Why soul-binding items when equppied is a good thing for trade and fun.

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Imaginaerum wrote:
man this thread makes me so unbelievably happy Chris is in charge of Path of Exile and not any of the people posting here


Yep.

These people come up with all these "smart" ideas but at what cost?

If you don't like trading, then don't do it, or only do it when you feel like you really have to.
I am not a particular fan of soul-binding, but let's think a little, what are the upsides and downsides of it as proposed:

Upsides:

1- Great items puff from the market once used. So it reinforces GGG idea that items must have value, because now every extra great item that you drop or craft is going to be worth a lot more (offer and demand).

2- Promotes GGG way, that is "find yourself what you need" and trade only when ultra necessary.

3- as long you could trade items again after scouring them, 6L good bases would still hold some of it's value. *

4- More incentives to craft your own gear or craft for profit.


Downsides:

1- Leveling items now becomes vendor trash after fulfilled their purpose.

2- Would need an overhaul of item drops. (or not?)

3- If it is retroactively might cause problems for standard.

4- Makes hardcore and ssf low-leveling experience harder. (because of 1).
Stop trying to make PoE into D3. Soulbound item is an abomination. If you want item restrictions like that play ssf... or D3
It was proposed as early as in 2011 by some players:

https://www.pathofexile.com/forum/view-thread/8957/page/1

GGG once tinkered with the idea of letting items have a limited duration, so they would get removed from the economy. It never got implemented because there would have been too much backlash.

I am no fan of soulbinding.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
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KZA wrote:
Now if GGG wanted have it retain the current value and similar usage, they could have it drop 30x more often.

This effectively adds an itemsink to the game, and itemsinks enable more good items to drop while retaining their value, and more valuable items dropping is fun. :)

I dont want 30x more garbage drop on my screen and I have no idea what the fun about getting 30 tabulas is.
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arknath wrote:
Stop trying to make PoE into D3. Soulbound item is an abomination. If you want item restrictions like that play ssf... or D3


Sigh.

D3 doesn't have bind on equip; it has bind on pick-up. This is a vital difference that destroys trading. But don't worry, you'll fit in with the rest of the community... Reading, comprehension and basic economics aren't exactly their strong suits either.

Also, I do play SSF fairly often and enjoy it.
Last edited by KZA#6416 on Jun 21, 2019, 12:10:59 AM
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FriendlyPikachu wrote:
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KZA wrote:
Now if GGG wanted have it retain the current value and similar usage, they could have it drop 30x more often.

This effectively adds an itemsink to the game, and itemsinks enable more good items to drop while retaining their value, and more valuable items dropping is fun. :)

I dont want 30x more garbage drop on my screen and I have no idea what the fun about getting 30 tabulas is.


Well my post sure went over your head, didn't it? The massive amounts of garbage that drops is a separate issue, and if you don't know what's fun about finding valuable loot, I can't help you.
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Shagsbeard wrote:
They could accomplish much the same thing by simply charging a "tax" on trading. They wont be doing that either.


Irrelevant of the rest of the topic, but humour me Shags; how would you go about implementing a trade tax in a game which uses a barter based economy and relies on manual trading?

Something tells me you didn't think this one through.
Souls along a conduit of blood, from one vessel to the next.
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KZA wrote:
Imagine this: Person A buys a Tabula Rasa for 15c, uses it for a few hours, then retires it by selling it for 15c. Person B then buys it, uses it for a few hours, then sells it for 15c as well. This process repeats on and on.

Currently a single Tabula drop can easily be "rented" by a few dozen players before ultimately getting vendered for a divine, with no real cost incurred by those who used it since they just resell for about the same price. To balance this, GGG has had to make the Tabula relatively rare.

Now, imagine this: Equipping an item makes it bound to a single character. A tabula drops, and you have to choose between using it, or trading it. There is no reselling after using, so there's no way to buy one and then recoup the cost once you're done using it. With the current drop rate, this would make the item go up 30x in price. Now if GGG wanted have it retain the current value and similar usage, they could have it drop 30x more often.

This effectively adds an itemsink to the game, and itemsinks enable more good items to drop while retaining their value, and more valuable items dropping is fun. :)

On another note, because of this massive item sink, GGG could make trade more convenient (i.e. an AH or something like it) without most of the downsides they list in their manifesto.

TLDR: without soulbinding, drop rates are WAY lower than they otherwise would be... and finding loot = more fun than trading for loot, therefore soulbound items is a good thing.


Did no read.

The answer to the title alone is: NO.
"Never argue with an idiot. They will take you down to their level and beat you trough experience."
If this game had BoE, or even BoA items, I'd stop playing and never look back.
And so would most of the playerbase I would imagine.

It would kill the game.

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