EXP LOSS POLL

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Monkeyface wrote:
Pro tip: if you dont like XP-loss upon death then just play Hardcore League.

HC doesnt have any XP-loss penalty.

Problem solved.


Unless you count the loss per league, then it's 100%...
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robmafia wrote:
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Legatus1982 wrote:
There needs to be a cost though

How about instead of voting on xp loss we vote for or against an xp loss prevention currency

So you use this currency and you are protected against 10% loss


what is this, the chinese realm? next up, resurrection tokens! because hardcore shouldn't be hard!*



(this is actually in china's absurdly p2w poe)

I'm not terribly surprised that exists in Chinese poe, but this didn't really explain what you have against xp loss preventing currency. Resurrecting currency goes against the entire idea of hc, obviously that's dumb. But xp prevent currency for sc I think is fine. "Soft core" already implies easy mode, the penalty already seems dumb honestly. Currency would just alleviate that.

Obviously you vote against though
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jun 28, 2019, 4:19:32 PM
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Legatus1982 wrote:
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robmafia wrote:
"
Legatus1982 wrote:
There needs to be a cost though

How about instead of voting on xp loss we vote for or against an xp loss prevention currency

So you use this currency and you are protected against 10% loss


what is this, the chinese realm? next up, resurrection tokens! because hardcore shouldn't be hard!*



(this is actually in china's absurdly p2w poe)

I'm not terribly surprised that exists in Chinese poe, but this didn't really explain what you have against xp loss preventing currency. Resurrecting currency goes against the entire idea of hc, obviously that's dumb. But xp prevent currency for sc I think is fine. "Soft core" already implies easy mode, the penalty already seems dumb honestly. Currency would just alleviate that.

Obviously you vote against though


...seriously?

what do i have against p2w mechanics and trivializing the game with ez-mode nonsense? do i really need to explain this self-explanatory position?


edit: it's ironic that poe gets easier and easier with every patch. so every day, it's basically the easiest it's ever been. and the complaints about xp penalties have only increased.

ie: the easier it gets, people complain even more about dying. when they should be dying literally less than ever before.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Jun 28, 2019, 5:15:52 PM
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Xavathos wrote:
What the actual...
I don't even...

...WHAT? I've read this post 13 times now and I still don't know what it's about or trying to say. Is it really comparing GGG's policy with the Bible?

My head hurts.

13 times ? that's .... a lot ^^
yeah ... nop


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C4Guy wrote:
1. It does not hinder progress. Leveling up a bit slower doesn't keep one from finding the next higher map tiers, nor does it keep one from doing Atziri, breachstones, monoliths, emblems, delve, etc.

ROFL

"it does not hinder[...]slower"
/facepalm.


YES IT DOES, being limited to lower level will reduce your effeciency and the time you will need to get higher maps and everything, plus, in case you did not know (or just tried to forget about it because it does not follow your agenda) : LEVELS ARE PROGRESS.

Now I am literally going to ignore the rest of your post or what you are saying because it is a pure waste of time, a concentrate of bad faith from somebody who just feels entitled to not be allowed to lose in a video game.


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Schmockla wrote:

Im really surprised u didnt quote me saying "losing exp% of exp not gained yet" which was the main juice of the comment.

Oh no it wasn't, your close-to-not understandable rant was definitely your "main juice".
Anyway, just nerfing the xp penalty on death would not change much, people (like you, likely) would still complain, and it would only increase the level soft cap for the average player.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 29, 2019, 2:30:19 AM
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Fruz wrote:
Now I am literally going to ignore the rest of your post or what you are saying because it is a pure waste of time, a concentrate of bad faith from somebody who just feels entitled to not be allowed to lose in a video game.

You've been ignoring or deliberately misunderstanding half of what I wrote anyway, so it's probably for the best...
Well, I can understand both sides here to a degree... though especially Fruz, you're pushing yourself quite far into a corner you don't want to be in, quite narrow minded.

Why so?

Yes, I AGREE that there needs to be SOME penalty for dieing. If EXP-LOSS though is the BEST way to go about it is obviously up for discussion.
Also if the Exp-Loss mechanic itself should be adjusted to work in another way is also up for discussion.

You can have a myriad of other available options there.

Exp-loss stays, you get double or tripple xp until the former amount is reached again, max exp-amount stays as the 'limiter' for this.

Rewarding not to die in general. One example would be to use item-quantity as a mechanic related to it. Survived several areas (60% clear or boss as usual) in a row? Get a bonus, died a single time? Bonus gone, build it back up again. HC-chars don't give a shit about this then anyway.

On the other hand mechanics like 'Tokens' or similar things to make up for it are a really BAD idea. It opens the gates for GGG to abuse it in a P2W-manner, everything going in this direction should be something a player actively abstains from at any time, too many bad examples out and about, we don't need even more 'convenience' stuff in the game which can be bought, tabs are an atrocity already as-is.

Also I'm on the side of GGG not to roll back... in general at least. If they know their servers fucked up... they SHOULD do that though, it's customer-friendly and stops frustration for obvious reasons. The same goes for deaths related to bugs, as well as compensation for their service being simply unusable for technical reasons on their side. They don't do shit in this regard though, some other games do or did, that's the difference there.
Makes the difference between being 'good guys' or 'just some dev who doesn't give a shit' for people.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
Exp loss should be increased and you should be able to delevel if you lose too much XP.
@Aelloon
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Cyphodias14 wrote:
Would make it way too easy mode.

So, no.


MedianXL did it and that game is anything but easy...

At this point seeing as how GGG are never going to actually balance the game and everything is a one shot competition i dont really see the point of a highly restrictive death penalty anymore. All it does is lock people into level 90-92 max builds for no real reason (Unless of course you just plow through easy mode content at twice the speed for triple the time invested) and only serves to piss players off and make them quit leagues way earlier. And it definitely destroys any and all will to level additional builds... Especially with league mechanics that are more and more rife with unavoidable one shots.

I used to be completely against the idea but, i was also under the impression GGG was trying to actually balance the game.. its very obvious i was wrong about that so as a result i would also be wrong to continue to believe the Experience Penalty continues to serve a purpose.. it serves no positive purpose anymore only negative. Anything that drives players away from the game without purpose is a bad thing. This game needs all the help it can get to keep players engaged because piss poor balance is already driving enough people away as it is.

Now if GGG actually start attempting to Balance the game properly ill definitely go back to agreeing the Penalty has a place but as long as GGG keep this Meta Shifting idea over actual Balance? Fuck it remove the shit... Not like it can possibly break the game any more than they already have in the past year...
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Jun 29, 2019, 8:51:17 PM
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Kulze wrote:
Well, I can understand both sides here to a degree... though especially Fruz, you're pushing yourself quite far into a corner you don't want to be in, quite narrow minded.

Why so?

Yes, I AGREE that there needs to be SOME penalty for dieing. If EXP-LOSS though is the BEST way to go about it is obviously up for discussion.
Also if the Exp-Loss mechanic itself should be adjusted to work in another way is also up for discussion.

You can have a myriad of other available options there.

Exp-loss stays, you get double or tripple xp until the former amount is reached again, max exp-amount stays as the 'limiter' for this.

There could be other options I guess, but I have not seen a single one that works as well as soft cap for bad build + isn't unnecessarily complicated.

The xp bonus while not dying would barely work as a soft cap, unless at the latest levels maybe I think so ...
The current penalty is very simple, and it's doing its job.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I understand there has to be a penalty for dying, which in most video games is having to walk back to your corpse, or replay from last checkpoint/save, but I completely agree with many ppl posting, its seems way way too much of a penalty in higher 90's. Even if there was zero exp loss on death 99% of players will still not hit 100 in a league, its just a metric shit ton of exp needed, all but the insane no lifers dont have time for that.

There does have to be a penalty for dying though but this game penalizes you 3 fold, you have to walk back to your death spot, you lose an entry portal AND you lose hours of progress which in this game can be lots of currency wasted at high levels. Your not gonna go from 98-99 in low tier maps unrolled ect.

But honestly this shouldnt be at the top of the to-do list for the company, they should prioritize stabilizing their servers, fixing the incredibly broken trade system before doing anything including IMO releasing more content.

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