EXP LOSS POLL
" LOLWHUT?! Status symbol?! Perhaps for 10-years-old children... LVL100 only proves that guy farmed safe content for eternity and has no life. Death must be punished... How exactly XP loss punishes LVL100 characters? Or for some reason they should not be punished? XP loss is challenging? Reaching each level is satisfying? When I reach new level after multiple deaths I don't feel "I beat this challenge, I'm super cool, I'm ready for new battles", instead I feel "Finally I break through this stupid shit, and I have no enthusiasm to do it again". In game punishment should be implemented in form of lesser reward, not penalty. For example : when player dies, area receives a stackable less-item-quantity modifier. Or/And less-exp-gain modifier. Last edited by LeadRaven#6291 on Jul 2, 2019, 9:36:47 AM
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" i think here you only encounter on numb people because they obviously didnt played anything else than poe i agree with you on those examples :) "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" Since you haven't even reached lvl 90 ... it's quite safe to assume that you have absolutely no clue, how much time it takes to get to level 100. So much hate ... over a game on the internet, that tells a lot, seriously. " Probably because your expectations were that you "deserved" to level up, and the game was clearly showing you that it wasn't that obvious, which you don't want to accept. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" not liking a mechanic and criticizing it doesnt mean its hate :) "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" I think you misunderstand our expectations. They aren't that we should absolutely be able to get to 100. They are that we don't deserve to have weeks of grinding robbed of us for a minor mistake. |
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Don't have much against exp loss but there're also other options how to punish player for dying. For example instead of -10% exp loss player gets a debuff for next 10% exp to gain slower (50-80% slower), for deaths in a row debuff stacks additively in % so 2 deaths - 20% of exp and so on. Debuff can be lasting for some amount of time (12h per death for example) or be permanent untill you level debuffed amount.
Technicaly it's about the same but player doesn't feel robbed of what he worked for. Last edited by MaxGor31#4492 on Jul 2, 2019, 11:17:35 AM
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Death penalty is one of the main drivers of ragequit and overall gamequits/sessionstops in poe. Possibly the greatest.
Never was good fore game, only works against nubs to punish them further for being nubs or against builds that stand no chance at being meta but serves to entirely break them and make them frustrating and non-inviting to play. It goes entirely against principles of good game design in doing the above - it pushes you away from playing the game/what you want even if it's not ideal, rather than draw you in. Bad bad no no, fail feature. It sucks big fat donkey balls. All i ever heard was denial and nonsensical arguments pro it. People really don't got a clue what they talking about at often times just spewing their assumed ideas with no logical backing. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jul 2, 2019, 11:56:40 AM
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" There is literally 0 reason for anyone to reach lvl 100, let alone a noob who prefers to die constantly instead of learning the game and improving. |
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" do you realize that what I wrote was directly related to what I quoted right before it, right ??? *sigh* " Oh I was not talking about level 100 at all, the guy has never reached 90 and is complaining about having a hard time leveling up (@"When I reach new level after multiple deaths"), and how the xp penalty on death just makes him feel bad. You .... he could not feel bad about his character dying because it has to be the game's fault, right ? /s SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Yes. Also decrease exp needed for 100lvl and make Paragon levels and delete poe.trade and make Auction House.
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