EXP LOSS POLL
" Because ..... you said so ? No it's not, it's clearly not, for obvious reasons that have been said / explained. You don't understand it, it's fine, I don't personally care. " And forbid any trading, any portaling out because of something happening IRL, severly punish any game crash too ? Do you have many other blatantly unthought terrible ideas like this one ? " The game requires a certain amount of knowledge/understand to access certain contents ( and levels ). I guess ... deal with it ? Why should the game catter to player who make bad choices and bad decisions ? This would be the same as not rewarding good choices and good decisions, and if this was such a game, it would have died a very long time ago. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" And, once again, you interpret things to match your narrative. I never said maps should be single-portal. I said you should be able to get back to them after dying, which is very different. You could simply be able to reuse the portal at will (provided something is done to avoid in-and-outing of combat). But I did understand that you are against any change whatsoever to the holy penalty. So I guess I'll still not go back to the game, which is, in the absence of a rework to the penalty, the best for both of us. |
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I did not read the last 35 pages... seems like some religious discourse or something...
Just want to give my 2c: I'm totally fed up with that f****** exp loss. I'm very close to toss this great game away just because I rage quit every other hour because of that stupid loss. It's not a relaxing experience for me anymore. Why can't GGG just make an extra League for people who can't cope with this system ? Just let us casuals play after work and let those hardcore 16hour-grinder/farmer have their own league with xp-loss. I rather like to die 10 times to finally kill a boss / complete a map than to rage quit or bite my keyboard because of this stupid sh** |
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" It's because you are not learning on your mistakes and game soft-caps you progression this way. (sarcasm) Actually not. It's because you don't play 8h/day on meta-build. I'm tired of this pretentious bullshit about "learning". People who spend ridiculous time in PoE are trying to convince themselves that it is very intellectual game, so they are very smart, they are learning things. Power of self-conviction... Latest news : PoE requires no more thinking then almost any other action game. Here is a lot of content to explore (including passive tree, skill games, item affixes...) but it has nothing to do with thinking. If you want some challenge for your intelligence, play Factorio, for example. Exp loss greatly reduces builds variety, transforms game into low-level-grind and pushes players out of the game. And brings nothing positive. Oh, wait, it pleases some people, who confuses lvl with rank and care a lot about other's game experience, in a negative way (in PvE game, yeah). Last edited by LeadRaven#6291 on Jul 11, 2019, 8:23:08 AM
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" And, once again, you interpret things to match your narrative. I never said maps should be single-portal. I said you should be able to get back to them after dying, which is very different[/quote] Now you are also interpreting things to fit your narrative, don't you see ? If your game crash and you die, you can't get anything else. If you go in a corner IRL for a min and come back dead (it could be anything, not everyone has the reflex of portaling out), same story. The trade is different though, I'll give you that. But if you enter the only map that you have and because of some stuff out of your control (crash/ld) and your atlas progression gets fucked until you get it back ? Screw that seriously, I'm glad that people like you don't take game game design decisions. " Given what I said on the previous page, that means that you either cannot read, cannot understand or cannot accept what does not follow your agenda, clearly. " Why should it be relaxing if you are trying to access content that you don't have the level/knowledge/skill to access to begin with ? Why can't you, yourself, lake some effort to get there instead ? (content or level, same applies here) There are many other games that allow relaxing whatever the player does, maybe you should look for one of those ? They surely don't have the same appeal than PoE, but the learning curve is also one of the thing that makes PoE what it is. " I'm sorry, but broken are not included in build variety. Most skills and most archetype can get anywhere (some have a much harder time than other though, but most can get pretty much anywhere without too much troubles without the power creep that we have atm), but if you cannot build your own character properly ? That's on you, sorry. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Lulz. Most fitting answer to your bla bla there. You are blind to the obvious truths here. These are people that want to play what they want, and they are not a competitive threat if they are playing weakling characters the way they like. But you want to punish and prevent them from that because you think you know what they like. All you are saying is - you and your playstyle - DIE, DIE SUCKERS! All of this with 0% gain for yourself. Just destroy something else for others won't ya. You have no clue what you are talking about and what the words you spew really consequence. You are being the devil's advocate, blind to others and lost in your own confusion. Additionally it goes against fundamental good game design, which is to allow players to live their own fantasies out. Devs should never claim to be expert on how players like to play. Time and time again the history of gaming and even beyond that has taught that lesson if you keep your eyes open. The future always lies with those games that are more open and let players shape more, rather than limited and trying to force players into a specific form. In real life you find the place where you need to meet demands, pay bills etc, games are where you forget about all that. The peak of gaming achievement is the be the most addictive escapism that pulls you so deep inside you forget about everything else. That is the drug you want to create. Death Penalty in current form shocks you to back into reality, pushes you out of the game and makes you reconsider if you should continue, it is anti-immersing. A cancer inside this game. Either way, i gave up expecting GGG to learn these game design basics years ago. So for everyone else, just enjoy what there is, still the best ARPG around, and it will be a miracle should they change something so fundamental and debated at this point. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jul 11, 2019, 5:34:42 PM
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My only question is this;
Where is the FUN? Granted we all have different ideas and opinions of what exactly is fun for us, in POE; however there should be a general hook or mechanic, of PoE itself by design that involves fun. Simply put: From a game design perspective, what is the point of the game? "Point" loosely being the myriad of choices of fun for a large variety of people. If that can not be easily answered with a simple statement, then the whole of the design is flawed. [Where "Point" is different for other people, quick idea list] - Leveling (getting to the highest possible levels. - Build Crafting (making different builds, sadly that peaks to only specific builds, which is the case every season) - Item Crafting - Mine Delving (My favorite thing to do) - Boss Mastering or Farming - Trading (Seems to be a VERY LARGE amount of people who literally this is all they do, okie doke, hope its fun for them) - Exploring (maps, areas, ect., something I love to do) - Racing (event specific, or league start specific, but still fun for people) That's just off the top of my head, I am positive there are other definitions that people find fun. Now ask yourself this, which of those above are DIRECTLY affected by XP loss that requires days if not a week or two to properly recover from? (Maybe boss farming, really though only hinders leveling directly. Indirectly affects the others, but all in a negative fashion.) What's the upshot then of having anyone lose XP forcing them to spend time to recover? How does GGG benefit, and more importantly, how DOES THE PLAYER benefit from XP loss? Those are the proper questions. How does the player benefit? - Maybe they learn something about the mechanics, but this only affects new players or only affects players encountering either a documented or undocumented change in core combat mechanics. The argument can be made that players will still learn the core mechanics and how they work, just simply by dieing and wanting to find a way to not die, as happens in the thousands of other video games where there is no penalty what so ever. How does GGG benefit? - Bugs due to death can probably be found easier because there will be an emotional attachment to the penalty of death that is higher than without a penalty, possibly motivating a player to communicate about it. But in the same token, some people may simply just be angry and quit altogether instead of seeking a solution or posting a bug. So even this point is no guarantee of a benefit and a weak argument. - Does it truly benefit GGG if players struggle to reach max level? - - Because of time spent still grinding at it, does players playing longer benefit GGG or does players making purchases benefit them? It kinda goes back to purposely designing time consuming things in a subscription based model game, which in the end, tends to only infuriate players. This then would have to come down to a specific number model, looking at large numbers of players, their most consistent level, and their purchases. It takes what, 52ish hours maybe more, without a death, to hit 100 from 99? Has there been a significant increase in purchases for the small percentage of people who have hit 100, within that 50 hour time frame? <-- That's what would determin if it even matters. - - One could argue that the more a player spends time, even lacking progression, the "chances" of them making a purchase increases, however one could also argue that infuriating your players is not a stable way to guarantee they make a purchase of your products. Last edited by argenex#6829 on Jul 11, 2019, 8:01:34 PM
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death prevents glass canons from easily reaching 100
no big deal if you die through level 97 I would say as it's not difficult to get that xp back but 98+ yeah it's meant to hurt ✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. |
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" Lulz, the pot and the kettle. There is no truth that I am blind to, I know there are players who want everything to be given to them without putting the effort in. And I sure as well don't want PoE to be that kind of game ffs. I don't give a crap what they like, nice strawman there, because it does not matter, nobody cares, that's the truth if there is any here. " What the ... Now making mistake is a ... "playstyle" ??? OK LOL, you must be completely out of argument to resort to such nonsense. " I see that you have no freaking idea what this is about heh, the irony is so strong in this quote it's quite amusing. You are being absolutely oblivious to the consequence of removing the xp penalty on death ( or significantly dumbing it down to the point where anybody can level up without caring much about dying, let's be honest for a second ) lol. " Given how unnecessary those last 2~3 levels are ... Anyway, people complaining here ( for the significant majority of them ) have never reached that level so ... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" levels mean little these days when the content can be completed after 70-75. so far there's 0 good argument against why it shouldnt be removed except personal egocentrical issues with should be treated with psychological help, the grind it's there it wont be for everyone.. certain people will reach it others will self cap themselves in a goal and move on to a new build.. "Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. |
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