Poe has outgrown Trade
" Let me tell you a secret: 1- D3 launched with an ah and a rmah and people said it was a shit game. 2- D3 removed the ah and the rmah and people still say it is a shit game. So let's try to find the correlation between ah and d3 failure. Give me your reasoning. |
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The manifesto is false information based on false assumptions. Well, a good chunk of it anyway, there are some true things also but none that justify making players suffer the experience.
Let's also hear from the fools, what did D3 EXACTLY prove that's relevant to PoE? I won't be answering to any "It proved it"-blablabaselessclaims. But you can't quantify, you have to make a claim based assumptions because it defies logic. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jun 17, 2019, 11:57:44 AM
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" Well, i think this is bullshits too.... |
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Try trading white and yellow maps, and you will experience a new difinition of pain.
I completely agree with OP, even an AH would be better than a website. But quite frankly PoE has the worst trading system in history, its better to have none them. Last edited by saucefar2#3011 on Jun 17, 2019, 1:19:47 PM
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" Ah =/= fast trade. We can trade quickly, the issue is getting a hold of the people who want to trade. So... reduce the frustration there and add a time-sink for the trade itself, issue solved. You're shifting it over from one place to another which evens it out, the people on the other hand won't feel the frustration anymore as acquiring an item is more convenient, the time they need to do so though could stay the same still. D3 only proved that an AH in a low-disparity system without any deflation-mechanic implemented will not work... which is obvious for anyone knowing economy anyways. It's literally sickening to read the 'But D3!' claims... which are always either ignorance, lack of knowledge or straw-mans. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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People on this forum keep forgetting one thing. The minority of price fixers do not want AH to see the light for obvious reasons, therefore they will deny the need for an AH, quote Chris' assumptions (as if he is some kind of expert, he does not even play his own game) and do their best to stomp the fire before their piggy bank gets broken.
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" Only thing I don't like about him. I believe he legit thinks trade is okay like this <.< Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Jun 17, 2019, 3:22:09 PM
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" His enjoyment of mental torture is evident in a lot of the game, I'm not surprised to see it extend to trading. :P To be fair, not all of it's bad. Trading is, though, at least in its current state. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" The ONLY thing D3 proved is that an AH released with RMT is a big no-no, however it did not proved anything in regards to what an ''ah'' would do in this game. What would an AH do here? It would make players not hate their life when they do crafting, search for gear or try to sell their currency and price fixers would be taken out of the equation. |
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" Price-fixers would still kinda exist in an AH system, just in a different way. In an AH system, they would be required to accrue wealth and monopolize on an item, then sell the item at their desired set price. I guess that would be price-setting/hiking and not fixing... but it would be problematic in that regard. However, the currency in PoE is self-depleting (can be used for crafting, so it eliminates itself out of the economy when used), so even if someone attempts to set a new price, the demand and current amount of a currency has stronger precedence on value of items versus someone's opinion on a set price. Therefor, even price-setting would be difficult to do and profit from unless the demand for the monopolized items is absurdly high. In the end, the problem would most likely solve itself because of the way currency works in PoE... so there really wouldn't be an issue in the long run (my opinion of course**). |
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