EA killed for "Surprise Mechanics", TencentGGG slides on "Mystery Box". How?
" You're paying to save time, what you gain from the tabs is generically the same thing. Extra convenience is winning. You can spend more time grinding for items, buying that item for money saves you the same thing that buying tabs saves you, time. Last edited by j33bus#3399 on Aug 7, 2019, 4:34:04 PM
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" Wow really? Are we really going there that QoL doesnt mean QoL anymore? "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" Does it provide a distinct advantage in game over not having it? If yes then it's pay to win it's that simple. Premium tabs let you list things faster and get back to grinding, it saved you time that someone who didn't have them doesn't save. If it's QoL and you have to pay for it while other people don't get it, it's pay to win. It's not a lot pay to win, but it's obviously non-0 pay to win. GGG even says the goal is to go faster, these tabs let you go faster. I mean they got rid of footprints leaving permanent tracks because people were using it to more easily fully clear zones, and that was too pay to win. There's no way trade tabs are less pay to win than that. Last edited by j33bus#3399 on Aug 7, 2019, 4:49:35 PM
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" Arrogant presumption that everyone considers faster trade with how you "win" in PoE. "Winning" can mean so many different things to different people. Maybe its killing Uber Elder, maybe it's the Zana questline, maybe its lvl 100, maybe it's shaper, maybe its 300 in deleve. Personally I dont consider currency domination and trade simulator the end all be all in PoE. So, no, Quad tabs, and the currency tab dont help my build or advance me in the game. No quantity of exalts will help you with uber elder mechanics or rng with links and alt spam. In short, nah bro, PoE isnt pay to win. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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Arrogant presumption that no one considers faster trade with how you "win" in PoE.
" All of these are helped by trading faster. Going faster is what Chris himself says is the goal of ARPGs, but even if you don't think it's winning for everyone, it's still winning for some people. It's a time save in a part of the game, that's paying to win. You're getting a distinct advantage over people who don't have it. " This is distinctly untrue. It's definitively false. You get to buy more attempts at the uber elder to practice, it buys you better gear so you mistakes are less punishing so you get more ability to practice, and it buy more attempts at spamming currency. You are buying convenience just like buying extra experience or items directly, it's a time save which is all pay to win mechanics are. If you want to claim that PoE is not pay to win, make the case that the playing field is flat for any regardless of playstyle, or heck there are leaderboards in this game, make the case that buying tabs does not provide an advantage on those. Buying trade tabs simply saves time and makes trading easier, which increases character power relative to people who do not. You can have your own playstyle all you want, but not being pay to win doesn't mean not providing advantages for your playstyle it means not providing advantages in game for any play reasonable style, and trading is the most reasonable play style, it's the most efficient play style and efficiency is the goal as state the Chris. Any gameplay goal you set that doesn't explicitly include not trading is helped by trading faster. Last edited by j33bus#3399 on Aug 7, 2019, 5:19:40 PM
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" If any of this madness was even remotely true then SSF isnt "winnable" Or maybe they just win slower, becuase of course it seems winning is speed driven or something. Either way your vision of P2W is massively distorted, and actually hurts the cases for other game developers and publishers that have real P2W mechanics like boosters, gear, shortcuts, ect... I suppose you can have your opinion, but wow do I disagree. "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44#6905 on Aug 7, 2019, 5:26:59 PM
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Stash tabs do confer an advantage in-game, but not having them does not restrict content or limit a character's gear potential or anything of the sort. Even if you want to consider them p2w, they are some of the lightest offenders on this score--so light that we get all these conflicting opinions on whether they count as p2w or not.
Though this thread is about lootboxes, which stash tabs aren't a part of. |
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" Oh, you are actually serious? Damn. Listen, no matter if you you view tabs as P2W or not, they have serious diminishing returns on their "power". You buy 1, 2 maybe 3 tabs, and if you're unable to make due with that, you suck. Anyhow, that's a one time purchase. You don't get "more powerful" the more you buy. With items and boosts, you can P2W into eternity. Pay into eternity. Power up into eternity. If you're unable to see the difference, I really don't know what to tell you. Bring me some coffee and I'll bring you a smile.
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I like how the p2w thing is even lurking here =p
As to the beating Uber Elder example.... You can buy one tab or hundred, doesn't guarantee the player will have the knowledge, understanding or ability to "win" at that fight. Just ask John ;) Yep, totally over league play.
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" It's still p2w. Paying for advantage is p2w. |
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