Reworking summoning. Removes Violent Dead, no more slamming for Zombies. Way to go.
not a fan of Montregul, i prefer to add more minion dmg vs bosses rather than just making zombies tankier. It's certainly a good playstyle for those that like it, but it's a "sideways" movement rather than an increase.
A generic summoner now can get (without much effort) 10 zombies, 4 spectres and 4 golems and use any ascendancy they like. That's quite a buff overall, while also freeing up a lot of gear slots. Dont know if Golems get bonus golems per gem level, maybe?! I'm running a summoner scion and just obliterating T15 maps currently, this patch is going to double the strength of the build and go zoom zoom. |
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" Do you have a link to that build? Never played a Scion summoner before. Sounds interesting. |
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" This is what it looks like atm, i started making it pre-patch before the new tree was announced. Now that it's out, i'll be taking the golem nodes above the jewel socket next, and possibly the minion onslaught on kill nodes. Onslaughts redundant (with guardian node) but 38% move speed is nothing to sniff at. If your wondering why i have spiritual aid/firewalker, its because i have a legion jewel to the left of witch starting point which grants me 80% x2 minion dmg and 80% x2 armour. I'm using that with Iron reflexes + grace/determination to cap molten shell shield. Other socketed jewels are watcher's eye and 4 golem jewels for +2 golems. I assume its still +2 max golems, maybe its +2 gem level now *shrugs* https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAABAAhnCdkNfBBYEJcRUBcvGDwYVhmKGo8c3B0UHxggWSL0KPoqmCycL28y0TxLRARFR0WdRnFKn0yzTblR-1IpU1JV1lXgV8lYF1haWpFca1-wYPhk52ZUZp5ncWobaqxr22wLbRlvnnC7cg94x30Yf8aApILHgwmESITFh2WPGo9GkDOTJ5M6lG-a4Juhm7Wg5qEvoj6mrKcIpyuofbQMuJO9J76Kv5fBxcM6w23JPcpGykrK08y8zRbQH9P71l3ZE-BV4q3quuvu7Bjsiu_r8h722vfX-ej60vsJ_rM=?accountName=Asmosis&characterName=LegionJewel_Checker I also want to play around with getting curse immunity via reductions, but that requires some really specific gear. *update* Build is completely bonkers, 10x L27 zombies @39k hp without minion life support, 5xL25 fire golems (6-link, L3 empower) 4xL22 spectres. T15 bosses going down in less than a second (per phase, i suppose). I am running 7 link zombies in helm, 6 link golems in chest and 5 link spectres in hungry loop. Haven't updated any of them to aggressive support yet (golems already are) and I'm not using elemental equalibrium or curses for fire golems/spectres (no passive points for curses and legion jewel overrides EE). Last edited by Asmosis#7365 on Sep 7, 2019, 5:51:05 AM
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" so the Violent Dead cool down doesnt work on zombie slam anymore? only cool down on gem take effect? |
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