Ending the Speed Meta, or Redefining Chris Wilson's "better builds are faster"
" Wait... I'm supposed to ID rares? I'm kidding I agree with you really lol |
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Those who claiming that they know about drops which they never pick and ID.
Everything I do should be wrong so please correct me if I do it right <3
Stop Bombing Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru |
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Speed meta can stay, but make mobs more dangerous, when you shut down your brain during gameplay that’s not good gameplay then. People think they are playing a game but in reality they are playing a loot grinding simulator with elements of a game. This must stop. Braindead players should move onto other games and Poe should shift to a more intelligent gameplay
Last edited by Dr1MaR#1294 on Jun 29, 2019, 2:31:47 PM
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This is probably why some bosses have phases, to make the cycloners and TS quantrippers slow the f down and think.
A lot of the "solutions" to speed builds posted here, would hurt speed builds, but hurt slow tanky builds even more. Unavoidable alpha strikes, movement speed caps, etc. don't work because "slow tanks" rely on speed too, but in a different way. Some actively micro their character away from bosses winding up for a big slam; others need bursts of vaal haste or blood rage to increase APS for max leech while point blanking the boss during vulnerable phases; still others are built into the ascendancy for a very good reason (rage, blitz, adrenaline). Removing timers helps. Speed and efficiency are already their own reward vis-a-vis currency and loot. The goal here isn't to slow A down, or force B to play faster. It should be "Get A and B to work together to help each other out." Because the entire underlying heart and soul of an online game is that you are playing with other people. What drives mtx? Certainly not survival advantage. There's a reason why when we log on, we don't automatically appear in our hideout. We spawn in the nearest town, and it lags, and we complain. We're placed there to be forced to load and see other people's mtx. Hideouts are a highly customizable way to chat up other players. You can certainly play ssf and I have in past, and it's enjoyable in its own way. But at the end of the day, cosmtx have kept GGG afloat for a long time, and underscores the point that this is a multiplayer game, and that players are VERY aware of their "Wraeclast social status" and role in the community. It would be wise for GGG to remember that when they design and code the next set of challenges - create content that brings people together, rather than driving them further apart into a highly stratified hierarchy of classes that do not complement one another, but rather compete for the same small advantage on the currency marketplace. [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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The more RNG drops the better... nothing is going to change the speed meta.
That is just how RNG works. |
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Isn't this the opposite of what people complained about last league ?
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" You can by having daily objectives. GGG removed those. To be clear, I'm not advocating anti-clear speed things for two reasons, its never going to happen but also you fix whats broke, you don't punish what isnt. The problem is slower builds in every other game have much better survival, however PoE has a clearly stated anti-survival policy. Your never safe, something can always one-shot you. The defensive mechanics are mostly junk at providing full coverage. and that's intentional because apparently not dying is boring. Since everything can kill you whether your playing a slow defensive build or a fast metasplosion build, why pick the first? That's the problem. nothing wrong with going fast and getting popped. |
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aint no one got the time to kill a rare monster for 5 minutes and only get 5 alteration shards lmao
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power creep is a big way they keep players comming back -after all one you played every race or style and beat everything what else is there?All games come to this. D3 30k was GG DPS in the OG inferno but now 15 billion is common
Git R Dun!
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I don't know if this has already been brought up, but my biggest problem with Chris's logic is that it makes sense, but his reaction does not.
Faster is better. Faster is more rewarding. Those facts are indisputable. The faster player is thus *already* getting more rewards, more XP, more loot and progressing in an all-round faster way than the slower player. So what's the point in adding additional "fast people only" rewards on-top? It doesn't *make* faster builds superior, because faster builds are *already* superior. What it does is it drives-in the wedge deeper, and makes the divide between the faster and slower player much bigger than it otherwise was. That doesn't make for varied strategy. You either go with a fast build and tank-up on a double-whammy of bonuses (the basic advantages that naturally arise from being faster, as well as additional cherries thrown on top of the cake), or you go slower and lose out on mostly everything. What would make more sense is if rewards were used to balance-out the styles somehow. Maybe something like an area-completion bonus (kill every enemy and fully map-out the area to recieve a valuable reward), because that's the kind of thing slow players do naturally, while fast players avoid like the plague because it slows them down too much. Going fast is always going to be rewarding in it's own right - you don't need to tie-in entire mechanics providing additional rewards to ram that point home. But a mechanic or two to partially make up the difference would go a long way. |
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