EXP LOSS POLL

failing for the bait..

comparing this game like a real life job.

this thread was lost like 15-17 pages ago.. there's nothing but echo chambers now.

not different from AH threads or stashes.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.
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Crackmonster wrote:
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robmafia wrote:
...and if you do your job poorly, you get fired.

this thread indicates that people want to do poorly, not get penalized, but get rewarded for sucking/failing, instead.


Except you get fired by your boss, because your efficiency makes the boss money, whereas here they get money by keeping you playing regardless of your efficiency, the goal for the company here is for you to have fun and enjoy your time.

Perfect illustration of the reasoning always faced when discussing death penalty: None

He pretty much pointed out how unfitting the analogy was ... in case you did not noticed.

Wraclast is a harsh environment, and if you are not good, you eventually hit the level soft cap that the xp penaly on death sets, which is definitely a difficulty component.

That's all there is to it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 3, 2019, 12:35:58 AM
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Crackmonster wrote:
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robmafia wrote:
...and if you do your job poorly, you get fired.

this thread indicates that people want to do poorly, not get penalized, but get rewarded for sucking/failing, instead.


Except you get fired by your boss, because your efficiency makes the boss money, whereas here they get money by keeping you playing regardless of your efficiency, the goal for the company here is for you to have fun and enjoy your time.

Perfect illustration of the reasoning always faced when discussing death penalty: None

Furthermore, the point was to reward those who do well - and for others it was to not punish those that are not that good in such a harsh way - therein you fail to make a relevant statement and end up writing just another of your endless arguments with zero logical content in it. I was gonna call it a strawman but for that to be the case it needs to be a truth in itself so i had to edit that word out to be accurate.

How these forums have fallen from grace. It has become a:




...what?

[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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robmafia wrote:
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Wladicorist1 wrote:
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LeadRaven wrote:
In game punishment should be implemented in form of lesser reward, not penalty.

For example : when player dies, area receives a stackable less-item-quantity modifier. Or/And less-exp-gain modifier.

i think here you only encounter on numb people
because they obviously didnt played anything else than poe

i agree with you on those examples :)




poe 2019 - "punishment" should be rewarding.

yup, that sums up the current playerbase.


it should also sum up this thread/topic... it should also end it, but the above enjoy vicious cycles.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
Fruz wrote:
He pretty much pointed out how unfitting the analogy was ... in case you did not noticed. (...)


Let's be honest here, rob was just trolling by misrepresenting what was being asked for, and poking holes at that misrepresentation, just like he usually does.
I have never seen the guy sending an actual constructive message in any thread, so threads are strictly better when skipping his posts. Why he is still allowed to post is beyond my comprehension.



Many of us are simply trying to point out that there are ways to make a penalty just as efficient for its intended purposes without making it feel like such a kick to the gut, but I guess the first step for that is to recognize that such a kick to the gut isn't a good thing.
I see that you just dodged the fact that the analogy was bad to begin with.


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Qiu_Qiu wrote:
Many of us are simply trying to point out that there are ways to make a penalty just as efficient for its intended purposes without making it feel like such a kick to the gut, but I guess the first step for that is to recognize that such a kick to the gut isn't a good thing.

as Snorkle pointed out ( as many did before, I'm pretty sure I did say the same kind of things several time before as well in other threads ), putting a huge xp debuff after dying would remove incentive to play ... which would likley just be terrible.
( because that was the latest "suggestion" )

Many solutions also don't take in consideration the fact that the penalty acts as a level softcap for many, it is filling this purpose as it needs to.


I have yet to a see a single suggestion that would actually be good, filling the same purpose and not be over-complicated.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Snorkle_uk wrote:


these are really bad for keeping players playing.


Well, if a player is so easyly offended by the game he stops playing every time something he doesn't like happens he probably shouldn't have started playing at all.

As i said i'm perfectly fine with exp loss, but for tender sissies suggested something different (but not entirely).

If a player needs so much motivation to play - why bothering with the game at all, it's not a job ffs.
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Revnaut wrote:
Just an FYI, accounting for exp penalties with map tiers,


So, you're saying you just added in a bunch more required playing. Some other guy on here said 91 was halfway to 100, that sounds way more accurate. The level scaling has been pretty linear so far, and not everyone is pussies grinding out T1s for xp.

Also that'd be halfway through the required xp, you get xp faster as you level up and get stronger.

Edit: vvv Dude, no. The xp loss is great, level should mean something. If you're bad you shouldn't be able to to look like a badass.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
Last edited by LV9999Majin#9565 on Jul 3, 2019, 6:16:42 AM
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Fruz wrote:
(...)

And I have yet to see you try to come up with a penalty that would fulfill your standards.
Because whatever suggestion I make, it feels to me that you will always disagree that it fulfills them.

For example, let's say, when your character dies, you get a cumulative 25% less XP for 40% of a level (making it effectively 10% of a level, like the current one), you will still dislike it, despite it not feeling as massive as the current one, and having less loopholes than when you don't get a penalty at 0%.
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BloodPuddles420 wrote:
Edit: vvv Dude, no. The xp loss is great, level should mean something. If you're bad you shouldn't be able to to look like a badass.


This shows how much of a bias you guys have against any change at all. As I said, that's exactly the same amount as the current mechanic, but because it's not the current mechanic it's immediately dismissed as bad.

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