EXP LOSS POLL

I'm completely fine with the death penalty... It is the way the game tells me that this is as far as my character build goes, and now I should learn from that to make an even better character.

No problem in it whatsoever...
Last edited by Cyzax#3287 on Jun 27, 2019, 8:09:18 AM
Its good because it limits retarded 5k life builds with full dps. For those who still want to constantly rip the opportunity is there but with a 10% exp penalty.

I think the XP penalty of 10% introduces a great feature about builds that you cant measure with a dps number in PoB which is survivability.

Survivability is essentially the stat that distiguishes vendor trash builds with high pob dps numbers and really good builds.

That being said if someone plays a good build he wont rip and therefore not experience the 10% XP penalty at high lvls (98+). Thats why the XP penalty is only a problem for people that play mathil like builds and constantly rip. Id say this is a very good and healthy for the game and build diversity.
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robmafia wrote:
lolz @ people still trying to claim that 'losing a portal' (fun fact, it's not even a loss of a portal, it's just using another portal) is some sort of penalty that should be enough.



So what is the point of having a limited amount if its not some form of penalty ? Care to explain :P :) ?
Yesterday for the first time ever I was portal starved. Because every time I went to the map I received a trade request and had to go back. Eventually I had to /dnd because I was risking using all portals. Trading system is a bigger punishment than the death penalty, lmao
No.

No.

No.

Still no.

No.

No.

Why are you still standing here?
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Xavathos wrote:
No.

No.

No.

Still no.

No.

No.

Why are you still standing here?


That's... extremely close-minded.
"
Qiu_Qiu wrote:
"
Xavathos wrote:
No.

No.

No.

Still no.

No.

No.

Why are you still standing here?


That's... extremely close-minded.


How close-minded of you to assume to know how I reached my conclusion.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Spoiler
"
Schmockla wrote:
Do you think Exp Loss on death should not be allowed in existance cause it's the most stupid thing that can exist ?

1. Yes
2. Why even ask ?
Could you at least provide an argument why it is stupid than just calling something stupid?
Why we have exp at all. Let just get 100L char on creation with all gems maxed out with a selection of items and just run bosses all day.
Most stupid thing that exp is ...
"
C4Guy wrote:
You should leave the thinking to the horses, they've got the bigger heads.
The first build wasn't Armageddon brand based at all when it started, it just grew into that over the course of the half Betrayal league I played it because that turned out to be working. So yeah, I know how it is to play with a non-standard, non-optimized build, thank you very much.
Also, in what universe has armageddon brand been a fotm build? Storm brand, perhaps, but not armageddon brand.
The 2nd, the bane witch, was a convenient build with the new skills that helped me through my first Uber Atziri/Uber Elder encounters. I only have time for one build per league, sue me...

Armageddon brand had the spotlight before storm brand 'took over' at the beginning of that league ..........

"
C4Guy wrote:

I don't know how good I am in comparison, but with the current build only now at level 88 the XP loss is getting a bit annoying, but it doesn't keep me from progressing. The time required to farm currency and equipment and getting the next maps to drop is...

Bad faith, again.
"annoying" means that it's hindering your progress enough to show you that something is wrong with your build, which nothing else would do it there would not be the penalty.
It means that your build is not balanced and that you need to do something about it ... which you would not if it was not for the penalty on death.
Not even mentioning that if you were not dying, you could likely run harder content, faster, get more drops at the end and progress faster through maps.

If you don't think that being able to "buy your way" through ripping over and over, then you definitely did not put much thinking into that whole think and how the whole economy works in PoE.


"
ffogell wrote:
"
robmafia wrote:
lolz @ people still trying to claim that 'losing a portal' (fun fact, it's not even a loss of a portal, it's just using another portal) is some sort of penalty that should be enough.



So what is the point of having a limited amount if its not some form of penalty ? Care to explain :P :) ?

A handful of encounters (=to prevent full zerging) + parties.

That was simple, wasn't it ?

"
Xavathos wrote:
Why are you still standing here?


I lol'd !
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
As already plenty discussed, i think that exp penalty is fine as it is, what need improvement is monsters damage spikes and client issues.

-Dying because you jumped in the middle of 5 aura rares and stayed there- it's ok, you deserve to be punished.

-Dying because you are playing a 2k life build - it's ok, you gambled on having enough damage and lost, you deserve to be punished.

-Dying because you entered on a 300% add ele damage, elemental weakness, -max resists. it's ok, you gambled you could deal with that damage and lost, you deserve to be punished.

-Dying because a random pixel made of death hitted you on a screen full of pixels. - That's bad, since it's was hardly your fault you should not have been punished.

-Dying because a random thing consumed 99% of your fps. Not cool, you should not be punished.

So in the end, bad decisions should punish players somehow, and exp punishment is a fine way to do it, we can discuss about numbers, but the core mechanic is fine. The biggest problem are deaths that are not in the player hands to avoid (which are plenty nowadays).

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