EXP LOSS POLL

"
BloodPuddles420 wrote:
I'm all for changes, but that change directly makes it so even the worst of players could grind their way to 100.(...)


And now everyone can grind 100lvl in safe content. To be honest, I probably will never get 100 even without xp loss just because it's too long and boring. I prefer to try new builds.

"
robmafia wrote:

"
leadraven wrote:


In game punishment should be implemented in form of lesser reward, not penalty.


For example : when player dies, area receives a stackable less-item-quantity modifier. Or/And less-exp-gain modifier.


poe 2019 - "punishment" should be rewarding.

yup, that sums up the current playerbase.


Reward not-dying instead of punish dying. What's wrong? It's game, it's all about reward.
Punishment in game is a very dangerous tool. It is rarely done right and it greatly reduces playerbase. GGG are better not to mess with it, especially accounting PoE monetization strategy.
And give any real argument against suggested penalty.
"
LeadRaven wrote:
(...)

Dude, he took the part in red and intentionally interpreted it the way that arranged his narrative (people should get a reward for dying), and avoided the part that made clear what you actually meant (dying should reduce future rewards).
He has no intention of having an honest debate. Instead, he'll pick out the parts worded poorly in order to attack you on the worst way he can interpret them.
Drop it, it's not worth it.
"
LeadRaven wrote:


"
robmafia wrote:

"
leadraven wrote:


In game punishment should be implemented in form of lesser reward, not penalty.


For example : when player dies, area receives a stackable less-item-quantity modifier. Or/And less-exp-gain modifier.


poe 2019 - "punishment" should be rewarding.

yup, that sums up the current playerbase.


Reward not-dying instead of punish dying. What's wrong? It's game, it's all about reward.
Punishment in game is a very dangerous tool. It is rarely done right and it greatly reduces playerbase. GGG are better not to mess with it, especially accounting PoE monetization strategy.
And give any real argument against suggested penalty.


lolz!

no comprehension of RISK:reward. what a surprise. /s

so you think you should be rewarded (albeit less, but still rewarded) for failing/dying. and you SERIOUSLY ask "What's wrong?"

please keep posting. you demonstrate poe 2019 about as wonderfully as anyone.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
Qiu_Qiu wrote:
"
LeadRaven wrote:
(...)

Dude, he took the part in red and intentionally interpreted it the way that arranged his narrative (people should get a reward for dying), and avoided the part that made clear what you actually meant (dying should reduce future rewards).
He has no intention of having an honest debate. Instead, he'll pick out the parts worded poorly in order to attack you on the worst way he can interpret them.
Drop it, it's not worth it.


WAT

it's what he said.

hence, why it... WAS QUOTED.

this is the second accusation you levied toward me. and the second that has zero evidence to back it.

meanwhile, my claims have direct quotes attached to them...

for irony - you decided to "interpret" his words with jumping to conclusions. even his follow-up post affirms his previous stance, my quote of it, and retort.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Jul 3, 2019, 11:10:09 AM
"
Wladicorist1 wrote:
"
Mythreindeer wrote:
"
Wladicorist1 wrote:

did you actually know that alot of players leaving because of the penalty?
lol poor argument ...


Actually I'd say you have no clue about how many players are leaving for any reason. None. Those numbers are not available to the public. Are there players who are leaving due to the death penalty, yes I'm sure there are, but the game doesn't have to cater to everyone. Clearly it is still attracting large numbers who inexplicably buy the MTX and supporter packs (I'm glad they do, but whatever). I think the 10% penalty is about right and works well. The only gripe I have is dying due to PoE server side and optimization errors but as far as usual gameplay keep the penalty as it is.

you only read one sentence and that was clearly what you've quoted
telling me i have no clue
yeah allright man seems like you've not been long around here
clearly it attracts people in the first week of league start
let alone the steam numbers talk i the dark number is much higher
now i see who has no clue :D


I read all the sentences and the one I quoted stood alone as does my reply.

And I'm sure you can back up your "dark" numbers objectively, yes?

Internet logicicans...
"
Mythreindeer wrote:
Internet logicicans...

go Steam and see it with your own egoistic eyes :)
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
please link this citation from steam, regarding their census of former poe players.

yeah, that ain't happening.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
robmafia wrote:
please link this citation from steam, regarding their census of former poe players.

yeah, that ain't happening.

https://steamcharts.com/app/238960#1m
<3
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last edited by Wladicorist1#5599 on Jul 3, 2019, 1:38:19 PM
I don't mind the penalty per se but in this game death comes unexpectedly and rarely you can do anything about it. It just feels awful and unfair.

The game punishes you for trying harder/more relevant content and that's poor design.

Although this comes from the the horrible mess that is combat balance and the ever increasing power creep.
"
Raudram wrote:


The game punishes you for trying harder/more relevant content and that's poor design.



This! Optimal game play dictates you grind lesser encounters and not push yourself or your build. Bad design indeed.

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