Trading sucks.
" It boils down to the actual trade-API, the mechanic behind the listing. GGG's personal site has a direct contact with the API, hence it'll always be quicker to update, that's why live-searches through there are more viable then through poe.trade as an example. Nonetheless, if you test out how fast status-changes happen (or listings) by intentionally setting a well-sought item for a low price you can easily see the actual speed of the site. This as mentioned usually sits somewhere between 5 seconds (rarely) and 30 minutes (rarely) with some examples of the item not being listed at all (easy to see by searching your own item). The common time-frame is between 2-5 minutes for listings, that's the time a blighted-map takes, roughly 5 times the amount of someone sorting out their inventory after each map and roughly 20 times the amount of someone simply using a dump-tab while opening a new portal during that. Would the API actually be instant or below 1 minute then I could agree wholeheartedly with you, which sadly isn't the case. " Exactly! And that is a shortcoming of the actual mechanic --> change needed. " True, absolutely, but think about the reasons why this might happen as well: Currency-trade is beyond awful at times, imagine you being the buyer, having already asked 20 people in the list and getting no answer. After 5 minutes of fruitless 'Me buy thingy for other thingy' posts you're most likely getting frustrated (and loose motivation to play on, but that's another huge issue of trade as a side-topic here). Then, finally! One person replies. That guy will gladly wait 3 or 5 minutes before trying their luck with more people. Or... also very likely he'll wait while searching for another one and waste your time as soon as you're ready. Can't be mad at any solution they take there, I value my personal time also higher then the time of someone else, I'm openly proclaiming that I'm no 'goody two-shoes' who isn't out for his own agenda when in-game. " I got (at the current time) 3 quad-tabs and 6 normal premium tabs full of items listed in Standard, while the turnover-rate is far smaller there... oh boy, the interactions at times. If you are heavily invested in trade - either by actual choice or simply by the age of your account - then you'll find such issues all over the place. Most of the time it goes well... and then you get a day of utter trading-nightmare for some reason. " I'm pro-change here, for obvious reasons. I won't discuss the usage of a system which has repeatedly proven to be actually broken. I rather push towards exchanging that with another system with similar (not the same) limitations that solves at least the frustration. " Yeah, I'm definitely not doing that, it limits my already limited options after all. If I would do that then buying fossils (which I do in stacks of 100 at the moment) would be an even worse situation. It's just not something I can handle with the current system. I'm fine with a shortage of supply... I'm not fine with an abundance of supply but a shortage of proper mechanics to access that supply, even if it means the price grows because of it. I literally don't have the leeway of doing it anymore, if you're interacting in Standard anytime then you'll realize why. In a league... fine mostly. In Standard... nah. Also it's the reason why I'm not supporting GGG anymore. See the blight- and Legion-pack? Yeah, won them in a giveaway (because I'm seemingly a lucky bastard). I said back in Synthesis 'no more until shit is fixed' and I intend to stay that way until it is. I'm also fairly sure that I'm not the only person playing this game, willing to spend hundreds of € (World of Tanks was my game before PoE, before it became 'garbage', 1500€ left there in 2 years) but abstain from doing so because the current state of the game just isn't worth it. And no, my 70 stash-tabs of all sorts aren't enough for me. My comfort-zone is 150-200 in PoE. That's a lot of open margin there which I'm willing to 'invest' into. " They are dry in Standard, literally :p You're not the only one with the same idea. Also as said: turnover-rate is lower in general, which also means acquisition of consumables tends to be a bit slower there. Give it 3 leagues or so with the current player-numbers and leagues will also have the same issue, given that people don't move over to other games rather then staying (which already happens sadly). " True, but even more extra effort which would take me away from doing what I want in PoE... namely playing the game. Crafting, running maps, running Delve, every little thing which takes me away from what I WANT to do via arbitrary limitations is time I'm very sour about. I'm a gamer at heart... and that means I take my gaming-time fairly serious and don't want it wasted by incompetence to provide proper mechanics other games have since years. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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" this, coming from the one who expects everyone to use autoreply just so pizza doesn't jump to a conclusion that they're all price fixers if it takes longer than 10 seconds to respond? you 're literally advocating everyone to play the way YOU want them to. as if all ~10 million or whatever players' poe lives revolve around your messaging. [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Last edited by Kane_GGG#0000 on Sep 25, 2019, 10:57:24 PM
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" How little you know of game design and mechanics (and general economics)... Easier trade, by definition, will lead to the average trading player having better gear, but the non-trading players will have the same as today. To maintain difficulty level for the trading players, GGG would have to raise game difficulty for ALL players... including the (majority) non-trading players. It is too financially risky, and it would not bring in any new revenue. For a commercial company, it is a non-starter... especially since it is not really an issue except to a (very) small group of (very) vocal players. Last edited by Cyzax#3287 on Sep 26, 2019, 4:12:40 AM
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" "How little you know of game design and mechanics (and general economics)" that is what I ask you! The average trading player is still far away from a top player and with an easier trade system the non-traders will become traders Anyone who chooses not to trade when it's an easy feat should go play SSF An easy in-game trade system will be especially friendly to new players making more of them to continue in the game |
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" I think you're missing a major point: Easier trade need not lead to better equipped players. OK, it depends on your definition of easy. What Kulze (and others) have been suggesting is a less annoying, but similarly limiting trade interface. Trivial example (nonsense in itself, but just to clarify why your statement above is incorrect): If every buyer had to pay the seller a base fee of an Ex on top of whatever the seller is asking for, trade could be trivially easy without giving the buyer any extra power. And now take this extreme example on the one side, the current annoying system on the other side and figure out compromises with which trade can be limited without killing it off completely. Keeping the goal of "cheap-to-midlevel items should not lose their value too badly" alive. It certainly can be done. May your maps be bountiful, exile
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