Why soul-binding items when equppied is a good thing for trade and fun.
" No thanks. |
![]() |
" There's been a few suggested over the years. One is a flat fee. A chaos or two. That would put an end to trading small items, like maps or whatnot. Some would say that's the point of it. Another is to have a drop that you have to spend to trade... like an "orb of trading". They could control the rate of trades that way too. That's a form of tax. |
![]() |
I don't think you are correct.
Price are not going to increase 30x times if game will have soul-bind of items. Imagine you purchasing a house, but once you enter it - you will never ever be able to resell it. How do you think it will affect price of the house - it will increase or decrease? What you are suggesting is: each equipped item will be massive waste of currency - because once you don't need the item anymore, it can go only to trash bin. Itemization is already painful enough process, soul bind will make it 100 times worse. We already have too much loot. You said GGG will increase drop by 30 times - this means we will need to pick up, identify, estimate value and store 30 times more items. Currently, picking up loot takes 10-80% of player's time (depending on player), with what you are suggesting it will take 95-99%. retired from forum because of censorship and discrimination
(also poe2 bad) |
![]() |
" You are a shining beacon of intelligence. | |
" It's basic supply and demand. If drop rates remain the way they are now, and the item sink is implemented, supply declines while demand remains constant. What happens to price in that situation? It rises. Perhaps the exemplary figure of 30x I made up is inaccurate, but the principle is correct: The price will go up substantially. | |
This is the antithesis to GGG's view on ARPG loot, and they've spoken about their views quite openly.
Aside from that, Tabula drops are not rare because "a single Tabula drop can easily be "rented" by a few dozen players" - it's rare because it's insanely powerful. GGG doesn't want every new character to drop a Tabula. A powerful item that is not rare ruins the game, and a rare item that fucking sucks ruins the experience of the person finding it. This is a big problem with D3's current loot in that so many legendary/set items drop that they are basically just regular loot, and when regular loot is that powerful it skews the entire game experience to the point that 1) there is no excitement in finding any particular item of any rarity, and 2) the game becomes insanely easy. |
![]() |
I am now thankful for soulbinding in D3. It was the main reason I decided to leave D3, and that's when I found POE. No regrets.
That's the best I can do to support item binding in an ARPG. Thanks for all the fish! Last edited by Nubatron#4333 on Jun 21, 2019, 12:54:38 PM
|
![]() |
The OP is definitely full of
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
![]() |
" " Can no one in this forum read/comprehend? This is not like D3... this is bind on EQUIP, not drop. You can trade literally everything you find like normal, until it's used. The OP is right. Last edited by KZA#6416 on Jun 21, 2019, 1:24:08 PM
| |
If more are constantly being added to the market, the value would decrease, not remain the same.
Rare loot isn't rare loot if it isn't rare. Making top tier lootdrop like candy is one of blizzards bigest fuck yous to their old fanbase that they've done. Finding more loot is worse, not better |
![]() |