EXP LOSS POLL

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herflik wrote:
I have taken part in this fruitless and logic-less discussions for years.
The funniest in all of this is that:

A)There is bunch of people together with GGG, which says that we must have death penalty to block zerging and to punish bad builds.

B)The same group of people together with GGG dont want to remove Alt+F4 (or other similar methods to exit game) on HC, because its unfair when you die on HC due to server problems, hardware problems and so on.


false.

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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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herflik wrote:
If you think that death penalty is OK, then explain to yourself why there is all time some thread criticising it. People are not so persitant if it wanst really annoying or broken in the first place.

Said many times, because :
- miscontent people will always be more vocal than people who have no problems
- because the world is turning into a world of assisted people who feel entitled to the craziest things ... and there we are, people that think that "frustration" is something that should never be in a game, because "Hey, IT SHOULD BE FUN" and that are complete strangers to the fact that fun is something that can come from a complex chemistry of different elements, frustration included.


By the way, since B) does not magically make all "bad" builds and glass canon never die and be godlike, I'm afraid that (outside of just randomly putting people in categories that just conveniently fit your agenda) all of this is simply some nonsense and nothing more.



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herflik wrote:
Just like there was bunch of threads about removal of reflect dmg from rares

Because we needed another extremely poor analogy, right ?
/s
there were obvious and clear reasons why reflect had no place in the game (which are still valid for the map mod by the way, even more after all the gross power creep that has been happening).

All "arguments" against the xp penalty on death have been refuted times and times, I need to point out that you didn't even try to provide anything as such by the way.


SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Standard = Fun. I see no reason for xp penalty, it is not in the spirit of people who play standard, IMO.

Hardcore = Fun + Thrills/Chills. Here is the real game IMO ^^

Maybe OP should consider moving to hardcore, it is much more exciting once you get used. If you can't play HC due to technical issues or other limitations, I feel for you!

BTW, I also think the game should have no level cap. The design of PoE allows leveling to keep progressing after 100, something very hard to do in other games, by reason of their design. Monster scaling could also be achieved into PoE, but that is another topic.

So let people level past 100 and to their hearts desire, just increase the amount of xp needed, mountains of xp to advance! Also, every lvl after 100 curses the player in a way or another... such as taking 5% increased damage for every level and so on - maybe vary these curses/penalties every now and then, this way a leveling ladder would be meaningful/interesting!!

For example, to advance after 100 need to kill uber shaper/elder duo and have them drop an orb of infinity which gives unlimited leveling but causes you to get cursed as you progress!

Just my 2 cents.
"It is a cruel joke that man was born with more intent than Life."
Last edited by ramosmichel#3404 on Jul 5, 2019, 4:31:52 PM
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Fruz wrote:
yeah .... trying to use cyclone as an example of a skill hard and dangerous to use ...

I have to say I was not expecting this one ! Not that it has anything to do with the topic though.

oh well because you move while you whirl aoround? doesnt mean its not melee...
lol but how about other skills? double strike?
you gonna face to face with the enemy...
but seems like to you every "analogy" is wrong and everyone is a liar except of you only you know the truth
did you even played the game?
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drklrd wrote:
Exp loss, is easily solved by not dying.

poor argument...
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Fruz wrote:
Said many times, because :
- miscontent people will always be more vocal than people who have no problems
- because the world is turning into a world of assisted people who feel entitled to the craziest things ... and there we are, people that think that "frustration" is something that should never be in a game, because "Hey, IT SHOULD BE FUN" and that are complete strangers to the fact that fun is something that can come from a complex chemistry of different elements, frustration included.

yeah of course dude i see how "vocal" they are ... they cant even say their opinion without people like you shittalking on them...
and yup games should be fun and every one defines that by his own preferences
if you need a penalty in a game to have fun then so be it
but dont expect people to have fun with it also
i still cant understand that egoistic way of thinking ...
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Fruz wrote:
By the way, since B) does not magically make all "bad" builds and glass canon never die and be godlike, I'm afraid that (outside of just randomly putting people in categories that just conveniently fit your agenda) all of this is simply some nonsense and nothing more.

yeah nonsense ... <3 not for you to judge
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ramosmichel wrote:
Maybe OP should consider moving to hardcore, it is much more exciting once you get used. If you can't play HC due to technical issues or other limitations, I feel for you!

to me hardcore was never a mode that i liked
only in roguelike games like binding of izaac where death is permanent
im ok with that but not in a h&s
this "hardcore has no penalty" argument is out of hand the most stupid argument ever ...
or stop dying=no penalty
yeah nothing left to say except stupid things like that
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last edited by Wladicorist1#5599 on Jul 5, 2019, 5:19:24 PM
People would play longer and buy more mtx if the death penalty wasnt there

Not spending money on a skill mtx if im only taking it to 90

Crap, just had afk death, was on the phone. Came back to see my xp bar at 85%
Last edited by Chadwixx#5277 on Jul 5, 2019, 8:01:33 PM
It's a simple deterrent to take risks and try difficult content. GGG doesn't want you thinking anything is hard so they make sure you don't want to do anything that might be. More than preventing you from trying to zerg content it's another thing in the pile of things that prevent you from even wanting to progress content at all.

Get rid of it, it adds nothing.

The bigger problem though is that when you die and you ask "ok so what did i learn there" the honest answer is probably nothing, because everything else around you was easy, and something just killed you near instantly.
Last edited by j33bus#3399 on Jul 5, 2019, 11:05:35 PM
should i learn from this? nah, my gameplay is stellar. especially with my terribad defenses that just can't be improved.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
Wladicorist1 wrote:
but seems like to you every "analogy" is wrong and everyone is a liar except of you only you know the truth

It's not because you cannot come up with a single relevant analogy (because you lack experience, knowledge and arguments clearly) that there can't be any .... nice strawman.

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Wladicorst1 wrote:
yeah of course dude i see how "vocal" they are ... they cant even say their opinion without people like you shittalking on them...

Because pointing out all the flaws and nonsense if what you are saying is only "shittalking" amaright ?


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Wladicorist1 wrote:
and yup games should be fun and every one defines that by his own preferences
if you need a penalty in a game to have fun then so be it
but dont expect people to have fun with it also
i still cant understand that egoistic way of thinking ...

Wow, this is so IRONIC lol !
PoE is a game that has been originally designed for hardcore gamers (and the xp penalty on death has always been there), you just arrive and start spreading nonsensical things that you view as argument to change it (for worse), and everybody who shows you how silly what you are saying is .... egotistical ??

hahahaha
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 6, 2019, 1:24:21 AM
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robmafia wrote:
should i learn from this? nah, my gameplay is stellar. especially with my terribad defenses that just can't be improved.


Just died twice to a single ghosted legion mob, red map.

I dont think you understand how stupid things are atm. Mobs are doing 1 shot aoe's (often with desync, hits before it appears), the other 99% fall over with an auto attk.

Its seems monsters are getting the more multi instead of increased. They can hurt

ggs

Last edited by Chadwixx#5277 on Jul 6, 2019, 2:20:39 AM
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Chadwixx wrote:

Just died twice to a single ghosted legion mob, red map.

I dont think you understand how stupid things are atm. Mobs are doing 1 shot aoe's (often with desync, hits before it appears), the other 99% fall over with an auto attk.

Its seems monsters are getting the more multi instead of increased. They can hurt

ggs



yeah, yeah. i heard this all before in betrayal and it was a crock then, too.
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...it was quotes. from the forum. lolz!

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