For AMD video card users will be something huge im sure. edit: damn 1.4.5 (the one in async folder) is freezing after load screen. i pressed ctl alt del and say game not responding and crashes. standalone client. What can cause this? Ok 2nd try it works idk why 1st froze Last edited by Joleco#5268 on Feb 2, 2020, 5:13:23 PM
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