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KZA wrote:
Imagine this: Person A buys a Tabula Rasa for 15c, uses it for a few hours, then resells it for 15c. Person B then buys it, uses it for a few hours, then sells it for 15c as well. This process repeats on and on.
Currently a single Tabula drop can easily be "rented" by a few dozen players with no real cost incurred by those who used it since they just resell for about the same price. To balance this, GGG has had to make the Tabula relatively rare.
Now, imagine this: Equipping an item makes it bound to a single character. A Tabula drops, and you have to choose between using it, or trading it. There is no reselling after using, so there's no way to buy one and then recoup the cost once you're done using it. With the current drop rate, this would make the item go up 30x (rough estimate to illustrate a point) in price. Now if GGG wanted have it retain the current value and similar usage, they could have it drop 30x (also just a made up figure to illustrate my point) more often.
This effectively adds an item-sink to the game, and item-sinks enable more good items to drop while retaining their value, and more valuable items dropping is fun. :)
On another note, because of this massive item sink, GGG could make trade more convenient (i.e. an AH or something like it) without most of the downsides they list in their manifesto.
But what you forgot to mention is there are also quite a number of players that grab up them Tab-rasa's and Vaal orb them, which, either makes them garbage, or decent, but, cant reroll them again after that. (Heres a hint, most of the time they turn into garbage) therefore, effectively lowering the amount of Tab-rasa's in circulation. Now, people also farm Tab-rasa's, putting more of them back in circulation.
I dont think making things BOE is a good diea, it would completely fuck up the games flow, not to mention piss a TON of people off. It is my guess that making things BOE will never happen, and never should.