EXP LOSS POLL

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LeadRaven wrote:
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Grauthrim wrote:
No. Level 100 characters are a status symbol and prove above all else that you know how to play the game and make characters that can actually beat the levelling process.


LOLWHUT?! Status symbol?! Perhaps for 10-years-old children...
LVL100 only proves that guy farmed safe content for eternity and has no life.


Death must be punished... How exactly XP loss punishes LVL100 characters? Or for some reason they should not be punished?
XP loss is challenging? Reaching each level is satisfying? When I reach new level after multiple deaths I don't feel "I beat this challenge, I'm super cool, I'm ready for new battles", instead I feel "Finally I break through this stupid shit, and I have no enthusiasm to do it again".

In game punishment should be implemented in form of lesser reward, not penalty.


For example : when player dies, area receives a stackable less-item-quantity modifier. Or/And less-exp-gain modifier.


poe 2019 - "punishment" should be rewarding.

yup, that sums up the current playerbase.
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...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Jul 2, 2019, 1:33:08 PM
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Wladicorist1 wrote:
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LeadRaven wrote:
In game punishment should be implemented in form of lesser reward, not penalty.

For example : when player dies, area receives a stackable less-item-quantity modifier. Or/And less-exp-gain modifier.

i think here you only encounter on numb people
because they obviously didnt played anything else than poe

i agree with you on those examples :)



...this really reinforces my previous post. as if it needed reinforcing.


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MaxGor31 wrote:
Don't have much against exp loss but there're also other options how to punish player for dying. For example instead of -10% exp loss player gets a debuff for next 10% exp to gain slower (50-80% slower), for deaths in a row debuff stacks additively in % so 2 deaths - 20% of exp and so on. Debuff can be lasting for some amount of time (12h per death for example) or be permanent untill you level debuffed amount.

Technicaly it's about the same but player doesn't feel robbed of what he worked for.


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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Jul 2, 2019, 1:35:40 PM
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MaxGor31 wrote:
Don't have much against exp loss but there're also other options how to punish player for dying. For example instead of -10% exp loss player gets a debuff for next 10% exp to gain slower (50-80% slower), for deaths in a row debuff stacks additively in % so 2 deaths - 20% of exp and so on. Debuff can be lasting for some amount of time (12h per death for example) or be permanent untill you level debuffed amount.

Technicaly it's about the same but player doesn't feel robbed of what he worked for.




but what you are doing is swapping feeling bad about having wasted time youve already spent playing for feeling bad about wasting time you are about to play. Thats worse, youll be making players feel like its now pointless to keep on playing, thats far more problematic.

I just wasted time sucks, now i have to grind it back. If I keep playing Im wasting time? that makes people even less likely to want to continue to play.


technically its about the same, but what you are suggesting will feel worse and result in people being less willing to continue playing the game. Debuff lasting some time is also terrible, its my weekend I want to play the game, but Im wasting my maps if I play in the next 12 hours, so im now essentially banned from playing the game at a point in time when I want to play?

these are really bad for keeping players playing.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Qiu_Qiu wrote:
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Fruz wrote:
Probably because your expectations were that you "deserved" to level up, and the game was clearly showing you that it wasn't that obvious, which you don't want to accept.


I think you misunderstand our expectations. They aren't that we should absolutely be able to get to 100. They are that we don't deserve to have weeks of grinding robbed of us for a minor mistake.


weeks of grinding... = 10% of an xp bar? what are you grinding, twilight strand?

also, "robbed."

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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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robmafia wrote:
...this really reinforces my previous post. as if it needed reinforcing.

ok mister uber "nevershowingmyprofilebecauseotherswouldexplode" pro mafia player
tell me whats your suggestion that makes both players happy :)
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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Wladicorist1 wrote:

tell me whats your suggestion that makes both players happy :)


why do you think people who literally just claimed punishment should be rewarding should be appeased?

i don't think you should be "happy." i don't think players who believe the above will ever be happy.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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i don't think you should be "happy." i don't think players who believe the above will ever be happy.

pretty egoistic to say that
but well it seems like you care alot for other player's experiences in this mostly solely driven game
do you have negative effects if there are people running around with lvl 100
that didnt played 24/7 for it

[Removed by Support] :)
<3
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last edited by Natasha#0000 on Jul 2, 2019, 9:52:31 PM
yeah, that's not even remotely what i said.

not that i expect one who agrees with a "punishment" being a reward to comprehend my posts...
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
I think the xp penalty is completely fine.
It makes me want to get a character to an optimal state where I can farm high level content without dying. If there was no xp penalty, I could just get a glass cannon that can clear a map in under a minute, but die in every other map. That doesn't seem like fun to me. I want to be penalised for dying, and I feel like taking away 10% xp is a good penalty.
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Im_coLu wrote:
I think the xp penalty is completely fine.
It makes me want to get a character to an optimal state where I can farm high level content without dying. If there was no xp penalty, I could just get a glass cannon that can clear a map in under a minute, but die in every other map. That doesn't seem like fun to me. I want to be penalised for dying, and I feel like taking away 10% xp is a good penalty.

imho 10% isnt enough you should lose level and gear :)
this glasscannon argument is always the same :D
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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