EXP LOSS POLL
" CHRIS WILSON IS WRONG TO DECIDE HOW THE GAME HE IS DIRECTING SHOULD BE ! okay If you think that this game has "one shots everywhere" it means that you do not have a good build, because a good build + time is already all that is required, with a correct internet connection and computer of course. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
I don't think there is inherently anything wrong with the penalty.
...or at least there wouldn't be if this game wasn't lag, bug, and one-shot ridden ad absurdum. I have been running an occultist with 9.1K hp/es, level 22 44% quality 80% curse effect blasphemy enfeeble+temp chains. Was running a T2 glacier map because I didn't feel like farming reds, and I shit you not, I got hit by a legion mob for 6k EHP in one hit THROUGH all that defense (and malediction). In a T2 map. With like 1 damage mod. That is absolutely absurd and proves just how broken monster damage is. It really doesn't matter how 'unlucky' I am that some rare monster mods aligned perfectly for that to happen. That is absolutely broken design. A normal build without those curses would take around 24k damage before mitigation. In a T2 map. If they fixed some outlier stuff like rare mob aura overlap, the constant crashes, and really irritating shit like porcupines, I'd be 100% ok with the penalty. As it stands, sometimes it is just infuriating. I am blown away that people have the balls to play HC in this game, I would get so many grey hairs so damn fast. |
![]() |
praising someone who sees you as a number not as a player.
the NPC status can't reach beyond levels. there's nothing really to learn from the "penalty" you lost hours of grind.. you get punished because GGG servers are still trashcan levels with desyncs, crashes, lag spikes and so on.. you can't ask for exp refunds either because if you were playing as intented you might not have died to whatever bullshit killed you. such experience to learn, very hard game. nothing but laughable excuses to hurt their own fragile egos.. "Parade your victories, hide your defeats. Mortals are so insecure." Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. Last edited by Xystre#4581 on Jul 13, 2019, 4:03:21 AM
|
![]() |
Exp loss on death, oy oy so harsh so brutal so hardcore!
Speak with people playing games like Tibia, where on death you loss 2-3 levels, and on top of that you drop your equipment. Speak with Eve Online players, who has to deal with loss of almost their whole work done in the game if somebody destroys their ships. Speak with anyone who plays old school games. Look at Diablo 3. On death you lose nothing, so you can drop dead even 30 times in one rift run and beside some seconds in your life, you dont care, so you end up completely ignore what is going on on the screen beside looking if your character is heading the correct direction to the exit. If you want such gameplay, why you don't start playing Idle games on mobile phone? Seems like great idea kekeke Please don't mute me
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ <(°) FAKE TOUCANS, FAKE PRAYERS (°)> ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ Please don't mute me |
![]() |
TLDR: Make the EXP penalty OPTIONAL. That way, for you die-hards, you can still play POE the way you like. BUT, make it so that if you select the EXP penalty on death on your map, you get 20% increased quantity. For the rest who choose NOT to have the penalty, they get normal map mods etc. risk vs. reward. easy.
Everyone who responds "learn to play n00b" and "fix ur build" is talking about ONE solution that works *sometimes*. These are REAL solutions, SOMETIMES. Comparing this to other games, where total loss is part of the game design, and loot is much easier to come by, and factions have hundreds of trillions of credits to instantly replace lost ships... please stop the pixel e-peen arrogance for a second and consider... My build is OP as hell. I can spec it to one shot uber elder and almost instantly melt generals, or I can spec it for defense. What is wrong? I can't spec against lag spikes. It's unfair that I am penalized to those. I can't spec against "off screen" extremely high dmg spikes from multiple mobs. I dance around them 90% of the time, but then ONE mistake and I've lost 3 hours. So what's the ONLY reasonable solution? MAKE IT BORING. I can 100% level up today if I want, here's how it's done. Don't roll dmg mods on maps, don't boss unless I can easily 1 shot, don't unlock rare mobs in legion. I don't even need to freaking do T12's like most of you do. I can lvl up at T16 easily. My build deletes all threats instantly, but I can't delete lag spikes, and I can't delete off screens. So remove off screens, don't open rare legions. wow... so fun... The ONLY thing GGG has done with exp penalty is frustate players, and FORCE them to play boring (not challanging, not exciting) content. They didn't accomplish anything else. If you think you're such an amazing player, and you can just tell everyone to fix their build, and the game doesn't have any problems, then you're on the wrong side of this. You're positioning yourself against the long-term success of the game. This isn't Eve-Online. In EVE-online you can play without penalty. You can't play without penalty in POE. The games aren't comparable in their penalties. I played Eve for years, and when I fly in null sec, I take ships I already have five replacements for. How the hell do I replace my play time? I've played POE actively for over 3500 hours. I don't have a build problem. My deaths are 90% due to unfair things. When it's my poor play, I acknowledge it. When I go the wrong way, and die, it's my bad. When my build sucks, I upgrade it, my bad. When it's lag spike, off screen, extremely overtuned shotgun to my face... unfair. Since GGG likes these adrenaline spikes, and I might even like them too, they should honestly consider removing the exp penalty. OR how about a moderate solution? Make the penalty OPTIONAL. If you choose to have a penalty applied to a map, then you get 20% increased quantity. Risk vs. reward. What we have right now is just penalty for MOSTLY unfair things, and sometimes fair things. Like just 30 minutes ago, I died because I flame dashed, lagged, spiked awake in the middle of a spikey boy pack and my winter orb was still going off. instant dead. very few builds survive that. Last edited by PyroMule#5548 on Jul 13, 2019, 8:42:49 PM
|
![]() |
" Chris Wilson has admitted being wrong on MANY occassions, that's why the game keeps growing and developing and changing dude. Think about it. By the way, when you mis-understand and mis-quote someone it makes you look bad. I obviously didn't say he's "wrong to decide how the game he is directing should be". I mean you have my actual quote right above yours. I said, and I quote, "Chris wilson is WRONG in saying it should be that hard to reach 100" That's ONE very specific thing I mentioned he's wrong about. I didn't say the general thing you did "direction of the game"... come on dude, seriously it looks bad. Now focus. ONE THING I'm claiming he's wrong about. He's held this belief for years and even people on his team have pushed back against him on this. I know for a fact they lose players due to the exp penalty. I don't know HOW MANY, but I know they do. I've talked to people personally who have stopped playing because of that one singular reason. I don't know if it's a game killer, probably isn't. I mean, they aren't losing my play. I'm still here. But they DO lose SOME people, and I believe in this instance Chris Wilson is wrong. They should make a more Risk Vs. Reward option that takes into account REALITY OF INTERNET game play, lag spikes, bugs, and overtuned mechanics. Allow the players to choose the penalty or not. If they choose to have the penalty, then give them a 20% quantity bonus on their map for their risk. Otherwise, our penalty is losing our portals and being sent back to wherever. It's a fair compromise and no one needs to act all high and mighty and better than everyone else. There ARE scrubs out there, actually the vast majority of the player base are scrubs. We get it. That's what needs to be taken into account. |
![]() |
Yes.
I play this game in bursts. And when I do play, I'd like to think the time I spend is actually working towards a new higher character lvl. Nope, the one shot mechanics stops that. I end up avoiding content so some random event won't kill me, no matter how well geared. With the exp nerfs, one shot mechanics and over the top exp penalty, I've lost motivation to keep going with this game. I made one character to lvl 98 before the draconian exp nerfs. Now I don't even bother. It's an epic waste of time. And quite frankly, I have better things to do in life than to spend hours and hours working on some trivial exp gain only to be slapped down by a bullshit one hit mechanism. |
![]() |
" Loving the irony there. I obviously was referring to the xp penalty on death, nothing more. " Source ? I'm not expecting you to be able to back that claim anyway, just pointing it out. You don't know anything, and you have no clue how many player they would eventually loose if there was no penalty, or one that isn't consequential enough. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 14, 2019, 5:54:27 AM
| |
" Source? Friends, seen it happen. Felt it inside myself. Keep holding on to your false claims. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jul 14, 2019, 1:04:08 PM
|
![]() |
For the Source:
I can second that. I myself have been playing not for very long, but I played 6-8 hours a day. And I had fun. The XP-Loss has lead to me playing only 1-2 hours a day, tendency falling. I suppose it won't be long and I am out. Which is bad, since i like everything else in this game. Everything. The only reason for me rage-quitting this game every second day is losing more XP than i could gather beforehand the same day. Or the last two days. Or the last two weeks. When I start playing after work, I no longer enjoy finding new equipment, getting higher maps, or finding new recipes. I am DREADING the next time a Mob will one-hit me and I have to grind days only to get to the point I am now. That's no fun no more. And ultimately it will lead to me quitting the game. AND JUST BECAUSE OF THIS ONE FEATURE. So: Yes. XP-loss leads to players leaving the game. Last edited by Valalager#3291 on Jul 14, 2019, 2:14:08 PM
|
![]() |