EXP LOSS POLL

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Fruz wrote:

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cgexile wrote:
death prevents glass canons from easily reaching 100

no big deal if you die through level 97 I would say as it's not difficult to get that xp back

but 98+ yeah it's meant to hurt

Given how unnecessary those last 2~3 levels are ...
Anyway, people complaining here ( for the significant majority of them ) have never reached that level so ...


Those last 2 or 3 passives can also mean a 1, 2, or 3 passive respec elsewhere which can allow you to grab another jewel or something else that you were just out of reach of.

But yeah I mean if you are saying that most ppl on this thread are just hitting low 90s and complaining about xp death, kind of silly because death is no big deal at those levels.

No one would ever try to fix their build if they could just go to 100 unchallenged. I mean that is basically what’s being asked here: remove the survivability check/layers of defense check. By that logic just remove all armor/ev/block/etc nodes from the tree and replace with pure damage and aoe. If there is no penalty for poor defenses, no sense in having any in the game at all.
✰CARD✰ The Survivalist
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Last edited by cgexile#1534 on Jul 11, 2019, 10:44:49 PM
93lvl legion, 30ish deaths. Out of it half is due to freeze-bug, logout on legion encounters before one of recent patches. Its better now. Nothing i could do about it. Just lost. I got used to it. All games have good and bad stuff. Poe is not different. My friend thou cant take it. He rage quit excatly cause of that. He got to 91 this season and just stopped, reason, he feels there is zero progression cause of things he has no control about.

I am all fine with punishing me for doing crazy stuff and failing. I do. I dont learn anything from them thou, cause there is nothing to learn. What will you learn from an off screen one shot? That your build cant survive a 15k+ physical aoe projectile from a legion mob. I know it. My build cant take it and i wont adjust my build to be able to. I dont play HC excatly because of that - i dont have time to go through campaign each time it happens.

My builds are not glass cannons, but also never super tanky. 9k ehp, res maxed, around +30 chaos res, incredible life/es regen, 30k eva, phasing, blind, huge slow on mobs, dodge, block (15ish only) and straight damage reductions, stun immunity. Easily tanks few shaper balls. Sure its not 75% block and i could invest in more dodge, but really? I am a caster.

I have fun from actually dodging mechanically threats and good positioning not creating an unkillable block monster and just hold one button. I died 3 times to bosses this league, t14 eradicator due to bad positioning, 100% aoe minotaur due to bullshyt aoe his underground has with that mod and uber elder froze me while shaper balls where coming. I did not learn anything.

I know i will die few times cause of one shots cause thats the state of the game. I dont know how you can defend a straight loss to someone's time in the current state of the game. No stupid one shots - penalty is very fine could even be raised to whole level, stupid one shots, unstable game.. Not really a great idea. Dont know how to punish players differently for misplay thou. Probably have to accept it as a some kind of compromise and move on.

My vote is: 3. I accept the penalty as a compromise, but still hate it due to the state of the game.
I'm kind of liking the difficulty of leveling at 92 right now but from my experience with friends in standard who were 98-99 i know it gets beyond infuriating when you die and this was way back before perandus league when things were quite a bit easier to survive than they are now, well in my opinion anyway.

It really angers me sometimes when i die at 90+ but if it weren't so hard to actually get these levels and the final few passives im not sure i'd really feel any pride in being level 100.

And what we have to deal with in Standard/Standard League content is nothing compared to what Hardcore players have to deal with to hit level 100, You die and your character is permanently removed to standard, So many times i've seen hardcore players show up in standard in a burning rage.

We have it easy and to think otherwise i think is a simple lack of perspective.

The only thing i could ever be for is giving a reward for reaching level 100 to encourage players more to try and please forgive me here "get gud" because i was once a plebian nooblord who couldn't make a single build that could get to 85 let alone 90+ but when i started to actually LEARN what makes a good character that barrier started to dissolve rather quickly.

The games performance is the only actual topic in this thread of any consequence and if that major contributing factor were to be solved then this thread to be honest would have no point, that is why a lot of people are frustrated and why most of them are dying (assuming their build is anywhere near decent)

And again if you think im wrong i can guarantee most of my characters have 10x+++ more deaths than a lot of people posting in this thread, my first shadow alone has 6k+ deaths.

If you are struggling to get to 100 re-evaluate your builds, stop relying on other people to make your builds for you and LEARN to make your own otherwise you are never going to reach 100 in your entire life because you wont know how to do anything for yourself, I suppose the occasional miracle does happen.

If you can't stand on your own two feet then have fun where you are because that's where you're gonna stay, sad but true.

Innocence forgives you
Last edited by SilentSymphony#3358 on Jul 12, 2019, 4:31:10 AM
putting level 100 into a stupid pedestal wont make it better.

the entire game can be cleared at way less than that.

your number means nothing.

exp penalty is just to keep the online metrics as higher as possible for future presentations.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.
For those who preach "git good" and "learn from mistakes" and "do not use crap builds" here is some info:

You finish campaign and then jump with friends in 5-way timeless conflict with HH carry and level insanely. I leveled from 93 to 96 in one sitting very easy (around 45 min of running with loot collection included). I was the reset guy and we had HH carry, one aura guy and one guard who watched we don't get killed (2 of us did EXP leech with sub quality builds).

No need to "git good" just find willing ppl or pay service. My point is that if Legion goes into standard (and it will) XP loss penalty will serve to punish those who cannot pay leveling service or do not have ppl willing to drag them for free (I paid the service by collecting loot for my guild buddy).
Completly agree, either reduce the amount or remove it completly, useless mechanic.
VAC RGL RGI SOE DCC
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Xystre wrote:


exp penalty is just to keep the online metrics as higher as possible for future presentations.


but the current effect is the opposite , people just stop playing and move onto a game that rewards their time more.

The penalty needs an update to be fair to both people who have endless amounts of time to play and those who don't have that luxury.

A method to regain a deaths experience faster is needed in this day and age, this would still mean the ones who never die will level first.
Yes, cut out exp loss. It's stupid. Chris Wilson is WRONG in saying it should be that hard to reach 100. 100 is just another goal that should take TIME and a GOOD BUILD, but not be penalized in a game where

spikey boys exist and one shots are everywhere unless you build a certain way that can survive anything.

The way to level to 100 is SO BORING. You have to run lower lvl T12 maps a million times and roll BORING easy maps so you don't die ever. Basically Chris Wilson's "Grand idea" is failed. He needs to realize all he's doing is forcing players who want to reach that 100 end game goal, to do something TERRIBLY BORING...

Get it Chris? If players want that, they go play hardcore to get the adrenalin. If players want to just grind, then stop penalizing us. It's a stupid game mechanic and I've only played this game 3100 hours. So don't take my word for it.
Yes, cut out exp loss. It's stupid. Chris Wilson is WRONG in saying it should be that hard to reach 100. 100 is just another goal that should take TIME and a GOOD BUILD, but not be penalized in a game where

spikey boys exist and one shots are everywhere unless you build a certain way that can survive anything.

The way to level to 100 is SO BORING. You have to run lower lvl T12 maps a million times and roll BORING easy maps so you don't die ever. Basically Chris Wilson's "Grand idea" is failed. He needs to realize all he's doing is forcing players who want to reach that 100 end game goal, to do something TERRIBLY BORING...

Get it Chris? If players want that, they go play hardcore to get the adrenalin. If players want to just grind, then stop penalizing us. It's a stupid game mechanic and I've only played this game 3100 hours. So don't take my word for it.
Just remove it and add paragon levels once you reach 100.











































Hehehe >:)
Arian Synthesis of G3

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