Why soul-binding items when equppied is a good thing for trade and fun.

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KZA wrote:
Imagine this: Person A buys a Tabula Rasa for 15c, uses it for a few hours, then retires it by selling it for 15c. Person B then buys it, uses it for a few hours, then sells it for 15c as well. This process repeats on and on.

Currently a single Tabula drop can easily be "rented" by a few dozen players before ultimately getting vendered for a divine, with no real cost incurred by those who used it since they just resell for about the same price. To balance this, GGG has had to make the Tabula relatively rare.

Now, imagine this: Equipping an item makes it bound to a single character. A tabula drops, and you have to choose between using it, or trading it. There is no reselling after using, so there's no way to buy one and then recoup the cost once you're done using it. With the current drop rate, this would make the item go up 30x in price. Now if GGG wanted have it retain the current value and similar usage, they could have it drop 30x more often.

This effectively adds an itemsink to the game, and itemsinks enable more good items to drop while retaining their value, and more valuable items dropping is fun. :)

On another note, because of this massive item sink, GGG could make trade more convenient (i.e. an AH or something like it) without most of the downsides they list in their manifesto.

TLDR: without soulbinding, drop rates are WAY lower than they otherwise would be... and finding loot = more fun than trading for loot, therefore soulbound items is a good thing.


No thanks.
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Zionyaru wrote:
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Shagsbeard wrote:
They could accomplish much the same thing by simply charging a "tax" on trading. They wont be doing that either.


Irrelevant of the rest of the topic, but humour me Shags; how would you go about implementing a trade tax in a game which uses a barter based economy and relies on manual trading?

Something tells me you didn't think this one through.


There's been a few suggested over the years. One is a flat fee. A chaos or two. That would put an end to trading small items, like maps or whatnot. Some would say that's the point of it.

Another is to have a drop that you have to spend to trade... like an "orb of trading". They could control the rate of trades that way too. That's a form of tax.
I don't think you are correct.

Price are not going to increase 30x times if game will have soul-bind of items. Imagine you purchasing a house, but once you enter it - you will never ever be able to resell it. How do you think it will affect price of the house - it will increase or decrease?

What you are suggesting is: each equipped item will be massive waste of currency - because once you don't need the item anymore, it can go only to trash bin. Itemization is already painful enough process, soul bind will make it 100 times worse.

We already have too much loot. You said GGG will increase drop by 30 times - this means we will need to pick up, identify, estimate value and store 30 times more items. Currently, picking up loot takes 10-80% of player's time (depending on player), with what you are suggesting it will take 95-99%.
retired from forum because of censorship and discrimination
(also poe2 bad)
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Bone2flesh wrote:


Did no read.

The answer to the title alone is: NO.


You are a shining beacon of intelligence.
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DivineChampion wrote:
I don't think you are correct.

Price are not going to increase 30x times if game will have soul-bind of items.
.


It's basic supply and demand. If drop rates remain the way they are now, and the item sink is implemented, supply declines while demand remains constant. What happens to price in that situation? It rises. Perhaps the exemplary figure of 30x I made up is inaccurate, but the principle is correct: The price will go up substantially.
This is the antithesis to GGG's view on ARPG loot, and they've spoken about their views quite openly.

Aside from that, Tabula drops are not rare because "a single Tabula drop can easily be "rented" by a few dozen players" - it's rare because it's insanely powerful. GGG doesn't want every new character to drop a Tabula.

A powerful item that is not rare ruins the game, and a rare item that fucking sucks ruins the experience of the person finding it. This is a big problem with D3's current loot in that so many legendary/set items drop that they are basically just regular loot, and when regular loot is that powerful it skews the entire game experience to the point that 1) there is no excitement in finding any particular item of any rarity, and 2) the game becomes insanely easy.
I am now thankful for soulbinding in D3. It was the main reason I decided to leave D3, and that's when I found POE. No regrets.

That's the best I can do to support item binding in an ARPG.
Thanks for all the fish!
Last edited by Nubatron#4333 on Jun 21, 2019, 12:54:38 PM
The OP is definitely full of shit something. No way should any item be "soul" or character bound in any way. I hate that aspect of D3:RoS, one of us gets a great drop but not for their build but would be perfect for another party member. Of crap, it's account bound so I can't give it to my friend (that's a super crap game restriction). The forever wide open nature of PoE gear (any item usable on any class/subclass) is perfect. So what if we can buy an item like a Tabula and use it on a build and when not needed any more turn around and resell it. That's true in the real world so why do it differently in the game world. The OP is wrong.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Nubatron wrote:
I am now thankful for soulbinding in D3. It was the main reason I decided to leave D3, and that's when I found POE. No regrets.

That's the best I can do to support item binding in an ARPG.


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Arrowneous wrote:
The OP is definitely full of shit something. No way should any item be "soul" or character bound in any way. I hate that aspect of D3:RoS, one of us gets a great drop but not for their build but would be perfect for another party member. Of crap, it's account bound so I can't give it to my friend (that's a super crap game restriction). The OP is wrong.


Can no one in this forum read/comprehend?

This is not like D3... this is bind on EQUIP, not drop. You can trade literally everything you find like normal, until it's used. The OP is right.
Last edited by KZA#6416 on Jun 21, 2019, 1:24:08 PM
If more are constantly being added to the market, the value would decrease, not remain the same.

Rare loot isn't rare loot if it isn't rare. Making top tier lootdrop like candy is one of blizzards bigest fuck yous to their old fanbase that they've done.

Finding more loot is worse, not better

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