EXP LOSS POLL

lolz @ people still trying to claim that 'losing a portal' (fun fact, it's not even a loss of a portal, it's just using another portal) is some sort of penalty that should be enough.

[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Jun 26, 2019, 10:08:44 PM
POE got death penalty at it is because it doesnt offer anything else for the player to take it away from him.

In last few days I was trying out Warhammer Martyr after the big 2.0 update, and I must say that their end-game is much better in terms of risk/rewards system than POE.

They got end-game system called Void Crusades.
Something like mini-atlas, where you follow some route you take on your own choice.
You either can run it naturaly or boosting it with cards (like sextants, but more powerfull with much better rewards and penalties).
The Void Crusade difficulty ramp-ups the more maps you do in it, but so do rewards and XP for doing so.
So player need to really weight risk vs rewards - one time I went to mobs having +300% dmg boost. It hurt like hell, but the XP was just awesome.
So like you see, it is pretty easy to die if you overdo it. But that is the point of games - give player possiblity to push as hard as he can. Also with rewards for doing so.

Additionaly you can die maximum 3 times per map (it fails the map and block your pathing on given route), but in totall 5 times during whole Void Crusade which is more important.
It really suck to die when you did most of the maps in it, because on end you got something like lab chests (and you also gather keys during the run) with yields really good loot.

POE on the other hand have nothing to take from you expect the XP that you earned. There is no risk/reward system and you often get punished for taking the risk. You also barely can control the area to which you want to go (plus waste currently for doing so, where in Martyr you get the sextans for free an can lvl up them).
Last edited by herflik#4390 on Jun 27, 2019, 1:26:27 AM
"
IllustrativeCapital wrote:
doesn't add anything to the game


it adds that u care.
it adds defense to the game.

u remove xp penalty,
next thing that ppl will complain is
"why do we have ONLY 6portals to use?
thats shite; we need more!
give us unlimited portals already!"

see where this is going?
Unknown rule type: SetFondSize
Seeing that ppl complain how this game is too easy and this XP penalty is here to weed out bad builds/players from those who can actually play I propose next few things:

- implement that 2 deaths in a row result in level loss
- mandatory mods for maps - receive 1% all res penalty per second in map; reduce max life/ES by 10 for every second in map; double monster HP/damage every 10 sec in map - those things do not reset if you portal out

that should add some challenge to the game. You "git good" or take a hike.
POE is a fucking game, and in a legit game "penalty" should be nerfing big rewards into some smaller rewards, not punishing you by throwing dog turd in your face.
When I reach level 90 I dont give a fuck about leveling anymore, my builds are designed just to reach level 90 and not further.
do you see the point? I start playing more agressive, die more but dont have to look at my xp anymore.


sooo yeah tell me what is the big deal not loosing xp the whole game or dont caring anymore in my case? Its just so frustrating when you are level 70 and want to get shit done, sometimes you are unaware of something and 10% are gone just like that, sometimes there are enemys with

"allies deal substantly more dmg"
and
"allies attack and move faster"
and
"allies faceroll you into oblivion"
and
"offscreen oneshots are common"
and
"we repeat mistakes we made last leagues again and again"

...

"
Fruz wrote:

Oh please, stop with the nonsense and ginormous amount of bad faith regarding the bolded part.

Any decent player will laugh at you for this, as this is only relevant for a handful of encoutners, who don't gate anything ( shaper gate's the shaper orb, but it's hardly something needed. You only need to kill shaper and UElder for the zana questline = that one challenge ).

Yes, people carried by their build could kill guardians with some fotm setups, but that is not actually relevant here because the xp penalty on death is NOT ABOUT THAT LAST 0.1% OF THE CONTENT.


Stop shifting the goal posts. Any decent player also runs at least a decent build, which is not what we were talking about here. Of course the portal "loss" is no penalty for them (or anyone, but you ignore that I never said it is sufficient) but neither is the XP loss.
I don't know how good I am in comparison, but with the current build only now at level 88 the XP loss is getting a bit annoying, but it doesn't keep me from progressing. The time required to farm currency and equipment and getting the next maps to drop is...


"
Fruz wrote:
And stop pretending that you're for penalty, you might be for penalty that are not meaningful enough to be felt, but then such penalties would be completely pointless.


You assume too much...


"
Fruz wrote:
Plus, you are definitely not putting much thought into those "suggestions" you posted in this thread, as those would be absolutely terrible, aweful.
Buying your way through deaths to ignore them ? How could you not see how bad of an idea that is ???


Just because YOU think it's a bad idea, doesn't make it that way, Mr. Smart-arse. I'm sure some of them would motivate especially the higher level players way more to watch their deaths than the XP loss (which as we already established is rather meaningless once you reach a certain level). And most of them have been used in other MMOs.


"
Fruz wrote:
The only reason why people hit a wall and don't progress at some point IS THE XP PENALTY ON DEATH.


I suppose we'll have to agree to disagree.


"
Fruz wrote:
I guess you're the perfect example of a player who's been carried by fotm builds and has never experienced anything else.
( Yeah, Armageddon brand, bane and essence drains, the 3 characters you have ... )


You should leave the thinking to the horses, they've got the bigger heads.
The first build wasn't Armageddon brand based at all when it started, it just grew into that over the course of the half Betrayal league I played it because that turned out to be working. So yeah, I know how it is to play with a non-standard, non-optimized build, thank you very much.
Also, in what universe has armageddon brand been a fotm build? Storm brand, perhaps, but not armageddon brand.
The 2nd, the bane witch, was a convenient build with the new skills that helped me through my first Uber Atziri/Uber Elder encounters. I only have time for one build per league, sue me...
different people are always going to want different things.

some people play exclusively for fun. entertainment. not achievement or challenge coz they have enough of that in real life. they spend their "delayed gratification" energy on real life stuff and don't need or want it in-game as well.

in addition to hardcore, standard, ssf leagues, i'd like to see a "just for fun" league.

in this "fun league", take everything that everyone complains about and make it an in-game setting that people can adjust for themselves, but don't let their characters roll over at end of challenge league to the standard league.

xp loss - for those who don't want to lose xp.
no labs traps - for those who don't want traps in labs
personal vender for those don't like the trade system - a personal vendor that dupes any item listed on trade when paid the listed amount but then excludes the character from in-game trading.
labs portals - for those who want them.
etc
etc
etc

take every common forum debate that can possibly be made a setting and make it a setting. don't stress about the economy going to hell coz it doesn't impact anyone except those playing the fun league, which will be reset every 3 months with the current challenge league anyway. don't stress about some players going from 0 to 100 in 20 seconds, because there is no competition so it doesn't matter.

then we don't need to bicker and be nasty to each other coz everyone can have what they want. i'll be in the fun league in case anyone is wondering if this is tongue-in-cheek. i passionately hate the trade system.




bah sorry posted twice...internet gone south.
Last edited by aphfid#2663 on Jun 27, 2019, 6:35:54 AM
What is the most frustrating about this discussion is that it systematically gets stuck at the "git gud"/"there needs to be a penalty" stage.
Yes, there needs to be a penalty, but can we please get past that stage and get to the discussion where we actually discuss what the best penalty would be?
I mean, the penalty ceases to exist as soon as the character gets out of its levelling, how can it possibly be a good penalty?
How does it make sense to attack players on their capabilities, when it pushes them to get their experience without taking risks, whether it's an endless low-level grind, or letting other players take the risks for you in group play? When taking the slightest risk is heavily disincentivized by hours (sometimes days) of grinding lost?

I personnally dropped the game due to that penalty.
You don't get better due to a penalty, you get better because you experience the game, and learn what does and doesn't work. Having the penalty too high pushes you to avoid chunks of the game, that you don't get to experience and get good at. When I left the game, I was mainly doing monotonous no-risks areas, the fun had been sucked out of it.
I mean, I had a success rate of around 95% on über-labyrinth runs. That's not 100% => drop the labyrinth runs.

I am not playing the game anymore. Would it take anything away from you if I could play it with less abusive penalties on another league completely separate from yours? I know I would enjoy it, and many others would too.

The point is: the penalty can be strongly improved, in ways that can benefit almost everyone (including the "hardcore" crowd). Why do we get stuck at "no, never", rather than discussing the improvements to make?

Report Forum Post

Report Account:

Report Type

Additional Info