[3.7] Crit Tectonic Slam Chieftain, Oni Goroshi SSF / League starter Passive Tree

Updates: The build is constantly being refined and updated so make sure to check back periodically (I will put date after the PoB link)

Disclaimer: This is not a full build guide, rather it is an alternative Oni-Goroshi tree to Rake's Tectonic Slam Equipment Guide - from League Start to Endgame which can be found here: https://www.pathofexile.com/forum/view-thread/2503553

He has written a great guide for trade league, min maxing a crit sword tectonic slam, and detailing gearing options for league starting, all the way to endgame options. For most information you should refer to his guide.

My build is using the same gear in his path of building, and adapting the tree for Oni-Goroshi, using gear I am likely to easily find in SSF (Kaoms heart is currently equipped, you can choose one of the rare chests for a budget comparison, and you can use any chest piece you find). Farming the sword itself will be the most annoying part.

My changes will mostly be contained in the Path of Building link, and We are still missing lots of changes to gems and new gems etc, so this is really just looking at the tree, and some basic gem setups.

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Rake's current recommendation for links are Tectonic Slam + Fortify + Melee Physical + Elemental Damage with Attacks, with some notes on the last 2 links:

Spoiler


Rage: Great Gem for Mapping when you are able to maintain your stacks most of the time. If you pick up a lot of Items or just don't like to feel the urge to play fast - skip this Gem, it's worthless if you don't maintain your Rage Stacks. If you decide to use Rage, use it together with Berserk which will provide a short but huge Bonus to Damage, Defense and Movement Speed.
Useless for Bossing where you aren't able to maintain a high Stack of Rage.

Pulverise: Good Gem to increase your Area from Tectonic Slam. It provides around 25% more Damage compared to [Increased Area of Effekt] but comes with a lesser Attack Speed and an lower Increased Area as long as you don't have other sources of increased Area. ("increased" = "more" as long as you only have one source of increased)

Increased Area of Effect: Bigger AoE than Pulverise but no Damage gain unlike Pulverise. If you use Increased Area you want to switch to [Concentraded Effekt] for very tough Bosses (as soon as your Equip is good enough, you nearly won't ever feel the need of switching). Which comes with the downside of needing to switch gems but provides a lot more damage compared to Pulverise (25% vs. 57% more Damage)

Ruthless: Provides around 46% more Damage. I wouldn't suggest it for mapping, because the damage gets inconsistent with it (only each third hit does more damage) and i prefer to be able to estimate how many hits i need before i can move on. Only recommended for Bosses where we need more Hits anyway.

Close Combat: I still don't know yet how "proximity" scales. So i wouldn't suggest it for mapping. But the 59% more Damage while beeing close to the Enemy is huge. So it can be considered for bossing if you only want to farm bosses (because it's a green Gem, recolouring is needed).

Elemental Focus: Grants 48% more Damage but disables the possibility to shatter Enemies. So i wouldn't recommend it for mapping.

Multistrike: Multistrike provides 51% more Damage (calculation below). But this comes with a big downsides.

Without Multistrike (for Chieftain):
35% to create and use an Endurance for each use of Tectonic Slam - it equals out - that means each third hit will do 60% more Damage, that means around 20% more Damage in general. Additionally each additional source of Endurance Charges generation leads to a higher Endurance Charge stack for more defense and a stronger Immortal Call.

With Multistrike:
Multistrike generates 3 Hits. But these 3 Hits only counts as one "use" of Tectonic Slam. So we will have one chance of 35% to generate a Endurance Charge for 3 Hits, but each Single Hit will try to consume one. Thus, with Multistrike we can't maintain Endurance Charges anymore and will therefore lose Defense. Additionally, the Damage gets a lot more inconsistent. It will make a huge difference on which hit we will get the 60% more Damage from a charged Slam. Math below.

tldr: I don't recommend Multistrike. There are enough Gems we can use instead.



I am currently using Pulverise & Close Combat and levelling up a few of the others to test out.


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Path of Building Link: https://pastebin.com/7G3479fP (updated June 12th)

Trees are in the menu at the bottom

MY BUILD v1 (tankier) - The build I will be using, dropping a chunk of dps for more survivability.
MY BUILD v2 (Vitality Void) - If you want your life and mana leech to come from the tree
MY BUILD v3 (DPS) - A version focused more on damage, that is slightly more dps than Rake's tree, and better defences too, to work better with Oni-Goroshi than his weapons.

[3.7] Rake's build - for comparison

-added levelling trees and Ascendancy order

Tawhoa -> Ngamahu -> Tasalio -> Valako

Help Alira act 2

Changes I Made:

Redesigned the tree so as not to path across to Fatal Blade and Heartseeker. I managed to keep DPS high by using nodes like Lava Lash & Dismembering.

More Life on tree 163% > 196% on tanky tree, 176% on dps tree.

Quite a lot of crit chance and accuracy nodes added to tree to make up for crappy SSF gear, you can remove some of these when you have good enough gear and put the points elsewhere. (These are in levelling trees, removed from final version).

Leech will make up for Her Embrace while attacking, There is no degen while this debuff is on you, and huge life regen when it wears off (good for Lab traps etc)

Dropped mana leech on tree, and replaced Hatred with blasphemy + warlords mark for league starting. There are many ways to replace this as you progress, warlords mark ring, or respeccing back into that node (above Vitality Void) if you prefer not to use Warlord's Mark early on. However you will need some way to get enough mana regen for main skill. Hatred doesn't give us a huge damage increase, at least in path of building, but it may be good for defense. I will need to experiment with other mana reservation options.

Other good nodes on the Tree to look at:

3 node jewel sockets, 3 available if you want them.
Berserking is a nice chunk of DPS.
Gladiator's Perseverance raises max leech rate and DPS.
Bloodletting and Brinkmanship both have reduced damage taken and worth a look.
Vigour for 1 more endurance charge
Vitality Void (specifically Life and Mana leech)
Graceful Assault gives onslaught, but quite hard to justify the points.
Bladedancer if you are at graceful assault it might be ok.
Divine Judgement and Divine Fury are OK, but not really worth it with all the other choices on the tree.

A couple of notes on Gear

The gear in the POB was bought for a Juggernaut, and it lacks some accuracy that chieftain needs, so look for some accuracy on gear, and also you will need a chunk of Dex on gear to make up for the 110 dex you lose from not pathing towards Ranger, as well as a little int. This should not be too difficult since you do not need many resists on gear due to Alira buffs, tree and Tasalio, Cleansing Water, so you should have space on suffixes.

I have added a bit of accuracy on the T5 gear to simulate this.

I have only 2 jewels equipped with 3/4 sockets available to simulate crappy jewel selection at the start of an SSF league. The other jewel socket has some stats to simulate bonuses from Chieftain (15% more damage, 40% of physical as extra fire & 50% increased life recovery rate). There seems to still be a lot of problems getting accurate numbers from PoB right now, as lots of the new stuff isn't added yet.

For more information on advanced gearing check out Rake's guide.







Last edited by dookleeto on Jun 12, 2019, 4:10:57 AM
Last bumped on Aug 17, 2019, 1:39:16 AM
hi ! nice build conversion !


Do you keep Smashing Strikes (3 staffs nodes) only to get 10% chances to get endu charge on crit ? Is it worth it ?

How will be a loreweave armor in this build ? (Max res, flat phys, all atributes, elem damage, crit, .. everything we need)



Edit : How will be this build while switching on a different skill, like conscrated path/infernal blow ?
Last edited by Inialla on Jun 7, 2019, 5:06:21 AM
Is Oni goroshi farm still tedious? Never did it, but people do 4 scions and farm 4 swords right?
i think we don´t need the 3 staff nodes. because a little right and up at the armor path near the blood magic, we can get + 20 chance to get a endu charge on hit, that we are at 55 % chance per hit. there we get + 0.2 % life reg per endu charge too.
Exactly what I was looking for. Thank you!

I want to use this version in trade league and want to use a rare chest instead of Kaoms. Any idea what to link in the 6L chest? Thought about Ancestral Warchief or molten strike as single target dmg so I don't need to gem swap (alternatively farm a second OG for offhand).
Last edited by Neunzehnhundert93 on Jun 7, 2019, 7:40:06 AM
"
blacksefirot wrote:
i think we don´t need the 3 staff nodes. because a little right and up at the armor path near the blood magic, we can get + 20 chance to get a endu charge on hit, that we are at 55 % chance per hit. there we get + 0.2 % life reg per endu charge too.


If you are talking about Inexorable node, Path of Building says that it is 20% chance of endurance charge when you are hit not when you hit. So unless that is a typo, I don't think that will be reliable enough, especially if you are using immortal call CWDT. It might be that Immortal Call is too expensive to use, but it looks like the most effective guard skill by far if you consume 5 endurance charges. Make sure to look at the other guard skills, and level them up if possible. Molten shell won't be too amazing unless you focus on armour, and Steelskin looks a little underwhelming to me in comparison, but perhaps it will be the best option if you want to maintain endurance charges.

"
Inialla wrote:

Do you keep Smashing Strikes (3 staffs nodes) only to get 10% chances to get endu charge on crit ? Is it worth it ?


On the subject of smashing strikes, I do think it will be needed for many boss encounters, especially the tough ones. We should be attacking more than 4x per second, and although our chance to spend and chance to gain a charge are both at 35%, RNG means that often you will not have a charge ready consistently, and although you will still do a hit, the charged slam does 60% more damage, so any more endurance charges trickling in will be a dps and defensive increase. It does still feel bad to spend 3 points on such a small bonus though, and I will definitely be keeping an eye out for any other solutions people come up with for endgame bossing.

"
Inialla wrote:

How will be a loreweave armor in this build ? (Max res, flat phys, all atributes, elem damage, crit, .. everything we need)

Edit : How will be this build while switching on a different skill, like conscrated path/infernal blow ?


Loreweave will be an excellent choice, the int requirement should be fine. Every stat on it is good for us.

I haven't looked too closely at any other skills, but if you are not constantly consuming endurance charges then Ramako, Sun's Light is probably a better ascendancy than Valako, Storms Embrace. You may also want to take Amplify / Brinksmanship on the tree for more area.

"
Exactly what I was looking for. Thank you!

I want to use this version in trade league and want to use a rare chest instead of Kaoms. Any idea what to link in the 6L chest? Thought about Ancestral Warchief or molten strike as single target dmg so I don't need to gem swap (alternatively farm a second OG for offhand).


I hadn't really thought about it, 6-linking in SSF takes a little time :P I think Tectonic slam with conc effect should be good enough single target, but there is always space for an improvement if you can find space for a better skill. I'm not sure molten strike will be the answer after the nerf, and we aren't scaling projectiles in any way. Possibly a 5/6 link Ancestral Warchief might be quite effective. Also you could add some way to get power charge on crit, maybe linking it with frenzy and faster attacks to get frenzy charges at the same time, but this won't need a 6 link. Weapon Swapping is also an option if you want to farm another Oni Goroshi.

"
MillenniumDH wrote:
Is Oni goroshi farm still tedious? Never did it, but people do 4 scions and farm 4 swords right?


Yeah, I imagine it's going to be pretty tedious. Scions are good for movespeed, shadows for dpsing uber hillock down very fast when he spawns. I will probably use scions, since spectral throw will have more damage at low levels now, so should be fine. I think I will stop farming at one sword at first, unless the crit roll is terrible. In ssf I shouldn't need more than one, although having a second one for weapon swap would be nice. In trade league you might want to get 4 to sell 3 of them.


Awesome guide! I was hoping I'd see an Oni-Goroshi Tectonic Slam ready for 3.7!

Can you possibly give us the ascendancy order in which you think is important? And is it possible that you post a leveling tree/s since I always don't know what to aim for first.

Thank you so much, and best of luck in the league!
"
Awesome guide! I was hoping I'd see an Oni-Goroshi Tectonic Slam ready for 3.7!

Can you possibly give us the ascendancy order in which you think is important? And is it possible that you post a leveling tree/s since I always don't know what to aim for first.

Thank you so much, and best of luck in the league!


ok added levelling trees, and ascendancy order

Tawhoa -> Ngamahu -> Tasalio -> Valako

You can use Tectonic Slam after normal Lab

for more levelling info I recommend reading Rake's guide
build updated to use Soul of Steel, and slightly different pathing.
hi i dont understand where u u do the gems in what for gear pieces u have 2 helmets setups and 1 one weapon setup i think the body setup is in oni-goroshi and where i took the 2 helmet setups and the 1 weapon setup?I looked on pob in the skills :)
Last edited by Paradoxxon on Jun 9, 2019, 7:52:38 AM

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