[3.12] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

2020-09-30: Icestorm was reworked in 3.12. It doesn't lag you anymore. Mapping is still very smooth. But the 5-stack limit is a nerf on single target damage. Updated the classic version of the build with some new gems, links and tree. Will update the more expensive cluster jewel version later.

Turn Wraeclast into a skating rink and pirouette all over the endgame!

Demo video: Mapping in 3.12

The main idea is to be tanky and mobile enough to faceroll everything in your way. No boss is too hard, most are too easy. All maps with most any mods are a joke. I've been using this build to do 40/40 challenges on my own merit in many leagues, this is my go-to build to get things done.


Build Theory

This build is based on The Whispering Ice unique staff. Icestorm damage scales from Int, therefore Int is the main stat.

The build is immune to stun, shock, ignite, all forms of chaos damage, and partially immune to chill and freeze.

Key mechanics: cold damage, Chaos Inoculation, ES leech, Zealot's Oath, 2 curses, Elemental Overload, Arcane Surge, Flesh and Stone, Cyclopean Coil.

PoB data

Skill tree

Lv 90 tree

Note that there is a disconnected node at the Templar start. Take it when you finish Uber Lab (Path of the Templar).


Kill them all


Ascendant: Occultist, Inquisitor, Path of the Templar - in that order


Solaris (fully upgraded) provides the best overall defense.

Minor (not important):
- Tukohama (upgraded) for tanking heavy hitters and stationary regen.
- Gruthkul (upgraded) for a little more safety while moving.
- Yugul against elemental reflect.


The Staff

The build is based on this item.

Keep in mind that rolling 6S manually with jeweller orbs requires ilvl 50 or higher. Crafting bench can force 6 sockets on any staff.

Only CwC and Inspiration need to be linked to Cyclone, the rest of the links are not necessary. Icestorm automatically uses all support gems in the staff without the need to link them.

Important: Always 20q your staff before attempting to 6S it. Quality improves your roll by a lot. You can do it much cheaper than via the crafting bench with average luck, as long as it's 20q.

Recommended uniques

Astramentis solves all stat requirement issues and provides a huge amount of damage via its high Intelligence (which is also boosted by the staff and belt). The implicit mod can be easily rolled to 16 with a few Blessed Orbs. A low explicit roll (below 90) can be turned into a high roll (over 90) with a Divine orb or two.

Shaped amulets and Talismans can do better but they can be very expensive and may require Str and Dex from other sources.

Use Intrinsic Catalyst for max stats.

Cyclopean Coil provides a lot of Int while making you immune to shock and ignite (your stats will normally end up in this hierarchy: Int > Str > Dex). It also adds 1% Increased damage per 5 of your lowest stat. With Astramentis your lowest stat is usually about 150 Dex, that's 30% Increased damage right there.

The Stampede lets you cyclone at 150% movement speed and negate most of the slowing effects of Temporal Chains, chilled ground, etc. This comes at the price of Int, ES and resists of good rare boots. But this is a Blight league unique and it can be anointed, negating some of the Int loss or helping you with resists.

Helmet, chest, gloves, boots

Use rares. The most important stat is Int, followed by ES and resists. If you are not using The Stampede, you need boots with at least 25% movement speed.

Go for these upgrades when you can afford them:

Hunter helmets can have 9-10% inc Intelligence. You can craft it on a non-influenced ilvl 75-79 Hubris Circlet with a Hunter's Exalted Orb. When the helmet has all 3 prefixes taken and 1 suffix empty, this is the only possible outcome for ilvl 75-79.

Shaper and Crusader body armors can have a 12% increased Intelligence mod. Also, 6% increased Attributes can be crafted on any body armor. The ways to craft such an item:
a) alt-spam a Shaper or Crusader Vaal Regalia to get the %int suffix and high ES prefix, then regal and hope for another decent ES prefix (scour and start over if you fail), then multi-craft the rest;
b) chaos spam a Shaper or Crusader base;
c) find a non-influenced base with good ES and 2 open suffixes (possibly annul), then use Crusader's Exalted Orb and hope for the %int suffix (it's not the only possible outcome).

Beast-craft Aspect of the Spider on rare gloves, boots or ring with an open suffix. Gloves are the best option. You need to acquire Fenumus (the beast) for this.


Rare rings with 50+ Int and as much ES and resistance as you can find. Ideally they can be corrupted with %Increased Int (see Corruption).


You will need 3x Brute Force Solution, 2x Fertile Mind, and 2 more of either kind, to convert Str and Dex nodes to Int, with their own Int on top of that. 2 additional Brute Force Solution or Fertile Mind can be added at the high levels.

The same node can be converted by multiple overlapping jewels. In this build, two small Str nodes and two small Dex nodes near the Scion starting area are double-converted for 20 Int each.

Rare jewels with good mods can be used in the other sockets that don't have Str/Dex nodes nearby. Resist/damage jewels can also be used if you are struggling to max the resists.

The following mods are good on rare jewels:
+12-16 to Intelligence
+8-10 to Strength and Intelligence
14-16% Increased Spell damage while wielding a staff
14-16% Increased Cold damage
10-12% Increased Spell damage
10-12% Increased Area damage

Str/Dex balance: You want to keep Str above Dex, so that Cyclopean Coil makes you immune to ignite.

Pure Talent gives you 25 Int for playing a Scion and 5% resist penetration for taking one of the Templar starting nodes (via Path of the Templar).

Watcher's Eye has 2-3 random mods that add extra effects to various auras. The mods useful to this build are:

+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline - a powerful supplement to the capped ES leech, especially for clearing maps with nasty mods. It works wonders against packs of dangerous enemies that could do more damage than 30% of your ES per second (the leech cap).

Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity - a lot of extra ES. You can run lv 1 Clarity for 34 mana.

(20-30)% increased Energy Shield Recovery Rate while affected by Discipline - extra leech (it increases the leech cap!) is very useful against bosses.

If you can find a jewel with more than one of these mods, it's awesome. However, such a jewel can cost more than the rest of the gear combined, and it's not really necessary for anything.

Note: Watcher's Eye is optional! It's not required for the build to function, just nice to have.


This build does not need any enchantments, they are all optional. If you get something useful - great, but you'll do just fine without any of this. Boot enchantments are the easiest to get (2% regen, or some added damage), helmet is a big lottery (increased effect of Enfeeble, Frostbite, or Flesh and Stone), and none of the glove enchantments matter.

Do not use crappy items with useful enchantments, they are not worth the sacrifice.


Rings, amulets and belts can get %Increased Int (and Str or Dex).

Jewels can get extra damage, reduced mana reservation, or immunity to Maim, Silence, Hinder or Corrupting Blood.

Do not corrupt the staff! 18% block is an excellent defensive mod, and there are no good Vaal mods for staves that would help this build.


Things to get with the oils:

Diamond Skin (Clear, Sepia, Teal): excellent for leveling. +12% all resists and +3% movement speed.

Wisdom of the Glade (Clear, Clear, Amber): once your resists are good, here's a cheap +30 Int.

Mystic Talents (Amber, Opalescent, Silver): next step up, some ES and damage on top of 30 Int.

Tranquility (Azure, Golden, Golden): the ultimate upgrade, a MASSIVE damage buff plus a little more ES. Transfiguration of Soul adds 30% of your total Increased ES modifier as an extra Increased Damage modifier. For example, I currently have 74% Increased ES from the tree and 2371 Int. 10 Int = 2% Increased ES. Therefore, in total I have 74 + (2371 / 10 * 2) = 548% Increased ES modifier, and Tranquility gives me 548 * 0.3 = 164% Increased damage.


Arcane Surge Support lv 1-6 (match the mana cost of Vortex)
Ball Lightning lv 4
Blade Blast lv 7
Bonechill Support lv 20, ideally lv 21
Cast When Damage Taken Support lv 1 (x2)
Cast When Damage Taken Support lv 20, ideally Anomalous
Cast While Channelling Support 20/20
Concentrated Effect Support 20/20, ideally 21/20
Controlled Destruction Support 20/20, ideally Awakened
Cyclone any level
Discipline lv 20, ideally lv 21
Elemental Focus Support 20/20, ideally Awakened
Enfeeble 20/20, ideally 21/20
Flesh and Stone lv 19
Fortify any level
Frost Bomb lv 10
Frostbite 20/20, ideally 21/20
Frostblink lv 20, ideally lv 21
Hextouch Support 20/20, ideally Awakened
Immortal Call 20/20
Increased Area of Effect Support 20/20, ideally 20/23
Increased Duration Support 20/20, ideally 20/23
Inspiration Support lv 16+
Vortex 20/20, ideally 20/23

Flame Dash lv 20
Frost Shield lv 20
Phantasmal Wave of Conviction 7/20
Cold Penetration Support 20/20, ideally Awakened
Arctic Armour lv 20, ideally lv 21
Purity of Elements lv 19, ideally lv 21
Summon Skitterbots 20/20, ideally 21/20
Vaal Righteous Fire lv 20
Culling Strike any level
Frost Wall lv 10

Recommended priority of adding quality:
- primary DPS gems: CwC, Concentrated Effect, Elemental Focus, Controlled Destruction
- Hextouch
- Enfeeble
- Inc Duration

Uber Lab farming is a good way to add quality to your gems. You can often find treasure chests filled with random quality gems to vendor for the GCP recipe.

If you are not into Uber Lab farming, then:
- for non-DPS gems, level the gem to 20 or buy an uncorrupted 20/0 gem, vendor the gem + Gemcutter Prism to get a 1/20 gem, and then level that one. You can get them to lv 17-18 in no time, and that is enough for them to be efficient;
- for the DPS gems, level 2 copies at the same time (or buy 20/0) and then vendor one copy with GCP and re-level it in the swap weapon.

Lv 21/0 gems are often very cheap. For this build they are better than 20/20.

(Syndicate) 3-star Tora in Research will add 200M xp to any gem, i.e. instantly turn a lv 19 gem into lv 20.

Sockets and Links


Cyclone - CwC - Inspiration, Concentrated Effect, Elemental Focus (5S), Controlled Destruction (6S).

Cyclone must be linked to CwC and Inspiration. You don't need to link anything else. Icestorm automatically uses all support gems in the staff.

For rippy map mods and bosses that hit hard and often, replace Inspiration with Fortify (must be linked to Cyclone).

For wide open maps you can swap CE for Inc AoE to cover more area.

If you don't like swapping gems, you can carry a second staff with Inc AoE and switch between them by pressing X.

Cold Penetration can be used instead if Inspiration. They produce similar damage, but rolling 2G4B is much harder than RG4B. Awakened Cold Penetration is a high end option.


5L: CWDT lv 1 - Ball Lightning lv 4 - Hextouch (20/20) - Enfeeble (lv 20) - Frostbite (lv 20)

Important: CWDT needs to be lv 1 and BL must be lv 4 or lower, do not level these gems! Hextouch can be any level, 20/20 is highly recommended. The curses must be lv 6 or higher, level them up. This setup will not work with low level curse gems or high level CWDT/BL. You want this link to trigger as often as possible, so CWDT must stay at lv 1. BL higher than lv 4 will be too high level for it to trigger. Curses lower than lv 6 will get triggered by CWDT directly instead of getting procced by BL, and will thus only target a small area and lose the increased effect from Hextouch.

If you don't have a 5L chest yet, drop Frostbite.

If you get a 6L, add Culling Strike or Frost Wall lv 10 (you can Cyclone through your frost walls).

With high budget, use Awakened Hextouch lv 5 and add Elemental Weakness.

Gloves, boots, helmet

3L: CWDT - Immortal Call - Increased Duration
Use high level gems here.

3L: CWDT lv 1 - Frost Bomb lv 10 - Blade Blast lv 7. These exact levels.
Frost Bomb can be replaced with Phantasmal Wave of Conviction 7/20 for a more efficient application of Cold Exposure (note that it must be Phantasmal and 20q). You can also add Culling Strike or Frost Wall lv 10 to make it 4L, depending on your targets and play style.

3L: Vortex - Bonechill - Arcane Surge.
Keep Arcane Surge at low levels to trigger on the mana cost of Vortex. For lv 20 Vortex, AS should be lv 6.
Optionally, add Frostblink or Flame Dash to this link too.

Place in any free sockets: aura gems and any extras (such as Vaal Righteous Fire). Make sure not to link the aura gems to any supports that can increase their mana cost.

White sockets for easy swapping between gems or different colors can be obtained from Betrayal (put Vorici in Research).

How to off-color sockets?

The easiest way to get 3 or all 4 R/G sockets in Int items is to use Jewellers instead of Chromatics. Using the crafting bench, keep adding a new socket and removing it until you get the color you want. Adding a socket doesn't change the colors of the existing sockets.


1. Discipline.
2. Flesh and Stone (Sand stance).
3. Depending on your play style, targets and gear:
- Aspect of the Spider (awesome for both defense and offense);
- Arctic Armour (for facetanking hard hitters);
- Purity of Elements (if you lack resists);
- Summon Skitterbots (some more damage);
- Hatred (more damage; requires expensive gear).

Aspect of the Spider can be beast-crafted on any item with an open suffix (usually gloves or ring).

You can have 4 auras if you use Sovereignty and/or Enlighten (depending on which auras you want to have).

My favorite setup is: Discipline, Flesh and Stone, Aspect of the Spider.

Play style

Cyclone through the map and faceroll everything. Use Vortex to trigger Arcane Surge and Bonechill damage bonuses.

The choice of Frostblink vs Flame Dash is up to your taste. I personally like Frostblink better because it can be used without interrupting Cyclone.

Dealing with map mods

This build can run any maps with almost any possible mod combinations. Most of them can be ignored, except a few that require special attention:

No Regen

Bring a mana flask that doesn't end on full mana.

No Leech

If you don't have a Watcher's Eye jewel with +ES gain on hit, then just don't run straight into monster packs, kill them from range. Watcher's Eye trivializes the clearing, then you just need to be careful while tanking endgame bosses.

Elemental Weakness

In red tier maps your resists are lowered by 34%. This is completely mitigated by The Wise Oak flask which is great for this build anyway. Or any Bismuth flask if you can't afford The Wise Oak early in a new league.

-12% to Maximum Resistances

Just be more careful. You'll be taking a little more elemental damage, but very few things hit hard enough to hurt this build.

Elemental Reflect

Wear Sibyl's Lament in the left ring slot. It reduces reflected elemental damage by 80%. And use Yugul as your minor Pantheon power to become immune to elemental reflect.


Detailed leveling guide is in the next post.

Get to lv 38 any way you can (for example: Icicle Mines - Minefield plus Skitterbots). Or just the good old Freezing Pulse.

As soon as you are able to use CwC (lv 38), equip the staff and start cycloning. Keep resists maxed. Switch to CI after taking the ES leech clusters whenever you feel comfortable - around lv 56-58, definitely should be CI by lv 70.
Last edited by Kelvynn on Oct 1, 2020, 4:08:27 PM
Last bumped on Oct 1, 2020, 11:49:37 PM
Leveling Guide

Leveling with the Whispering Ice is a blast. You can start using it as early as lv 33 with some inconvenience, or at lv 39 where it starts really kicking ass.

However, if you don't have the staff yet and don't think you will get it early enough, then your leveling experiences may vary. This guide is specifically designed for Icestorm.

Remember to complete side quests that give +skill points.

A1: Dweller of the Deep ('the Granddaddy crab')
A1: The Marooned Mariner (Fairgraves)
A1-2: The Way Forward (the seal in Western Forest)
A3: Victario's Secrets (platinum busts)
A4: An Indomitable Spirit (Deshret)
A5: In Service to Science (the Miasmeter)
A5: Kitava's Torments (the Reliquary)
A6: The Cloven One (Aberrath)
A6: The Puppet Mistress (Ryslatha)
A7: Queen of Despair (Gruthkul)
A7: Kishara's Star (the Causeway)
A8: Love is Dead (Tolman)
A8: The Gemling Legion (the Grain Gate)
A8: Reflection of Terror (Yugul)
A9: Queen of the Sands (Shakari)
A9: The Ruler of Highgate (Garukhan)
A10: Vilenta's Vengeance (Vilenta)

You can get to lv 38-39 any way you like. I like blowing everything up with Icicle Mine.

Tree: lv 1-24

Act 1:

Hillock: Take Onslaught, buy Stormblast Mine from Nessa and play a miner

Medicine Chest: take Spell Cascade

Drain the underwater passage: take Frost Bomb and support it with Onslaught, buy Swift Assembly and support Stormblast Mine, buy Frostblink.

Play style: see an enemy pack, pop Frost Bomb, throw 3-4 mines, then press Detonate and keep throwing mines. They explode in an accelerating sequence, but you can throw more mines before they explode for quite a while, chain nuking a boss/rare.

Prison or Brutus: take Added Lightning. If you have extra links (Tabula Rasa) add it to the mine link.

Merveil Caves: buy Icicle Mine and replace Stormblast with it.

Act 2:

Fidelitas: buy Summon Skitterbots and start using them.

The Weaver: take Conc Effect, buy Elemental Focus and support Icicle Mine with it, buy Controlled Destruction and start leveling it and CE. Whenever you find 4L - add CD to it. If you have 3L for Frost Bomb too - add CD to it.

Tree: lv 38

Act 3:

Crematorium: take Frostbite

Gravicius: take Cyclone

Act 4:

Voll: take Chaos Golem and start using it

Kaom/Daresso, lv 38: buy CwC, equip the staff and start cycloning!

Only need 1 link in the staff for Cyclone - CwC, add the rest of support gems depending on the sockets: CE, EF, CD (blue); Inspiration, Fortify (red, must be linked to Cyclone - CwC); Cold Penetration (green).

You may need to get some Str and Dex from gear to meet the requirements. And just go with Int, resists and life.

My day 1 ghetto outfit at lv 38:

I found exactly 1 chaos, 1 alc, several jewellers and RGB items to vendor for chroms on the way to lv 38. Bought CwC from Petarus and Vanya for that 1 alc, bough the staff for 1c with 2 sockets, it rolled 5S (lucky!) but I didn't have enough chroms to make it better than this. The rest of the items were all self-found.

Lv 39+

Tree: lv 46

Once you are using Icestorm, do the Normal lab and keep rolling. Upgrade your items as you get more currency. Do Cruel lab when it unlocks too (Act 7).

Auras: Flesh and Stone, Discipline, Arctic Armour.

Useful links:
Vortex - Bonechill - Arcane Surge
CWDT - Immortal Call - Enfeeble - Frost Bomb

My stuff at lv 46, day 1 of the Blight league:

And then you can just grab the ES nodes and go CI around lv 56-58. DPS should be fine with 4S or better staff. Nothing hits hard enough if you just keep cycloning. In fact, becoming immune to chaos damage before Act 8 is nice.

Tree: lv 58 with CI

My stuff at lv 58 with CI

All those cheap uniques are very nice for CI. Jewelry for max resist with Int if possible.

Then just grab some ES and more damage and steamroll the rest of the campaign. You should arrive at lv 69 just in time for Kitava. Do Merciless lab before Kitava (30% resistance hit). Make sure to have Granite and Basalt flask for Izaro.

Tree: lv 69

Video: Leveling with WI

And if you are still not CI - now it's definitely time to switch and get some ES gear for mapping.
Last edited by Kelvynn on Sep 19, 2020, 2:27:55 AM
3.10 Delirium Version
This was the king back in 3.10. The jewels have been nerfed/limited since then, but still can be used to some extent.

This version of the build was initially developed by @Breken and @LiNGeN before I tested it and added some polish and optimizations.

Delirium league added several new jewels that can take this build to a whole new level. They make it possible to increase Int roughly by 50% with the same gear, and everything that scales from Int. As well as adding some amazing defenses and quality-of-life features.


Split Personality

Split Personality's stats increase by 25% for each tree node on the path from the start to this jewel. This jewel gains 5 Int for each 4 nodes in the path. If you can build a very long winding path from the start, going through the important nodes for the core build, and ending up in a socket with Split Personality, this jewel can gain massive amounts of Int.

This build can accommodate 8 Split Personality's. The best version of the jewel is Int+ES, but it's very expensive. The build works just fine with the cheapest Int+anything jewels.

Large Cluster Jewels

Rare Large Cluster jewels can have up to 3 notable nodes and a random number of small nodes. Notable nodes are random but depend on the implicit type. The main purpose of Large Clusters is to put 2 Split Personality's in their sockets while also adding 1 or 2 good notables.

We want 8-node (1st implicit mod) Large Clusters with 2 sockets (explicit mod), 3 notables (explicit mods) and one of these types (2nd implicit mod):

%Inc Cold Damage:
- Cold to the Core: 1% inc Cold damage per each 25 of Int, Str or Dex;
- Prismatic Heart: 30% inc Elemental damage and +10% all resists;
- Blanketed Snow: 10% Cold penetration against chilled enemies;
- Corrosive Elements: chance to apply Cold Exposure on hit (can drop Frost Bomb);
- Sadist: %Inc elemental damage for chilling or shocking enemies.

%Inc Spell Damage:
- Thaumophage: 0.6% ES leech, 20% increased ES leech cap, Hinder on hit;
- Arcane Adept: Arcane Surge while channeling (can drop Arcane Surge);
- Arcane Heroism: 30% increased effect of Arcane Surge.

Prismatic Heart can be found on a variety of cluster jewels with elemental implicits, not just Cold Damage. If you are struggling to max resist, you can get any cheap cluster with Pismatic Heart first, and then look for a better one.

The actual location of the notables in the jewel depends on the combination of mods. You can see it if you click the Copy [+] button in the GGG trade interface, go to PoB -> Items -> Create Custom, paste it, add to the build and put it into a socket. We want the good notables to be on the sides, on the way to the sockets.

Medium Cluster Jewel

A rare Medium Cluster jewel can be used to add more nice notables by inserting it into a Large Cluster and then inserting Split Personality into its socket.

We want a 4- or 5-node one (1st implicit) Medium Cluster with a socket and one of these types (2nd implicit):

Channelling skills deal %Inc damage:
- Hex Breaker: curse immunity while channelling;
- Enduring Focus: generate Endurance charges while channelling.

%Inc Effect of Your Curses:
- Master of Fear: enemies you curse are Unnerved (take 10% inc spell damage);
- Evil Eye: enemies you curse take 5% inc damage, 5% chance to dodge their attacks;
- Wish for Death: Culling Strike against cursed enemies;
- Whispers of Death: 20% inc damage if you've killed a cursed enemy recently.


This jewel can have 3 random notables used by any cluster jewels, including those that can't be fitted into this build on their own. We want at least 2 of these notables:
- Genius: 5% inc Intelligence;
- Overlord: Fortify on melee hit;
- any of the good notables from the Large and Medium clusters mentioned above;
- Conservation of Energy: more ES leech, similar to Thaumophage.

Leveling, Trees and PoB data

Currently, GGG's own website and PoEPlanner don't support cluster jewels, and PoB doesn't calculate the stats on Split Personality jewels. Here's the best I can do.

You have to level to at least 84 with the classic version of the build. Then prepare 8 Split Personality jewels and 2 Large Clusters.

At lv 84 you can switch to this tree: Lv 84 PoB

Next step: add another cluster (upper-left) at lv 92.
Lv 92 PoB

Now you have 10 Split Personality jewels giving you a LOT of Int. It's time to start working on quality of life improvements which are provided by medium jewels. That's what the final cluster is for - on the left side of the tree, that was skipped until now because we needed to take the clusters further down the tree to get maximum Int from Splits Personality's.

At this point you have enough damage to drop Ethereal Feast and survive on leech from just Light Eater.

Another goal is to drop the 6 nodes below the start. This will lose 28% all res. Ways to max resists without any of those nodes:
- Prismatic Heart on the cluster jewels;
- a rare jewel with resists;
- Purity of Elements (may need to take Sovereignty and/or use Enlighten lv 3; but don't drop any auras for it);
- anoint Holy Dominion on The Stampede;
- use Prismatic Catalyst on rings.

While working on these goals, you can take the left side socket and put a rare medium cluster jewel into it, or a Megalomaniac. And then replace it with a large cluster with the medium one inserted into it. Then two mediums.

Eventually, if you max resists without any res nodes or Sovereignty, and level to 97, you can have something like this: Lv 97 PoB

After that, if you feel like going for the final levels and expensive upgrades:
- get the best QoL features (Overlord and Hex Breaker) on Megalomaniacs instead of rare medium jewels (free 2-4 points);
- drop the solo point at the Templar start and upgrade Pure Talent to something like Emperor's Wit (free 1 point);
- take the Ranger area socket past the furthest cluster and add another Split Personality with mega stats;
- at lv 100, switch the start of the tree from going straight to Harrier to a little zig-zag that increases the distance to all Splits by 2 nodes.

The final lv 100 tree


Flesh and Stone
Aspect of the Spider
Optional/temporary: Purity of Elements while working on maxing resist

If your gear is really good and you have over 20k ES, you can even switch Discipline for the Skitterbots.

Last edited by Kelvynn on Sep 17, 2020, 8:38:22 PM
welcome back. I am really super happy that you are back in wraeclast.
And you uber elder fight looks really really hillious. I try it now in std with my gear from the last leagues. i never could kill him. Will see if it works with cyclone.

great video and cool musik. I like your ideas to make every league a new picture and guide. I never saw a guide so detailt and easy to start with.
Awesome work look forward to the leveling guide

This variant was a blast to play in 3.7; the mobility of cyclone just makes mapping so smooth.

Also, is occultist mini Ascendancy still best? If you never stop cycloning you will never be stunned as Cyclone comes with stun immunity while channeling it.

Just some food for thought.
Last edited by Gryphenprey on Sep 6, 2019, 6:48:41 AM
Because Kelvynn is back and he has always the greatest ideas when it comes to Whispering Ice build variants i think i will jump also into Cyclone-IceStorm bandwagon for this league and put to rest the previous Winter Orb setup of his build :)

For those interested in numbers(stats) for this build with endgame gear (almost perfect gear i can say) and level 100 character here is the PoB pastebin code of my approach based on my Legion character (Vanilla_IceStorm lv 100)


Bellow is a screenshot from the PoB with the tree and numbers from Path of Building updated 3.8 tree

Last edited by lilianmarius on Sep 6, 2019, 8:15:25 AM
Gryphenprey wrote:

This variant was a blast to play in 3.7; the mobility of cyclone just makes mapping so smooth.

Also, is occultist mini Ascendancy still best? If you never stop cycloning you will never be stunned as Cyclone comes with stun immunity while channeling it.

Just some food for thought.

If we could get Whispers of Doom notable enchant on the amulet to get free 2nd course maybe taking Champion mini ascendancy instead of Occultist mini ascendancy would be an option.

But then again there is also Tranquility notable enchant than can be anointed on the Amulet and we don't know yet how OP that enchantment is for our build.

Also the 1.5% ES regen from Occultist mini ascendancy helps a lot when using Blood Rage to bypass the physical degen of it.
Last edited by lilianmarius on Sep 6, 2019, 9:45:12 AM
Maybe use skitterbots over AA to get shock+chill auras? And Golem Commander might be nice for two golems with more effect?
Last edited by foojin on Sep 6, 2019, 11:00:16 AM
foojin wrote:
Maybe use skitterbots over AA to get shock+chill auras? And Golem Commander might be nice for two golems with more effect?

We don't have free gem sockets for golems(not even for one but for two). Also skill points spent to get Golem Commander can easily be spent to get more Intelligence always.

Regarding skitterbots, i am not familiar with this new skill how can this one improve this build, can you detail please?

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