Trading sucks.

"
Cyzax wrote:
"
CyberWizardB5 wrote:
Easy trade would not change the number of good items in the market

If trading becomes easier, more people will list items. The D3 AH was a prime example where people listed EVERYTHING that had any tiny chance of being sold, simply because there was no cost involved. Blizzard realised their game couldn't support an AH either, for the same reasons as PoE, and shut it down.

The current system is about as permissive as can be allowed without destroying the PoE economy. GGG knows this.

While I do agree with you that alow people to list "EVERYTHING that had any tiny chance of being sold" would not be beneficial, that is easy to solve just include a small cost in it. There're several ideas of how to do it

I'm partial to the limited space idea: Only allow people to sell items in the premium stash tabs, this way people won't list everything, only the X more valuable items he has, It's similar enough to the current situation with POE Trade to make the market continue almost the same
I personally love how it is:

Having to spam pm people to get a single response.

Being spam pm'ed yourself and then as soon as you invite them to party they cancel it.

Having to tab out of the game to find ANY trades at all.

Constantly having scammers change the value of the item you have in your prem tabs in hopes that you won't be paying attention and they get the item for dirt cheap.

Having to wait on people who are literally so poor they can't even load a hideout in under 30 seconds, so you're forced to sit there until you can finally trade...

Yeah it's so amazing.
"
CyberWizardB5 wrote:
There're several ideas of how to do it

You're missing both points why the trade system is as it is...

First of all, you're advocating 'easier' trade, which the game can't support.

Secondly, you're ignoring that easier trade will mean GGG will have to raise game difficulty (essentially making trade mandatory), thus shafting the majority of their players who doesn't trade or otherwise interact with others.

'Easier' trade simply can not be done without hitting GGGs bottom line, thus it'll not happen.
"
Cyzax wrote:
First of all, you're advocating 'easier' trade, which the game can't support.

Secondly, you're ignoring that easier trade will mean GGG will have to raise game difficulty (essentially making trade mandatory), thus shafting the majority of their players who doesn't trade or otherwise interact with others.

So why don't you tell me why the game can't support easier trade cause I really don't see why

The game won't become any easier to the top players cause the availability of good items will not change, so no need to make it harder

And most of the players don't trade exactily because trade is difficult and time-consuming the game will be easier only to them
"
LeetbakaDX wrote:
so it's spamming 50 people with copy pasted messages for you, bub...


i found your problem.
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"
Cyzax wrote:
"
CyberWizardB5 wrote:
There're several ideas of how to do it

First of all, you're advocating 'easier' trade, which the game can't support.

It's not that black+white. Example scenario: GGG implements perfect instantaneous trade. But every trade costs both the buyer and the seller a single chaos orb. This would alleviate a large part of the problems associated with easy trade currently:
- Cheap items won't flood the market because nothing is cheaper than 2C.
- Expensive items won't be affected. But they aren't anyway, because almost all sellers respond very quickly to trade requests for their expensive stuff.

In general, the different price ranges need to be considered seperately, which the trade manifesto fails to do.
- Expensive items are so rare that their price would not be affected by a "perfect" trade system. They anyway get traded easily right now.
- Super cheap levelling items would suffer terribly if they could be traded effortlessly. Yes, people would not even try to find their own stuff during levelling if they know that much better items are available cheaply and without opportunity cost. This problem really needs to be addressed by any trade system. But that is trivially easy with a small transaction fee.
- Intermediate items are, well, intermediate between these two extremes and require more thought. Many option like limited no of trades per day, limited space, limited frequency (cannot sell an item you bought less than X days ago or whatever), etc... can be considered and could definitely ensure the negative effects of "perfect" trade don't outweigh the positives.

Consumable like maps/essences/etc... should anyway get a better trade interface. All points in the trade manifesto apply to item trades only.

Most people don't want easier trade, they want less annoying trade. The current system really does suck.
May your maps be bountiful, exile
"
UnholyHanma wrote:
I personally love how it is:

Having to spam pm people to get a single response.

Being spam pm'ed yourself and then as soon as you invite them to party they cancel it.



i like how you pretend you HAVE TO spam, but then complain about being spammed.

it's comical when people choose to be the very problem they complain about.


edit:

btw, i refuse to trade with spammers. this often blows their minds, too.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Sep 24, 2019, 1:25:21 PM
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SisterBlister wrote:

It's not that black+white. Example scenario: GGG implements perfect instantaneous trade. But every trade costs both the buyer and the seller a single chaos orb. This would alleviate a large part of the problems associated with easy trade currently:
- Cheap items won't flood the market because nothing is cheaper than 2C.
- Expensive items won't be affected. But they aren't anyway, because almost all sellers respond very quickly to trade requests for their expensive stuff.

In general, the different price ranges need to be considered seperately, which the trade manifesto fails to do.
- Expensive items are so rare that their price would not be affected by a "perfect" trade system. They anyway get traded easily right now.
- Super cheap levelling items would suffer terribly if they could be traded effortlessly. Yes, people would not even try to find their own stuff during levelling if they know that much better items are available cheaply and without opportunity cost. This problem really needs to be addressed by any trade system. But that is trivially easy with a small transaction fee.
- Intermediate items are, well, intermediate between these two extremes and require more thought. Many option like limited no of trades per day, limited space, limited frequency (cannot sell an item you bought less than X days ago or whatever), etc... can be considered and could definitely ensure the negative effects of "perfect" trade don't outweigh the positives.

Consumable like maps/essences/etc... should anyway get a better trade interface. All points in the trade manifesto apply to item trades only.

Most people don't want easier trade, they want less annoying trade. The current system really does suck.


Current trade is acceptable to GGG because of the cost deterant, the price of which is inconvenience. What you are suggesting is moving the cost from effort to time or currency in some way, which would actually work as long as the amount of people discouraged from trade is about the same.

unfortunately this would involve management of the economy by GGG, and therefor cost them dollars, and in addition there would be the same complaints about trade being awful, just for different reasons. You would be swapping one problem for another.

Its a nice idea, but ANY solution that would make trade less annoying would make trade more popular, and it's that increased popularity that is the issue. I'm sure they will make small changes to smooth the edges where they can, but it always has to be 'a bit shit' in some capacity.
"
robmafia wrote:
"
UnholyHanma wrote:
I personally love how it is:

Having to spam pm people to get a single response.

Being spam pm'ed yourself and then as soon as you invite them to party they cancel it.



i like how you pretend you HAVE TO spam, but then complain about being spammed.

it's comical when people choose to be the very problem they complain about.


edit:

btw, i refuse to trade with spammers. this often blows their minds, too.


Pretty sure people aren't literally spamming one person multiple times unless the item is high demand and is being grossly undervalued, and that people don't like sending the same boring "I want to buy X item for Y currency" message to multiple people.

I, myself, send 2 messages to each person I PM for trade, waiting to send a second only after the first message fades. And if they don't respond, I write them off as a price fixer and block their listings on the trade site.

On the plus side, I'll eventually be left only with trade bots, and that'll be the closest thing this game's got to an AH.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Sep 24, 2019, 1:44:34 PM
"
Pizzarugi wrote:


I, myself, send 2 messages to each person I PM for trade, waiting to send a second only after the first message fades. And if they don't respond, I write them off as a price fixer and block their listings on the trade site.


...wow.

i'm glad you conclude that everyone taking a piss/in the mine/etc is a "price fixer."

hahaha. this thread's hilarious.

so many people blaming "trade" for their own actions.
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