EXP LOSS POLL
" I appreciate your taking time out of your life to visit my profile in order to craft your valued response to my flippant comment. It makes me feel special and all, but for a proper take on the issue read Fruz's post directly above this one. |
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" It's not a contradiction. The hard parts of PoE are getting the build right, learning to play well with that build and collecting/buying proper equipment. How does the death penalty in PoE make any of that harder? The "punishment" is mainly a psychological one. " Let me rephrase that: Flat x% XP loss for every death punishes taking risks and failing in a way that's unfair and demotivating. I agree that there should be punishments for failing, just not like that. Experienced players don't give a damn about the last few levels because their build is complete tree-wise and the XP loss stops at the level threshold, most bad players and beginners will not even get to the point where the XP loss really hurts so it mainly affects those who actually want to get better and progress in the game but still need to learn. There would be many other ways that are likely better, e. g.: - Your current equipment gets damaged and has to be repaired for a fee (which depends on the amount of currency in your stash or your level). This would affect low and high level players alike. - You lose one or more additional portals or - You get less portals to begin with but you only lose a portal when you die, not when you leave on purpose. Good for traders who can leave during mapping to sell, bad for those who try to run content they can't manage yet. - You need to pay a resurrection fee in order to continue (which depends on the amount of currency in your stash or your level). This also affects low and high level players alike, but it could be difficult to balance. - You lose self placed portals and need to resume from the intitial starting point or the last waypoint, meanwhile mobs and bosses regenerate life and ES. "Deathing" through boss fights would be a thing of the past. - In maps, the Shaper would appear and mock you in one of his dreaded speeches before you can resurrect. Not a real penalty but perhaps a good motivator. - You lose XP, but only what you've earned in the current instance so far (but including level ups) and not the progress of several maps. That way, failing to run certain content hinders the leveling progress but it doesn't set you back by hours. - You lose all stuff you've collected from the current area or map, including sulphite. Probably not the best solution because players can still save their stuff. Also, there should be a distinction between deaths caused by connection losses/game crashes and normal ones. " People who can't be bothered to get better at the game won't be able to run top-tier content and reach the top 5 levels regardless of death penalty. You know damn well how much of a chore it is to get past 95 even with a good build and few deaths... |
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Idc about the exp loss all I care about is my auras turning off everytime you die.
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" " " I hate exp loss but I would prefer to lose exp than currency or my stuff. Hope this will never happen lol. |
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this is a waste of time, instead of taking a very common RPG mechanic out of the game, petition and support them optimizing the game, support the devs taking a break for an entire league season giving us some simple races and spend that time working on some optimizations that will make this content that literally causes you to die from lag less likely to do so.
optimization is whats required, my game used to use like 30% of my 14gb ram nowadays it uses 75%-99% just idling in my hideout lol. yeah lets remove one of the only limiters that causes us to actually WANT to achieve level 100 instead of attacking the real issue here, too much un-optimized content stacked on top of an already insanely complex game. and say they did remove the exp nerf, what then, you get level 100 and you have nothing really left to achieve outside of gear min-maxing. you get bored, you quit the game, great solution there lol. Innocence forgives you
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" Are you aware that without the penalty ... you could just use a Tabula raza for 99% of the content and never care about dying ? You could make terrible choice that you make you die all the time while still progressing, and there would be little incentive to improve ??? Do you realize that one of the thing that makes the game "hard" is the fact that at some point you don't progress unless you improve your character, because of the xp penalty on death ? (assuming you messed things up, which most people do at their beginning). Obviously punishing bad choices is adding difficulty to a game .... " And yet there are spoiled newbies coming to complain about the xp penalty on death at lvl 70 .... If you only knew ..... bad players and beginners will feel the xp penalty, as they should, it is working as intended. " Unfair ??? You messed up in a game and you died, deal with it. It's anything but unfair, and this just shows your lack of argument. You could use the word "unfair" in a fallacious way for literally any penalty on death, and it would be just as silly. " Just follow the most fotm build and it will carry you to 80s. Play in a party and you easily get 90+ in SC with a very shallow knowledge of the game. But anyway, those 5 last levels are completely irrelevant, nobody needs those. " Completely yeah .... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" If you had actually ready my post, you'd have noticed that I'm all for penalties, just not like it is now. Also, this is a strawmen argument. Hardly anyone would ever play that way, those who do must be nuts and don't really matter in the grand scheme of things. And progressing through higher tier content is already limited by the available portals. Do you really think anyone with a shit build and/or no talent could even kill a Shaper Guardian before they used up all portals? Please... " Bullshit, you need to improve your character when you don't progress. Period. This has nothing to do with xp penalty. " Yes, but that punishment is "not being able to properly play higher tier content", not "staying at lvl xx because the char keeps dying and you lose XP". " Well, I can't speak for others. Personally, I noticed that my first build sucked when I couldn't get shit done but I don't remember the XP loss being a real issue until around lvl85ish. " It's not my lack of argument, it's your lack of understanding what I wrote. Read it again, maybe you then understand why I say it's unfair. " I think you overestimate the talent and staying power most people have. |
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" It wouldn't be my favourite, either, but may I ask what your highest level has been so far? |
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xp loss is better removed or at last reduced to somethingg like 2-5proc so my one hour of daily play time dont get destroyed in 1-2 deaths :)
(long time didnt play this game returned and after bad luck streak on some legion archers want to return to d3) |
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" Oh please, stop with the nonsense and ginormous amount of bad faith regarding the bolded part. Any decent player will laugh at you for this, as this is only relevant for a handful of encoutners, who don't gate anything ( shaper gate's the shaper orb, but it's hardly something needed. You only need to kill shaper and UElder for the zana questline = that one challenge ). Yes, people carried by their build could kill guardians with some fotm setups, but that is not actually relevant here because the xp penalty on death is NOT ABOUT THAT LAST 0.1% OF THE CONTENT. And stop pretending that you're for penalty, you might be for penalty that are not meaningful enough to be felt, but then such penalties would be completely pointless. Plus, you are definitely not putting much thought into those "suggestions" you posted in this thread, as those would be absolutely terrible, aweful. Buying your way through deaths to ignore them ? How could you not see how bad of an idea that is ??? " WUT? The only reason why people hit a wall and don't progress at some point IS THE XP PENALTY ON DEATH. How HARD of a concept is it to grasp ? seriously .... And no, no need to go into the BS 'limited by portal' nonsense, a player reaching a point where using all 6 portals of each maps becomes normal should have been stopped way before that, by the xp penalty ( which is the case currently ) as it means that the character is utterly broken and the game needs a way to make the player understand before it's 'too late' ( = the character is so bad that farming with it becomes difficult itself ). " I guess you're the perfect example of a player who's been carried by fotm builds and has never experienced anything else. ( Yeah, Armageddon brand, bane and essence drains, the 3 characters you have ... ) SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jun 26, 2019, 9:17:00 PM
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